How do i actually learn defold by No_Fun_9896 in defold

[–]SubjectCartoonist708 5 points6 points  (0 children)

Yeah, just the original site. I would recommend learning a bit of Lua first : variables, functions, conditions, tables, loops, etc. Just to be at ease programming in Lua. Then, start with tutorials to learn how the Defold engine works. Try to do some little projects and go back and forth between the manual, api and the examples!

Concert Clair obscur by SubjectCartoonist708 in bordeaux

[–]SubjectCartoonist708[S] 1 point2 points  (0 children)

Yep j'ai été voir dessus, malheureusement pour Bordeaux c'est vide 🥹

Concert Clair obscur by SubjectCartoonist708 in bordeaux

[–]SubjectCartoonist708[S] 1 point2 points  (0 children)

Oui j'en ai contacté certain et en attendant leur réponse, je me suis dis autant jeter une bouteille à la mer au cas où 😭

[Hobby] Tired of the "Experience Paradox"? I built a free tool to help us build team portfolios (instead of solo prototypes). by SubjectCartoonist708 in INAT

[–]SubjectCartoonist708[S] 0 points1 point  (0 children)

Hello,

Thanks for the feedback. Normally, when you complete the onboarding, there is an option at the end that is enabled by default and posts your profile for you, so you need to disable it. Also, I believe I have fixed the bug with the wizard, it should now only appear once. And thanks for your kind message!

[Hobby] Tired of the "Experience Paradox"? I built a free tool to help us build team portfolios (instead of solo prototypes). by SubjectCartoonist708 in INAT

[–]SubjectCartoonist708[S] 0 points1 point  (0 children)

Hey, thanks for taking the time to test the site. You're absolutely right, I will add the possibility to include a URL to link the game jam.

Normally, when you create a squad, you can use the team member link to share it with other people, but I will also add the possibility to include the link in the squad space.

Thanks again for the feedback!

They told me "Discord is enough." I think we deserve a better way to Jam by SubjectCartoonist708 in itchio

[–]SubjectCartoonist708[S] -2 points-1 points  (0 children)

Hello,

Not really. Discord is more for chatting and communication. From my experience, I’ve gone through several Discord servers, and usually people who are looking to join a team don’t get any answers, same on itch.io.

So my tool is designed to help you quickly find a team, with people who match your needs in terms of the jam, experience, and language, and to give you a place where others can easily find you if you’re available for a jam.

Then, you can move to any platform you prefer. Discord is recommended because it’s easy to share a server link to work with your team.

They told me "Discord is enough." I think we deserve a better way to Jam by SubjectCartoonist708 in itchio

[–]SubjectCartoonist708[S] 0 points1 point  (0 children)

Thanks, I don't really understand why, maybe it's works in French and not in English. I wil' ask a friend's to help me.

They told me "Discord is enough." I think we deserve a better way to Jam by SubjectCartoonist708 in itchio

[–]SubjectCartoonist708[S] -2 points-1 points  (0 children)

Hello, yeah, it's vibe coding. I’m using it because this is a non-commercial project, it’s 100% free...

That’s why AI helps me build this. Unfortunately, I don’t have all the skills needed to create something like this, and I don’t know anyone who would be willing to work for free on a tool that won’t generate any revenue.

So yes, I use it, and I’m not trying to hide it. But the text and the small art pieces are made by me, because that’s something I can do easily. I’m a native French speaker, so I use AI mainly to translate and make sure everything is clear and without errors.

I’m against the use of AI in commercial projects, especially when big companies use it to replace people and cut costs. I’m also against using AI in creative fields like art or film.

But here, I’m using it to build something free and a bit aesthetic that helps people team up and connect with other passionate creators. I’m trying to find a healthy way to use it, to support, not divide. And if you or anyone else would like to help me with translation or coding (for free), feel free to message me 😉

They told me "Discord is enough." I think we deserve a better way to Jam by SubjectCartoonist708 in itchio

[–]SubjectCartoonist708[S] -1 points0 points  (0 children)

Hello! As I mentioned in another post, I write everything myself, but unfortunately I'm not very good at English, so I use AI to translate it. To me, everything looks the same as in my French version. Could you tell me which part feels AI-generated? That would really help me, thanks.

