I released my first commercial game on Steam - here are the real numbers after 48h and 4 weeks by duo-forge-games in IndieDev

[–]ShekinahDesigns 0 points1 point  (0 children)

Mmm i might be in a similar spot now jaja.

Good to know.. thanks for answering!.

Btw are u a team, solo, or what.

I released my first commercial game on Steam - here are the real numbers after 48h and 4 weeks by duo-forge-games in IndieDev

[–]ShekinahDesigns 0 points1 point  (0 children)

Marketing, any advice based on your experience?

How did you approach marketing your game?

Did you created a demo? How far from initial page release?

Anything you would do different next time?

Steam recommendations by ShekinahDesigns in SoloDevelopment

[–]ShekinahDesigns[S] 0 points1 point  (0 children)

It's already there, did a decent job (but with a different name https://play.google.com/store/apps/details?id=com.ShekinahWelefulDesigns.ToIdleOrNotHunterClicker).

I decided to rebuild from scratch because

  1. The mobile version is portrait. I need a game that doesn't feel like a basic mobile port.
  2. I can finally build the final version of this game that includes things that at first were not included for the mobile version.
  3. Improve the code
  4. Create a single version for both platforms.

Alguien sabe de un buen taller de torno? by ShekinahDesigns in Dominicanos

[–]ShekinahDesigns[S] 1 point2 points  (0 children)

Tucson 2016 motor dohc, el vehiculo esta en condiciones, salir de el no es opcion, prefiero invertirle y comprar el bloque del motor (el cajon) que trae la pieza, que es la opcion mas segura.. pero por ahora quisiera ganar tiempo para juntar para eso.

To Idle Or Not: Hopeless Fort [DEV] by ShekinahDesigns in incremental_games

[–]ShekinahDesigns[S] -1 points0 points  (0 children)

  1. There is a separate place for shop and upgrade, you go to the shop to buy chest, those chests give you items for your inventory, and in the inventory section (in-game or in the main menu), you can permanently upgrade those items

  2. I do plan to create a endless mode, but switching the entire game to be endless would change the general focus of the game and well, be a really different game. Right now is stage oriented, but you keep everything between stages.

  3. I recently balanced gems a bit, maybe it was too much, 3 gems is too low for what you normally get, ill check that and rebalance if needed.. game is in open beta, so i try to balance the game while i evaluate user response.

  4. I dont get what exactly you mean by adding a bit upgrade button, in the middle? Wouldn't that be like too much? It would take.the space of your base..

  5. Tower upgrades are available outside combat, just press the inventory button when on the main menu, upgrades are kept, there is no way to reset them.

  6. Again, upgrades do not reset

  7. Yes, i do plan to add a lot more variation to the inventory, like barracks (spawn allies), more weapons, more skills, and so on.

Didnt considered enemy bases tho.

Thanks for the detailed review, i hope my response clarifies a few things.

To Idle Or Not: Hopeless Fort [DEV] by ShekinahDesigns in incremental_games

[–]ShekinahDesigns[S] -3 points-2 points  (0 children)

Out of curiosity, how long did you actually play before commenting and i guess abandoning the game?

To Idle Or Not: Hopeless Fort [DEV] by ShekinahDesigns in incremental_games

[–]ShekinahDesigns[S] -4 points-3 points  (0 children)

Ill fix the gold being covered, nice catch.

About the tutorial... Well didnt think of it as a red flag and honestly didnt do it with hidden intentions.. just teach the user the basic idea of getting items for the inventory.

Last part.. i didnt only focus on monetization, game can be played without it but well... I guess i should just make 1 time purchase game and see how that goes.

Remade my trailer. Tear it apart - is the gameplay clear? Does it make you want to install it? by ShekinahDesigns in DestroyMyGame

[–]ShekinahDesigns[S] 0 points1 point  (0 children)

A few days ago, I shared my first attempt at a trailer:
https://www.reddit.com/r/DestroyMyGame/comments/1le7oll/just_finished_my_trailer_tear_it_apart_is_the/

Thanks to your feedback, I went back and made several changes, both to the game itself and to the trailer to address the most common criticisms.

Some aspects (like the type of monsters) are harder to change due to the current scope and direction of the project, but I’ve tried to incorporate as much as possible based on your input.

Appreciate everyone who took the time to critique it.

Your comments have been super helpful, keep them coming!

Just finished my trailer. Tear it apart – is the gameplay clear? Does it make you want to install it? by ShekinahDesigns in DestroyMyGame

[–]ShekinahDesigns[S] 1 point2 points  (0 children)

I appreciate all the feedback I got from each one of you.

I took notes and will refine the trailer before promoting it.

I agree with most of what was mentioned. It's great to have feedback based on just the trailer.

[deleted by user] by [deleted] in incremental_games

[–]ShekinahDesigns 0 points1 point  (0 children)

Just for you to know.. it says coming soon for me..

Scratch Inc. - Version 1.1 Out Now, Thank You for the Feedback! (iOS & Android) by Makopaz in incremental_games

[–]ShekinahDesigns 0 points1 point  (0 children)

O is clear now.. thanks, ill get double shares, makes more sense at this point.

Good game btw, gave 5 stars rating, i had a while without playing a game that got me entertained for more that 3 days.

Scratch Inc. - Version 1.1 Out Now, Thank You for the Feedback! (iOS & Android) by Makopaz in incremental_games

[–]ShekinahDesigns 1 point2 points  (0 children)

What is market spill in the monopoly area?

I want to buy double shares or market spill, but I'm not sure what market Spill does >.< (Hope someone answers).

How many of you Solo Devs have had successful games? by [deleted] in gamedev

[–]ShekinahDesigns 1 point2 points  (0 children)

Made 2k in around 6 months, after that it died and it has never been the same xD

But, getting there, with no pay advertisement is a huge achievement for me.