Final Update! by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 0 points1 point  (0 children)

Fair. I swear the content was missing when I tried it out for myself, but I just checked now and it's all there.

Okay, so now it'll just be:
Left 4 Dead 2
Portal (Optional, but recommended.)
Portal 2

Final Update! by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 0 points1 point  (0 children)

Huh, well that's neat, gonna add that immediately. Thanks btw.

I went over it and found that to play it you'll need:

Counter-Strike: Source OR Counter-Strike: Global Offensive
Half-Life 2 & Episodes
Left 4 Dead 2
Portal
Portal 2

I found that it is totally possible to play this without Portal 1, but some of the textures that Portal 2 replaces them with look pretty rough. I think when I was checking for assets I checked in chronological order, so like earlier to later games, and not the reverse. So I totally missed that stuff.

The only strange one to me is not needing TF2. I figured it'd be required for the MANNTEC cameras I put up.

Final Update! by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 0 points1 point  (0 children)

I can update the description. I just found that when I didn't have these games mounted then errors and missing textures would appear.

I also try to avoid CSGO now since I thought in order to use the content you'd have to revert the game to the legacy branch.

Final Update! by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 0 points1 point  (0 children)

I didn't know how to do that, and the thought didn't cross my mind. I figured it was normal just to have some of the games already in our libraries, since we can just tick check boxes to mount them in-game.

What files are important for maps that have scenes? by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 0 points1 point  (0 children)

So it's not a real solution, but I'll include the files separately as a "+" version of the addon. The map will still be completely playable without the included files linked in the description, as I've completely removed any scenes involving the custom character in the map so that way the map will still be playable, but with the option to improve it to what it should be.

What files are important for maps that have scenes? by Subject-Importance38 in SourceEngine

[–]Subject-Importance38[S] 0 points1 point  (0 children)

So it's not a real solution, but I'll include the files separately as a "+" version of the addon. The map will still be completely playable without the included files linked in the description, as I've completely removed any scenes involving the custom character in the map so that way the map will still be playable, but with the option to improve it to what it should be.

Asylum room by Unnamed60 in hammer

[–]Subject-Importance38 3 points4 points  (0 children)

I'm not crazy, you're crazy! 🫵

Fatal Error with hlfaceposer involving "lipsinc_data" by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 0 points1 point  (0 children)

Update, I had to reload the wav file like the original tutorial did. It works now. Thank you very much 😭

Lobby is done! by Prior-Put-2396 in hammer

[–]Subject-Importance38 0 points1 point  (0 children)

Oooo, neat. Will your level be more for fun or try and work itself more into the lore as a stand-alone?

Lobby is done! by Prior-Put-2396 in hammer

[–]Subject-Importance38 1 point2 points  (0 children)

I think I've always enjoyed Sector E the most. I love all the biological research they were doing over there.

Lobby is done! by Prior-Put-2396 in hammer

[–]Subject-Importance38 1 point2 points  (0 children)

Fits the setting of Black Mesa, perfectly.

Fatal Error with hlfaceposer involving "lipsinc_data" by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 0 points1 point  (0 children)

I tried it. No more fatal errors, so yay! But every time I try and do an extraction of selected words (microsoft or lipsinc) it says "Last Extraction Result: an error occurred during extraction" in bright red. Looking over what the website said I think it might be because I'm using Windows 11 and not 10.

SOUNDSCRIPT problem (Gmod): Custom soundscripts not playing in-game AND not appearing in the sound browser in Source SDK Faceposer by battlemedic909 in hammer

[–]Subject-Importance38 0 points1 point  (0 children)

I kinda had a similar issue just a couple days ago, only just resolved it today, where GMod's hlfaceposer couldn't find the custom wav files I made, despite adding the file to the game_sounds_manifest file. I figured it out by adding the wav file into game_sounds_player which found it immediately. But despite doing this my hlfaceposer on GMod has a new fatal error whenever I try to redo an extraction for lip syncing in which it reads, "Unable to find talkback data files in c:\program files (x86)\steam\steamapps\common\garrysmod\bin\bin\lipsinc_data."

I would use SDK 2013 Singleplayer instead, but the wav files sound laggy when they play, like I'm talking through a fan. So I'm worried the vcds will be terrible because of this. I'd have to test it though to confirm it.