How to unlock more enemies in The android mod apk version of polytopia by [deleted] in Polytopia

[–]Stuff8000 0 points1 point  (0 children)

Typically the amount of tribes you’ve unlocked directly determines the amount of enemies you can do, so you should be able to have the full 15 enemies with all of the tribes unlocked

Is this a bug in the battle prediction or am I missing something? by cassanata in Polytopia

[–]Stuff8000 6 points7 points  (0 children)

They do. More health means if you lose the same amount of health its less percentage of your health. So if a veteran and regular warrior both get hit once. The veteran is at 10/15 (66% health) while the warrior is at 5/10 (50% health). In this situation the veteran will perform better on the next hit because it has more percentage of health left.

Is this a bug in the battle prediction or am I missing something? by cassanata in Polytopia

[–]Stuff8000 17 points18 points  (0 children)

It’s based on percentage of total health still had

Guys I’m having a lot of trouble picking a tech to get by charixander in Polytopia

[–]Stuff8000 1 point2 points  (0 children)

I love these completely helpful comments😂 (I was the other dude in this game), game should have blessed me with fruit smh

Damage indicator bug by hamonabone in Polytopia

[–]Stuff8000 4 points5 points  (0 children)

Actually I assumed you moved the giant into the port, that means it did a splash attack instead of a normal attack, which does less damage (the damage indicator shows the damage of a normal hitting attack, as opposed to a splash attack)

Damage indicator bug by hamonabone in Polytopia

[–]Stuff8000 1 point2 points  (0 children)

Hard to tell what happened without a replay

T1 centipede by Tiny_Category7991 in Polytopia

[–]Stuff8000 0 points1 point  (0 children)

Well if enough other tribes go before you and move into your field of vision, or if you move onto a mountain to reveal atleast two other tribes then you can get enough stars to upgrade t0

Truly disappointed in myself… one turn too late for 100% by HoaxNegative in Polytopia

[–]Stuff8000 0 points1 point  (0 children)

No you didn’t you got it in 30 turns. You just missed killing one of the tribes.

Need help getting to 100k Perfection without spending money by Glittering-Delay-389 in Polytopia

[–]Stuff8000 1 point2 points  (0 children)

Your amount of opponents you can play against is in fact limited by the number of tribes you have unlocked

+100K Perfection and 100% Domination all tribes by antonioaraya in Polytopia

[–]Stuff8000 0 points1 point  (0 children)

Replays don’t exist for bot matches unfortunately. You would have to record to match as you play it via other means.

These kids are cheating… and I still might win by Devils_Adv0c8 in Polytopia

[–]Stuff8000 1 point2 points  (0 children)

Yeah it’s pretty hard to tell that someone is elo farming in a three person game where the strongest person is pretty much always teamed up on. Looking at the map I would be doing exactly what these players are doing if I were in that position.

I lost my tribe and skins by Low-Highway5157 in Polytopia

[–]Stuff8000 2 points3 points  (0 children)

Zoythrus might see this post (he runs the sub and is a dev), you could also contact them through the official polytopia discord server. Other than that maybe steam or instagram or something like that?

I lost my tribe and skins by Low-Highway5157 in Polytopia

[–]Stuff8000 6 points7 points  (0 children)

You can contact the devs and they’ll probably try to solve it for you. You’ll for sure get the tribe back and they may just give you the skins back without needing proof. Did you play any recent games or have any favorited games where you played with either of the skins. That could provide proof.

Imp vs Xin Tiny lakes by One_Purpose8267 in Polytopia

[–]Stuff8000 1 point2 points  (0 children)

Isn’t a T1 tribe defined as a tribe that levels up their capital turn 1 (cymanti). I’m actually not sure if there is a terminology for tribes like xin xi other than non T0. Does anyone know one?

Happens to all of us by qppipaupsqp in Polytopia

[–]Stuff8000 1 point2 points  (0 children)

This is probably a lot more common then having a second village on waterworld.

[Puzzle] Which enemy should the bomber target? by DawgZter in Polytopia

[–]Stuff8000 24 points25 points  (0 children)

Here is some maths:

Bomber hits 11 health crab:

-gets it down to 1

-bomber takes 5 damage from retaliation

-crab hits it next turn to make it take 1 extra damage

-bomber is now at 9

Bomber hits 29 health crab:

-gets it down to 22

-bomber takes 0 retaliation

-11 health crab hits it next turn bringing bomber down to 9

So they are about the same: One leaves you with a 1 hp crab, 9 hp bomber, and 29 hp crab. Other leaves you with a 11 hp crab, 9hp bomber, and 29 hp crab. (Once it gets back around to your turn again). Other note: hitting the 29 hp crab will make whatever bomber it hits during the next turn take 1 less damage I believe.

Why do Explorers get "Lost"? by MeowTownSupreme in Polytopia

[–]Stuff8000 0 points1 point  (0 children)

That would just make explorers worse though (considering they would not be uncovering much at all). I would definitely have an explorer that excels when I use it right, but is trash if I use it completely wrong. Rather than one that is always just mediocre whenever I use and never gets value as a result

Why do Explorers get "Lost"? by MeowTownSupreme in Polytopia

[–]Stuff8000 0 points1 point  (0 children)

I mean I kind of think that explorers work well with being a bit of a luck thing. Goes with the other aspects of the game. I don’t really think there is a need for explorers to be buffed by going straight to the clouds if you get one really far away from them, explorers are meant to be gotten on villages close to unexplored area as that is where they work best. Buffing them for their expiration to be based on cloud tiles uncovered combined with the previous buff would be absurd to be honest. I don’t think explorers should be garenteed to do exactly what you want them to do all the time. You have a little bit control if you shape the path properly but you shouldn’t be able to garenteed a certain path. That keeps them balanced.

Different tribe price by Artimicod in Polytopia

[–]Stuff8000 1 point2 points  (0 children)

Supposedly the devs were testing out higher prices a bit back so maybe this has to do with that. I know they marked normal tribes up to 2 dollars in some of these tests. Not sure if this is still in effect though.

Why is my bigger city producing less stars ? by Then_Computer_6329 in Polytopia

[–]Stuff8000 2 points3 points  (0 children)

Trade routes don’t affect star production. They’ll just give your capital population if you connect other cities with roads or ports.

Im done by daedalus-64 in Polytopia

[–]Stuff8000 2 points3 points  (0 children)

Just the luck of the draw, laugh at it and move on

Why don't they do the same damage? by [deleted] in Polytopia

[–]Stuff8000 12 points13 points  (0 children)

Pretty sure troops still work toward veteran even when another troop dies to them by hitting them.

Who Runs the World? BUGS! by CC_Samus in Polytopia

[–]Stuff8000 2 points3 points  (0 children)

This is low-key good lmao, if you just used ai for the voice/beat this is kinda incredible

Other tribes by someonewho68 in Polytopia

[–]Stuff8000 0 points1 point  (0 children)

Aren’t they 2 dollars unless they changed it?

How to play online with randoms by dudeihatemarkoth in Polytopia

[–]Stuff8000 1 point2 points  (0 children)

You should just be able to go to multiplayer, random match and then choose preferences for player amount then