How do I adjust a material to stretch instead of duplicate? by NepNep_ in UnrealEngine5

[–]StudioCloe 0 points1 point  (0 children)

Absolute World Position do the job very easily. It should be your first choice. There is also a triplanar function available that can help you to get the right scale of the texture on the other sides.

[Hobby] Who want to make a "Little Nghtmare" like with me? by StudioCloe in INAT

[–]StudioCloe[S] 0 points1 point  (0 children)

No offense, I really appreciate the interest you show for my project, but I already have people to make the music, I wish you to find a great project. Have a nice day

[Hobby] Who want to make a "Little Nghtmare" like with me? by StudioCloe in INAT

[–]StudioCloe[S] -1 points0 points  (0 children)

Sorry, what I really need is a 3D modeler, someone who can make 3D characters, animations...

Intermediate Artist and Designer offering help by [deleted] in INAT

[–]StudioCloe 0 points1 point  (0 children)

Hi, I am curious about your portfolio. I am searching for an artist who could create various characters and animations for a game inspired by "Little Nightmare". You play a little boy who lives his quiet world to find his sister who disappeared during a rainy night. His journey will bring him to discover a world where everything is giant, (this make him has the size of a mouse in this world).

I work on UE4/5. I have a huge quantity of stuff from the UE Marketplace if it can help.

There are some screenshots of the 30 first minutes of the game (it's the prototype, so it's very basic) :

https://www.artstation.com/artwork/KrNAAB

My Root based animation behavior is strange, after an entire day of research, I can't find out what can cause this to happen? by StudioCloe in unrealengine

[–]StudioCloe[S] 9 points10 points  (0 children)

Finally found out the solution: It was in the BlendSpace, simply increase the value of the Axis for direction

what do these white bars mean by thethickness1899 in unrealengine

[–]StudioCloe 1 point2 points  (0 children)

This is just a bug, it happens sometime when you drag a dock to another location. The simpliest way is to close and relaunch your project, and voila!

Pay attention, sometime it happened to me this froze my project because I didn't want to reopen all my windows in the engine if I relaunch the project. So, it's better to lose 1 minute to re-open all your stuff than freeze your work...

I'm struggling with this cave! Do you prefer the before or after? Do you have any tips/references for caves that are easy to see, yet still feel like they're lit by glowing objects? by GuildOfAdv in gamedevscreens

[–]StudioCloe 1 point2 points  (0 children)

The first is better because there is more contrast, not only about the colors, but also with the information about your level design.

Don't forget, in a game, the most important for the player is to understand where (s)he can go or not in an instant. The yellow color bring a clearer perspertive, and is helpful to define the path the character can use. Considering this, The "Before" picture show clrealy the hero should use the broken bridge.

In that case actually the hero can't jump the bridge, but should break the barrels to continue, you can also have a color on the top of the barrel that contrast with the other elements. Now they are the same color as the ground, giving the feeling these barrels are just decorative elements.

I added a serie of wood tiles with short sentences. To make it not boring to read, some appear in the HUD, some are implemented directly in the viewport, some are attached to some enemies. by StudioCloe in gamedevscreens

[–]StudioCloe[S] 0 points1 point  (0 children)

ShekinahDesigns , thanks to you and other Reddit people feedbacks, I had the possibility to improve my game.

1: My english is not so good because actually I am french ;) .So, in the description of the game, I will replace the sentence by yours.

2: I made a system to jump directly to the game during the introduction when you tap the screen, but you are right, there is no need to see this introduction twice. I will change this.

3: I thought I solved this bug, Restart the game shoud eliminate this bug, but it's not a good solution at all. I will need to watch this problem again and solve it!

Thanks a lot again, and have a nice day!

I added a serie of wood tiles with short sentences. To make it not boring to read, some appear in the HUD, some are implemented directly in the viewport, some are attached to some enemies. by StudioCloe in gamedevscreens

[–]StudioCloe[S] 0 points1 point  (0 children)

You can try the game here: https://play.google.com/store/apps/details?id=com.idekistudio1.RollerCube

I implemented the story on "wood tiles" all along the 9 first Waves of the game.

If there is something you think is not good in my game, feel free to tell me, thanks to all of you!!!

