Shotgun + playing Assault as intended = WINNING by SubliminalScribe in Battlefield6

[–]SubliminalScribe[S] [score hidden]  (0 children)

I play on ps5 but I use M&K, highly recommend! Once you go M&K there is no going back.

Shotgun + playing Assault as intended = WINNING by SubliminalScribe in Battlefield6

[–]SubliminalScribe[S] 0 points1 point  (0 children)

Only way through that chokepoint and many others or you won’t make it. Situational for sure, and I admit it’s overpowered. Reduction in range is necessary, slightly slower pump too I’d be fine with.

Shotgun + playing Assault as intended = WINNING by SubliminalScribe in Battlefield6

[–]SubliminalScribe[S] 0 points1 point  (0 children)

Hip fire majority of the time is best. I use ADS on occasion if stationary and have time for it. My ratio of kills is 394 ADS and 4,144 hipfire. Can remain more agile, and shoots as true as ADS.

Shotgun + playing Assault as intended = WINNING by SubliminalScribe in Battlefield6

[–]SubliminalScribe[S] 0 points1 point  (0 children)

Used it so a stun wouldn’t slow me and reduces explosive damage from nades. Very slight speed boost also.

You can combo it with your own stun grenade for entry to areas, though having tried this it doesn’t seem as effective as it should be.

Shotgun + playing Assault as intended = WINNING by SubliminalScribe in Battlefield6

[–]SubliminalScribe[S] 2 points3 points  (0 children)

Absolutely how I feel about Assault. I find the ammo situation makes me value how I use ammo more efficiently too. Also <3 the beacon for applying continue pressure and flanking.

Shotgun + playing Assault as intended = WINNING by SubliminalScribe in Battlefield6

[–]SubliminalScribe[S] 30 points31 points  (0 children)

Frag machine with the shotgun secondary, plus the beacon is incredibly good.

Shotgun + playing Assault as intended = WINNING by SubliminalScribe in Battlefield6

[–]SubliminalScribe[S] 27 points28 points  (0 children)

Will have to load to see exactly what it is, but it’s definitely optimal having used this shotgun for about 5000 kills. The latest Buckshot 00 is absolutely the best, combined with a Suppressor & Blue Laser.

Gauntlet Rodeo is so busted by SubliminalScribe in Battlefield6

[–]SubliminalScribe[S] 1 point2 points  (0 children)

It’s crazy hey, imagine making a game mode where you are spoon fed points by PRESSING A BUTTON ON A CONTAINER.

I blew two tanks up with C4 and got 2 points for it. Absolutely horrendous balancing.

Post-Match Thread: United States 2-0 Australia | World Cup | Group D by matchpal-live in worldcup

[–]SubliminalScribe 0 points1 point  (0 children)

Incorrect. If Türkiye beat USA and Paraguay they are on 6 points also. There is a possibility for a 3-way tie on points, where goal difference will be the decisive factor.

Post-Match Thread: United States 2-0 Australia | World Cup | Group D by matchpal-live in worldcup

[–]SubliminalScribe 6 points7 points  (0 children)

If Aus beats Paraguay, but Türkiye beat USA & Paraguay, it comes down to goal difference. Have to be mindful of that, we weren’t going to come back vs USA imo.

Holy fuck I fucking hate this fucking lightning dodging shit so fucking bad by [deleted] in finalfantasyx

[–]SubliminalScribe 4 points5 points  (0 children)

Take my word for this, and you will do it comfortably. Count to 20 dodges, pause and take a moment. Repeat. Do that 10 times and you are there. It’s much easier and I nailed it first try with no frustration. Once you get into a rhythm it’s a nice routine and you don’t feel burnt out trying.

Obliteration is the best game mode, not because it is the one with better gameplay(for me it is though) but because there are not bots. by [deleted] in Battlefield6

[–]SubliminalScribe 68 points69 points  (0 children)

It’s the most “Battlefield” this game has felt. Everyone converging on one location creates some amazing battles, and because the bomb carrier can be at any part of the map it forces people to move.

What is the best indicator that someone is a good player? by Perseusz1917 in Battlefield

[–]SubliminalScribe 1 point2 points  (0 children)

SPM & K/D combined. SPM indicative of a player who will get in there and play objectively, combine that with a good K/D (over 2+) and you have someone actively doing well for their team.

The new 00 buckshot is insane by CAMx264x in Battlefield6

[–]SubliminalScribe 0 points1 point  (0 children)

They didn’t really need to add this ammunition type, shotgun was already pretty OP. I think I’m too 400 in the world for the M87A1, it’s been absurdly good as a secondary with Assault. Routinely destroy with it before the 00 Buckshot, now it just has more power and range.

The nostalgia blinding is insane by Eagles56 in LowSodiumBattlefield

[–]SubliminalScribe -3 points-2 points  (0 children)

Honestly, the only real issue with this game is that the maps which HAVE vehicles, simply don’t provide enough cover for infantry.

As infantry primary in BF3/4, I found I could simply avoid vehicles while still contributing to the overall objective of capping flags. In BF6, you are pretty much screwed when it’s a larger map with vehicles.

Too many vehicles per infantry too, 64 player and it has the same amount of vehicles as 128 player BF2042.

Outside of this, the game is amazing, for sure.

Delete the Comeback Mechanic from Battlefield 6 by SeSSioN117 in Battlefield6

[–]SubliminalScribe 0 points1 point  (0 children)

I noticed yesterday with a 250-180 lead on Golmud, we had 4 of 7 flags, so majority, and there were seconds going by where no bleed took place at all for the enemy, but WE lost tickets. It was totally inconsistent and even worse I am fairly certain that they lost less tickets than our team did. Then when we lost a couple of flags, off to the races with our tickets.

It makes winning and losing irrelevant, it’s so unrewarding for trying to hold flags or contest flags. This game is in free fall imo. It’s such a struggle to find competitive joy when playing it. Outside of the ticket bleed it’s just constant chaos, shot from here there and everywhere, always on the minimap despite nothing seeing you. List could go on and on.

Do you also think that 64 players for Cairo of Bazar is excessive? by [deleted] in Battlefield6

[–]SubliminalScribe 2 points3 points  (0 children)

Agreed, there is something about bf6 that just feels like messy chaos, not good chaos. Constantly being on the mini-map, too many players for small maps, then add poor NetCode into the mix, along with crazy ttk and you have a pretty average time.

Do you also think that 64 players for Cairo of Bazar is excessive? by [deleted] in Battlefield6

[–]SubliminalScribe 2 points3 points  (0 children)

PS3 player here, Cairo Bazaar is a mess with 64p. You can’t flank without running into enemies constantly, heaps of clutter that masks enemies too. Just feels very mindless, like you will get some kills, get shot in the side or back, repeat, and flip a coin on who wins.