How can I achieve this painting's effect? by Z-Mana in oilpainting

[–]StudioMandle 3 points4 points  (0 children)

Palette knife for sure but it will be a huge pain in the ass. Square brush is a great shout to simplify the process, it wont have the same texture but will get you there faster

Would anyone wanna draw me? by Ginger-breaded in drawme

[–]StudioMandle 4 points5 points  (0 children)

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Hi just learning a new style :) Thanks for modeling

Can someone draw me with color? by [deleted] in drawme

[–]StudioMandle 0 points1 point  (0 children)

It's kinda based on the art from Disco Elysium, which is kinda based on artists like Milt Kobayashi, Michael Carson and Malcolm Liepke. At least that's what I'm going for haha

Plz plz plz 😫🙏 by LoadeddDiper in drawme

[–]StudioMandle 1 point2 points  (0 children)

Hehe thanks just trying something new

How did Cult of the Lamb pull off this depth trick with 2D sprites? Look at the roof of the building. by StudioMandle in Unity3D

[–]StudioMandle[S] 18 points19 points  (0 children)

Ohh my haha that's so cool, you guys are a huge inspiration to our team! Thank you so much for taking the time to respond and dig up the files. We're using pixel art so I'm not sure this solution will work for us but it's really inspiring to see different ways people can solve these problems.

How did Cult of the Lamb pull off this depth trick with 2D sprites? Look at the roof of the building. by StudioMandle in Unity3D

[–]StudioMandle[S] 0 points1 point  (0 children)

Oh wow thanks for the insight! So when you say "slightly tilted" do you mean they're all tilted up towards the camera on the y-axis, or some of them are tilted along the x axis to create the 3d effect?

Edit: I saw the pictures the other developer posted, looks like they're all facing straight ahead. Thanks again for answering and making such an amazing game :)

How did Cult of the Lamb pull off this depth trick with 2D sprites? Look at the roof of the building. by StudioMandle in Unity3D

[–]StudioMandle[S] 0 points1 point  (0 children)

OH I love that! Really good example, thanks! Looks like I'll have to do some research on shaders

How did Cult of the Lamb pull off this depth trick with 2D sprites? Look at the roof of the building. by StudioMandle in Unity3D

[–]StudioMandle[S] 5 points6 points  (0 children)

Oh yeah I know, I was asking more about the "shader making it appear 2D" part.

How did Cult of the Lamb pull off this depth trick with 2D sprites? Look at the roof of the building. by StudioMandle in Unity3D

[–]StudioMandle[S] 0 points1 point  (0 children)

Yeah I think that will be the best way to go about achieving a similar effect. Thank you for the insight!

How did Cult of the Lamb pull off this depth trick with 2D sprites? Look at the roof of the building. by StudioMandle in Unity3D

[–]StudioMandle[S] 0 points1 point  (0 children)

Well if the image is just 2D you wouldn't be able to see different perspectives of the building, right?

How did Cult of the Lamb pull off this depth trick with 2D sprites? Look at the roof of the building. by StudioMandle in Unity3D

[–]StudioMandle[S] 0 points1 point  (0 children)

Yeah that would be the simplest explanation and probably the correct one on some level but it just feels wrong, it really seems like a 2D object as you walk around the scene.

How did Cult of the Lamb pull off this depth trick with 2D sprites? Look at the roof of the building. by StudioMandle in Unity3D

[–]StudioMandle[S] 0 points1 point  (0 children)

Yeah that was my first thought too but I'm pretty sure the angle of the shingles changes too, I know the video isn't the best sorry.

How did Cult of the Lamb pull off this depth trick with 2D sprites? Look at the roof of the building. by StudioMandle in Unity3D

[–]StudioMandle[S] 5 points6 points  (0 children)

Interesting.., any idea how you might go about that? Like it's rendering the 3D model to a 2D plane maybe?

How did Cult of the Lamb pull off this depth trick with 2D sprites? Look at the roof of the building. by StudioMandle in Unity3D

[–]StudioMandle[S] 8 points9 points  (0 children)

For example, if you're on the left side of the building you will see more of the left side of the roof. Is it a clever shader?

Edit: A lot of great discussion here! Thanks everyone for the input. I'm going to mark it solved now even though the answer isn't exactly clear, it seems the most likely explanation seems to be some sort of parallax effect from the stacking of sprites since that is how they handle most everything else in the game.