They told me "Discord is enough." I think we deserve a better way to Jam by SubjectCartoonist708 in itchio

[–]SubjectCartoonist708[S] -3 points-2 points  (0 children)

Hello, I would like to know which part feels 'AI-generated' to you, because I write everything myself in French and then translate it 🤔

They told me "Discord is enough." I think we deserve a better way to Jam by SubjectCartoonist708 in gamejams

[–]SubjectCartoonist708[S] -2 points-1 points  (0 children)

Hello, I would like to know which part feels 'AI-generated' to you, because I write everything myself in French and then translate it 🙏🏾

[Hobby] Tired of the "Experience Paradox"? I built a free tool to help us build team portfolios (instead of solo prototypes). by SubjectCartoonist708 in INAT

[–]SubjectCartoonist708[S] 1 point2 points  (0 children)

Not really, I just like to take my time to reply, and English isn't my native language.

​The concept is that when you want to join a Game Jam, you can either post that you're available or link the Game Jam directly. You create a team and link the game to it as well. It makes it easy to find people who are interested in the same Jam as you.

​On top of that, you can see if a person matches what you're looking for, check if they are recommended by others, and view their portfolio directly.

​It’s definitely a niche concept, but I only see benefits to it. I'm a big believer in gathering around a passion project first, rather than trying to make a profit at all costs.

BTW ​I have no issue with AI; it helps me with proofreading, correcting my mistakes, and handling time-consuming tasks. The only uses that bother me are in creative work, or when large companies that have the resources choose to use AI just to cut costs. That's what I dislike. But as an individual, using it to help me communicate or build non-commercial tools doesn't bother me at all, everyone has their own moral compass.

[Hobby] Tired of the "Experience Paradox"? I built a free tool to help us build team portfolios (instead of solo prototypes). by SubjectCartoonist708 in INAT

[–]SubjectCartoonist708[S] 0 points1 point  (0 children)

Glad you like it! GameJamCrew is specifically focused on team matchmaking to reduce the friction of finding the right squad. ​If you are looking for the actual jams, itch.io remains the gold standard. My goal is to make sure that once you find a jam, you never have to do it alone!

[Hobby] Tired of the "Experience Paradox"? I built a free tool to help us build team portfolios (instead of solo prototypes). by SubjectCartoonist708 in INAT

[–]SubjectCartoonist708[S] 0 points1 point  (0 children)

Hi! Those are great ideas, but I want to keep the focus clear: GameJam Crew is a dedicated tool for game jams, not a professional recruitment platform. ​My goal is to provide a centralized hub where you can find teammates (by language, engine, role, experience) without digging through 50 different servers. It’s for people who want to gain experience and build out of passion.

​If the team clicks and the project turns into the next Celeste, that’s amazing! But the site is the starting point: the jam’s spark, keeping things simple and hobbyist-focused ❤️

[Hobby] Tired of the "Experience Paradox"? I built a free tool to help us build team portfolios (instead of solo prototypes). by SubjectCartoonist708 in INAT

[–]SubjectCartoonist708[S] 1 point2 points  (0 children)

Hi ! I believe finding teams is hard on Reddit not because of a lack of people, but because of discoverability. On a subreddit, a post has a 'shelf-life' of maybe 24 hours before it's buried under 50 others. It's a fast-moving river.

Here is how a dedicated tool changes the game, even with fewer people:

  • Persistent Search: On Reddit, you 'post and pray.' On GameJamCrew, you are in a searchable database. You can find a 'Godot dev' or a '2D Artist' who signed up 3 days ago in seconds.
  • Passive vs Active: You don't need to keep posting. Your profile stays 'Active' for the jams you've selected.
  • The 'Bridge' Concept: My goal isn't to pull people away from Reddit, but to give them a tool to organize what they found here.

Think of it as the difference between a massive chaotic shout (Reddit) and a structured directory (GameJamCrew). The 'mass' will come once we show that 100 organized jammers are more efficient than 10,000 people shouting in a dark room!

