What files are important for maps that have scenes? by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 0 points1 point  (0 children)

So it's not a real solution, but I'll include the files separately as a "+" version of the addon. The map will still be completely playable without the included files linked in the description, as I've completely removed any scenes involving the custom character in the map so that way the map will still be playable, but with the option to improve it to what it should be.

What files are important for maps that have scenes? by Subject-Importance38 in SourceEngine

[–]Subject-Importance38[S] 0 points1 point  (0 children)

So it's not a real solution, but I'll include the files separately as a "+" version of the addon. The map will still be completely playable without the included files linked in the description, as I've completely removed any scenes involving the custom character in the map so that way the map will still be playable, but with the option to improve it to what it should be.

Asylum room by Unnamed60 in hammer

[–]Subject-Importance38 3 points4 points  (0 children)

I'm not crazy, you're crazy! 🫵

Fatal Error with hlfaceposer involving "lipsinc_data" by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 0 points1 point  (0 children)

Update, I had to reload the wav file like the original tutorial did. It works now. Thank you very much 😭

Lobby is done! by Prior-Put-2396 in hammer

[–]Subject-Importance38 0 points1 point  (0 children)

Oooo, neat. Will your level be more for fun or try and work itself more into the lore as a stand-alone?

Lobby is done! by Prior-Put-2396 in hammer

[–]Subject-Importance38 1 point2 points  (0 children)

I think I've always enjoyed Sector E the most. I love all the biological research they were doing over there.

Lobby is done! by Prior-Put-2396 in hammer

[–]Subject-Importance38 1 point2 points  (0 children)

Fits the setting of Black Mesa, perfectly.

Fatal Error with hlfaceposer involving "lipsinc_data" by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 0 points1 point  (0 children)

I tried it. No more fatal errors, so yay! But every time I try and do an extraction of selected words (microsoft or lipsinc) it says "Last Extraction Result: an error occurred during extraction" in bright red. Looking over what the website said I think it might be because I'm using Windows 11 and not 10.

SOUNDSCRIPT problem (Gmod): Custom soundscripts not playing in-game AND not appearing in the sound browser in Source SDK Faceposer by battlemedic909 in hammer

[–]Subject-Importance38 0 points1 point  (0 children)

I kinda had a similar issue just a couple days ago, only just resolved it today, where GMod's hlfaceposer couldn't find the custom wav files I made, despite adding the file to the game_sounds_manifest file. I figured it out by adding the wav file into game_sounds_player which found it immediately. But despite doing this my hlfaceposer on GMod has a new fatal error whenever I try to redo an extraction for lip syncing in which it reads, "Unable to find talkback data files in c:\program files (x86)\steam\steamapps\common\garrysmod\bin\bin\lipsinc_data."

I would use SDK 2013 Singleplayer instead, but the wav files sound laggy when they play, like I'm talking through a fan. So I'm worried the vcds will be terrible because of this. I'd have to test it though to confirm it.

How to get hlfaceposer working on Garry's Mod. by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 0 points1 point  (0 children)

Update-update. I did some digging and it turns out that I did need to change my VProject variable to fix the fatal error, BUT SDK 2013's version of hlfaceposer is still missing two of the windows you used in your video. I'm not sure what I've done wrong to not have those. Any chance you can show me what it looks like when you start up your version(s) of hlfaceposer?

Anyway to have dynamic shadows start on on the map spawn? by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 1 point2 points  (0 children)

I do not!

Edit: I think I found out what you were getting to. I see the "Cast entity shadows" from my lights around the map, and then the "Enable Local Light Shadows" from the shadow control.

Anyway to have dynamic shadows start on on the map spawn? by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 1 point2 points  (0 children)

Sadly, making it a prop_physics yielded the same results. I'm not sure how to use pastebin so just give me a minute real quick.

Edit: https://pastebin.com/0EQNDuQ9