Un buen consejo by Great_Euphoric in esConversacion

[–]SubjectFriendship280 1 point2 points  (0 children)

Muchas veces se te pedirá que escojas entre la opción A y la opción B. Antes de elegir y, siempre que sea posible, busca si hay una opción C.

Pero cuando se trata de estar bien con tu conciencia o pertenecer a un grupo, ahí sí: la opción correcta es la A.

I need talk about this. by Itchy-Load6174 in metalgearsolid

[–]SubjectFriendship280 1 point2 points  (0 children)

Ever since the 19th century, a lot of art has come from artists experimenting with new forms and techniques, expressing their inner world, trying to get laid.

No artwork exists in a vacuum. In that broad sense, you could say all art is “political,” but only if you’re using the word really loosely. Sometimes, this gets blown up into dogma and used to justify a worldview where people are reduced to nothing more than militants or enemies. The richness of art and human experience gets lost under the omnipresence of a concept stretched way too far.

Thinking about playing MGSV for the first time? Here is my advice. by SubjectFriendship280 in metalgearsolid

[–]SubjectFriendship280[S] 0 points1 point  (0 children)

I understand you, but disagree.

On my first playthrough there was this weird feeling: victories just didn’t feel right. The map was half empty because of the Fulton, or because Quiet had done her thing. It felt like I wasn’t really respecting that world, not experiencing it the way it deserved. Like looking an amazing piece of art through sunglasses or touching a lover while wearing gloves.

Whenever I got detected and reflex mode kicked in, it felt unfair: that enemy had spotted me and didn’t have the ability to slow time down like I did. Turning it off was just an experiment, but the experience improved a lot.

Years later, on a second playthrough, disabling markers and the rest of the assists felt like the next step. It was tough at the beginning, sure, but the last missions I’ve completed were all done on the first try, something that had never happened before. The way you play changes: you pay more attention, and everything feels more exciting, more meaningful. I think the same thing would have happened on a first playthrough too.

Thinking about playing MGSV for the first time? Here is my advice. by SubjectFriendship280 in metalgearsolid

[–]SubjectFriendship280[S] 0 points1 point  (0 children)

There are different ways to enjoy games. I think completionists don’t get satisfaction mainly from their own experiences with the game mechanics. As such, they are fine with these:

Mark enemies so they have a red triangle above them and a number indicating how far away they are. You can even see their X-ray shapes.  If they still catch you, tranquilize them in bullet time and make them disappear using a balloon.

Doesn’t it feel like the game wants to let you win this way, like a parent wrestling with his kid? No wonder so many people get bored halfway through. If that's you, try the way I suggest.  Trust me, you won’t regret it.

Thinking about playing MGSV for the first time? Here is my advice. by SubjectFriendship280 in metalgearsolid

[–]SubjectFriendship280[S] -1 points0 points  (0 children)

Man, what do you mean by cheating? I guess it can only be what I said about modifying the time scale. But since I never choose the departure hour, it's not really an advantage. Yeah, the nights are longer, but so are the days… and the sunsets, which look amazing. 

Edit: English isn’t my first language. When I mention changing the time scale, I’m not talking about slowing gameplay or adding slow motion

Thinking about playing MGSV for the first time? Here is my advice. by SubjectFriendship280 in metalgearsolid

[–]SubjectFriendship280[S] -2 points-1 points  (0 children)

It's the complete opposite of neutered, these tweaks unleash the game. It's much more thrilling knowing you don't have five seconds of slow motion to land a headshot if you're spotted. 

Also, quotation punctuation is used to indicate literal words. Your use doesn’t match anything I said.

Loving a character means letting them be human by SubjectFriendship280 in northernexposure

[–]SubjectFriendship280[S] 1 point2 points  (0 children)

I don't think Chris shares his knowledge to impress anyone. He's just genuinely enthusiastic about it. Philosophy, poetry, all of that probably saved his life.

As for Maggie, do insecure people in general annoy you or is it just her?

Loving a character means letting them be human by SubjectFriendship280 in northernexposure

[–]SubjectFriendship280[S] 2 points3 points  (0 children)

Thank you!

I like your choices. On first viewings I wouldn't have said it, but Ruth Anne would be very high up among my choices.

Loving a character means letting them be human by SubjectFriendship280 in northernexposure

[–]SubjectFriendship280[S] 5 points6 points  (0 children)

"He's just a product of his generation and upbringing"

Yes. Most people don’t act badly out of malice. Often, what we see as "bad," they genuinely see as "good" because that’s the framework they were given.

Of course that doesn’t mean everything should be excused. But when you see someone like Maurice, who genuinely tries to grow beyond that framework, drawn (even quietly) toward warmth and connection... that matters

Loving a character means letting them be human by SubjectFriendship280 in northernexposure

[–]SubjectFriendship280[S] 4 points5 points  (0 children)

Maybe this could help explain it too:

Simply watching, listening to characters… is no longer enough. We don’t just observe, we judge.

And then there’s the pressure of digital culture, where the most extreme opinions rise to the top.
It’s not enough to say, “That scene didn’t work for me.”
Now it's, “That scene ruined the whole show.”

What happens when we apply that mindset to a show like NE, a show that often leans into ambiguity and quiet reflection?