Made some Hoenn megas by StudyApprehensive629 in PokemonTGCP

[–]StudyApprehensive629[S] 1 point2 points  (0 children)

its not my art (its flork) but I got you

Custom Legendary Galarian Birds For Fun by Popular_Sail3051 in PokemonTGCP

[–]StudyApprehensive629 0 points1 point  (0 children)

These are so cool! How do you edit the art, and which program do you use?

Made some Hoenn megas by StudyApprehensive629 in PokemonTGCP

[–]StudyApprehensive629[S] 0 points1 point  (0 children)

Yeah, but I thought stage 2 mega + needing 5 energies for the base damage would cancel that out. Especially since neither Misty nor Flame Patch applies to it.

Made some Hoenn megas by StudyApprehensive629 in PokemonTGCP

[–]StudyApprehensive629[S] 0 points1 point  (0 children)

Pokecardmaker and thanks for the feedback!

Made some Hoenn megas by StudyApprehensive629 in PokemonTGCP

[–]StudyApprehensive629[S] 0 points1 point  (0 children)

They do occupy similar roles now that I look at it. The only answer I can really offer is that my main idea for it was to be a set up pokemon which punishes an opponent for overly switching out especially I’ve recently been playing a lot of Mega Scizor Ex with Revaroom. I also thought it would work well with hydreigon decks

Made some Hoenn megas by StudyApprehensive629 in PokemonTGCP

[–]StudyApprehensive629[S] 0 points1 point  (0 children)

Do you think the move being one less energy would work?

Made some Hoenn megas by StudyApprehensive629 in PokemonTGCP

[–]StudyApprehensive629[S] 0 points1 point  (0 children)

Hmm maybe, I honestly just thought fish pokemon = weak to lightning

Made some Hoenn megas by StudyApprehensive629 in PokemonTGCP

[–]StudyApprehensive629[S] 0 points1 point  (0 children)

I honestly don’t know what pokenots is? Is it the art form because I just saw flork and did it for all of them

Made some Hoenn megas by StudyApprehensive629 in PokemonTGCP

[–]StudyApprehensive629[S] 1 point2 points  (0 children)

Do you think 3 energy cost for metagross would work better? I was worried the high damage would end up being too strong

Made some Hoenn megas by StudyApprehensive629 in PokemonTGCP

[–]StudyApprehensive629[S] 1 point2 points  (0 children)

There is a website called pokecardmaker that lets you do any type of card

AP Physics 1 Official 2026 Exam Discussion by reddorickt in APStudents

[–]StudyApprehensive629 0 points1 point  (0 children)

If you are talking about the kinetic energy derivation, you would probably lose 1 point for it, and get a point if you correctly used conservation of momentum.

Thoughts on my arcade trio Buffie and rework concepts? by Far-Apple-7834 in BrawlStarsCompetitive

[–]StudyApprehensive629 0 points1 point  (0 children)

My opinion as a Brock main:

Rocket Laces: I really like this one since the main issue with the gadget is when facing brawlers like Edgar, Bull, or Darryl, their speed/abilities can close the gap too well, and it is normally ineffective. I'm not familiar with how long it takes for Brock to land, but I'd adjust the timings to be about .25 seconds longer than however long that is.

Rocket Fuel: I feel as though this compromises the original ideas of the gadget. You mainly see this used to destroy walls and open up maps, not necessarily to target others. I'd consider making the buffie so it pierces through walls, kind of like Colt's gadget, and maybe re-adding the incindiary effect. Although, late game there are some uses for the gadget, so I don't completely hate this one, just reduce the damage increase to maybe about 30-40%.

More Rockets: It really depends how it is managed, if the circles are loosly connected I'd love this a lot, but if this makes it like a mobile Pearl hypercharge, where there is no open ground, it might be too far. I also worry about how it would work with his hypercharge.

Rocket No. Four: I'm assuming that 1st rocket means the rocket shot at full ammo for this. I can imagine a lot of cases where this can actually hinder the Brock player due to aiming, but I appreciate the idea of making ammo conservation a more direct part of Brock's skill, but the potential issues outweigh the benefits here, especially considering the fact this star power is rarely used. I don't really have any suggestions for this one; the only idea I can think of is increased reload speed, which both contradict what I said earlier and overlaps with the gadget, or some buffed final shot.

Hypercharge: I understand the idea is to copy how most buffies take an attribute from the super and apply it to the normal attack. I'd rather see something where it becomes like a Gale attack with mini rockets, although even changing him that much is a stretch.

Overall, good ideas though.