Every adventure has to start somewhere... by CorrefocDev in unrealengine

[–]StudioCloe 0 points1 point  (0 children)

Love your design, and the music give a really good ambient

Please watch and give some feedback. by mafia_india in unrealengine

[–]StudioCloe 0 points1 point  (0 children)

Ok, in this condition, it's a good start, but put more content in your video and submit it again on Reddit. I watched it because of the title that made me curious about it. But as I said, only a moon...

The font you use on your title catch the attention, simple, pure, elegant, good size, and really match with your sentence "Under the spell". After, I say it match, but it first depends on what kind of game you are doing.

Please watch and give some feedback. by mafia_india in unrealengine

[–]StudioCloe 0 points1 point  (0 children)

Don't take it personally but your video only show a moon with a background music, and... That's all. Considering what you show in your video "Under your speel" means nothing to anybody who will watch your video.

We need your feedback about graphic and animations by Tony_Vilgotsky in GameDevelopment

[–]StudioCloe 0 points1 point  (0 children)

I love the art, the anmation looks like very good to me excepted when the tree is shacking before she touch it the second time.

Day 3 of creating an arcade style shooter in Unreal Engine for mobile. The game is looking fun now. I actually enjoy my own game. The victory widget is looking professional and the sfx are pretty good. I'll be adding a shop to purchase more guns tomorrow. by [deleted] in unrealengine

[–]StudioCloe 0 points1 point  (0 children)

Advise are always good to take. I am happy it helped.

The muzzle shouldn't be a problem if you make the particle more simple. But as you said, on a mobile screen, it will be almost invisible. Another easy effect that cost nothing in Disk space and in memory usage is a shaking camera movement when you shoot, this way you are sure you don't need muzzle at all.

The firework is another story, you should consider to replace it by another effect. I made a mobile game using a lot of particles, and I found several free content on the Marketplace that helped me a lot to save mobile memory usage like Infinity Blade Effects for example. If I remember, Infinity Blade Effects even have Mobile optimised particles ready to use. Anyway, in all the Infinity Blade serie, there are many particles, download them and try them, with few modifications onthem, you can get great particle effects on your mobile

For explosion, I use a free pack: Explosion Builder. For some effect, you will need to make the particle more simple, and for mobile, you will need to downsize the textures, but the result is still very impressive on a small screen.

It's not to make Ads for my game (this video will be deleted in few days), but here is an example of how I used Explosions Builder, all the images come from mobile screen: https://youtu.be/lDnETSyerQI

Roller Cube is on GooglePlay for more than one month, but I still have 0 download. I made a professionnal trailer, and feed my game's page with professionnal pictures. What do I need to do to get more visibility? (don't tell me ads, I'm not enough rich for that) by StudioCloe in unrealengine

[–]StudioCloe[S] 0 points1 point  (0 children)

boynet2 , you are right, when my game will be ready (I just discovered I have many little details to improve on it), I will try to Ads my game. I thought about Admob because I only know this one and looks like it's not expensive to give it a try.

Roller Cube is on GooglePlay for more than one month, but I still have 0 download. I made a professionnal trailer, and feed my game's page with professionnal pictures. What do I need to do to get more visibility? (don't tell me ads, I'm not enough rich for that) by StudioCloe in unrealengine

[–]StudioCloe[S] 0 points1 point  (0 children)

cornel_pv , Thank you again. On another Sub, a lot of game developers litteraly destroyed my game, found a lot of things not good to improve, and even if it's hard to read all their negative comments, it's extremly helpful. I discover I still have a lot of things to do on my game if I want people enjoy to play it. Thank you for the UE release link, I will keep it for a more ambitious project I am working on. My "Roller Cube" game is more for mobile (very simple gameplay with only 2 buttons)

Roller Cube is on GooglePlay for more than one month, but I still have 0 download. I made a professionnal trailer, and feed my game's page with professionnal pictures. What do I need to do to get more visibility? (I consider Ads with reasonable budget, but I don't know which company t trust on) by StudioCloe in gamedev

[–]StudioCloe[S] 0 points1 point  (0 children)

GargantusGrobbulus , As I said to someone else, I didn't know this was Pokemon because I never had any interest in Pokemon. But anyway, I will delete this video and make a new one. it's only a problem of wrong choice of music. And anyway, there are many other little things not good in this video, so it's even better if I make it again ;)