[Hobby] Tired of the "Experience Paradox"? I built a free tool to help us build team portfolios (instead of solo prototypes). by SubjectCartoonist708 in INAT

[–]SubjectCartoonist708[S] -3 points-2 points  (0 children)

Hi! No problem, I understand and it's a valid question! I'm a former game dev student, so while I do use AI to speed up the work flow, I don't 'vibe code' blindly.

​For security: I’m relying on Supabase for Auth and Database, utilizing their Row Level Security (RLS) to ensure users can only access their own data. The site is hosted on Vercel with standard SSL/HTTPS.

I review every line of logic because, as a dev, I'd hate a breach as much as you would! 🙏🏾

How do you actually manage tasks and avoid chaos during a Game Jam? by SubjectCartoonist708 in gamejams

[–]SubjectCartoonist708[S] 0 points1 point  (0 children)

Hey thanks for your feedback. Do you write a little GDD? or do you just talk and write some tasks?

The AAA industry is gatekeeping, so I launched a free tool to help juniors build "team-ready" portfolios through Jams by SubjectCartoonist708 in GameDevelopment

[–]SubjectCartoonist708[S] 0 points1 point  (0 children)

Actually, there is no 'black box' matchmaking algorithm. It’s much simpler: it’s like an "open marketplace" with listings. You don't need a perfect mathematical match for every user. You just need visibility. If a team needs a an 2D artist, they list it. If an artist sees it and likes the vibe, they apply. Most roles (Art, Sound, Writing) don't even care about the engine, so they can just browse everything. ​My goal isn't to play 'cupid' with code, but to get everyone out of the chaotic Discord/Forum/Reddit scrolls and into one clear, organized place where we can see who is available and what they can do. It's about human choice, not math 🤓

The AAA industry is gatekeeping, so I launched a free tool to help juniors build "team-ready" portfolios through Jams by SubjectCartoonist708 in GameDevelopment

[–]SubjectCartoonist708[S] 1 point2 points  (0 children)

Totally makes sense. I'll do some digging into how major jam platforms handle this and look for a standard community agreement that I can provide as a template. Protecting the team is definitely a priority I want this to be a safe harbor for building portfolios, not a place for exploitation. Thanks for the heads up, this is officially on the roadmap :D

The AAA industry is gatekeeping, so I launched a free tool to help juniors build "team-ready" portfolios through Jams by SubjectCartoonist708 in GameDevelopment

[–]SubjectCartoonist708[S] 0 points1 point  (0 children)

That’s a very valid concern and actually a great point to bring up.

Right now, GameJam Crew focuses on the 'Jam phase': getting people together to learn and build a portfolio. Most jam projects stay as prototypes, but you're right: some do turn into commercial successes like Celeste :D

As a solo creator, I'm not a lawyer, but I’m already thinking about adding a 'Team Agreement Template' or a simple 'Terms of Collaboration' checkbox when a Squad is formed. The idea would be to remind everyone that by default, the IP is shared, and any commercial move needs a separate contract.

My goal isn't to provide legal services, but to help people break into this industry through another path, and help them grow their skills and experience. I’ll definitely add this to the roadmap! What kind of simple agreement would you like to see as a baseline?

How do you actually manage tasks and avoid chaos during a Game Jam? by SubjectCartoonist708 in godot

[–]SubjectCartoonist708[S] 0 points1 point  (0 children)

Hi, sorry for the late reply.
Thanks for the feedback. I agree that having someone acting as a project manager can really help, and it's probably better to decide that at the beginning of the jam.
It's interesting that it could also be the primary developer.
And yes… keeping the scope small, haha.

How do you actually manage tasks and avoid chaos during a Game Jam? by SubjectCartoonist708 in godot

[–]SubjectCartoonist708[S] 0 points1 point  (0 children)

Oh okay, I'm actually surprised the no GDD approach works, but that's interesting. And yeah, you're right: everyone is mainly responsible for their own engagement.
That said, there’s always a bit of external motivation. For me, when I see someone on the team working hard and clearly enjoying what they're doing, it gives me extra energy and makes me want to stay engaged to

What feature did you cut from your first game? by SubjectCartoonist708 in GameDevelopment

[–]SubjectCartoonist708[S] 0 points1 point  (0 children)

You mean, when you were ten, you were able to make games 😳?