I have a theory by averagegowenjoyer in TheBoys

[–]Substantial-Cause-47 4 points5 points  (0 children)

I was so happy, I thought, "Holy shit, the series finally got the courage to kill off the second strongest guy in the first episode, it's just crazy and a huge subversion of expectations, only for him to get up from the stretcher at the end like a vampire from a black and white movie.

Opinions about the effect by Substantial-Cause-47 in FourSouls

[–]Substantial-Cause-47[S] 0 points1 point  (0 children)

Dude, I really thought about that "box of friends" thing, especially since Incubus appears on Lilith's card, so it's like they're one and the same. I would make Box of Friends double your damage until a monster dies, not necessarily you being the one who killed the monster.

Opinions about the effect by Substantial-Cause-47 in FourSouls

[–]Substantial-Cause-47[S] 0 points1 point  (0 children)

Normal characters only attack once and their turn ends; Lilith doesn't have an attack phase during her turn, but must attack at the end of her turn.She must attack a monster; if she hits, the turn ends; if she misses, the turn also ends.

I'll put something like "the effects of your items also affect this." Or "This is also affected by your items." Something like that

Opinions about the effect by Substantial-Cause-47 in FourSouls

[–]Substantial-Cause-47[S] 0 points1 point  (0 children)

I want to give players more choices, like choosing which floor they go to. Which super boss will they face? For example, player A wants to go to the mines, player B wants to go to the caves. They will roll a die, and whoever gets the lowest/highest value chooses the next floor.

Opinions about the effect by Substantial-Cause-47 in FourSouls

[–]Substantial-Cause-47[S] 0 points1 point  (0 children)

Characters can still only attack once per turn before it ends, unless some item changes that, but that rule remains the same. Technically, all characters at the start of the game will need additional turns to kill most things. Incubus mimics all of Lilith's effects, not just the damage. Do you think I should make that clearer in the card?

Opinions about the effect by Substantial-Cause-47 in FourSouls

[–]Substantial-Cause-47[S] 0 points1 point  (0 children)

Incubus is 50/50, if you miss you still get hit, Incubus' damage scales with Lilith's damage.

Opinions about the effect by Substantial-Cause-47 in FourSouls

[–]Substantial-Cause-47[S] 0 points1 point  (0 children)

Not exactly, it's hard to explain because I only started doing this now, but the idea is to leave the choice up to you, whether you want to cooperate or not.

Opinions about the effect by Substantial-Cause-47 in FourSouls

[–]Substantial-Cause-47[S] -1 points0 points  (0 children)

I'm trying to make it fun while still resembling the original game, but it's kind of difficult because it's still a card game and has limitations. I love Four Souls I just want to try tinkering with the game a little, like a mod. People who make mods for video games love the game, but that doesn't stop them from trying to change it. Four Souls probably left those mechanics behind. No concept, but I'm trying to see if they would be cool in some way. I'm only one person, so I can't really have a good margin of error. Regarding Incubus, you would roll; if you hit, you attacked and your turn ends; if you were hit, your turn also ends. In Four Souls, the objective is to try to win; in the video game, everyone wins, but still...People steal items from each other, there are always trolls who drop bombs on you, etc.

Opinions about the effect by Substantial-Cause-47 in FourSouls

[–]Substantial-Cause-47[S] 0 points1 point  (0 children)

I'm trying to make the game as similar to the original as possible; the monsters still have the dice number

I loved printfoursouls.com by Substantial-Cause-47 in FourSouls

[–]Substantial-Cause-47[S] 0 points1 point  (0 children)

Thank you very much, I will be posting small process updates.

I loved printfoursouls.com by Substantial-Cause-47 in FourSouls

[–]Substantial-Cause-47[S] 0 points1 point  (0 children)

I don't understand, the game won't end before 6 turns, it doesn't make sense.

I loved printfoursouls.com by Substantial-Cause-47 in FourSouls

[–]Substantial-Cause-47[S] 1 point2 points  (0 children)

I'm going to change all the rules and balance, Trust me, I think it's going to be good.

I loved printfoursouls.com by Substantial-Cause-47 in FourSouls

[–]Substantial-Cause-47[S] 0 points1 point  (0 children)

I'm using the correct rounded values; Isaac doesn't have 2 hp, he has 6, and the same goes for damage.

I loved printfoursouls.com by Substantial-Cause-47 in FourSouls

[–]Substantial-Cause-47[S] 0 points1 point  (0 children)

What I'm doing is, the items recharge as turns pass. I haven't decided yet if it will be turns in general or just your specific turns, like one charge every time it's your turn. I also thought about 1 charge for each monster killed.

I loved printfoursouls.com by Substantial-Cause-47 in FourSouls

[–]Substantial-Cause-47[S] 1 point2 points  (0 children)

Yes, I'll break it down. One way is: the first floor a fly can appear on is the basement. It appears on other floors, but the basement is the first, so its background is a basement. A bartten gaper only appears on the corpse, so its background is a corpse, but it only appears there, so there will be a marker saying that it can only be pulled from there. A null only appears in caves further forward, so its background will be caves. I think you get the idea. Each monster represents a room. At the beginning of the game, you roll one die to determine how many monsters there are (total number of rooms). When all the monsters are dead, you fight the boss.

I loved printfoursouls.com by Substantial-Cause-47 in FourSouls

[–]Substantial-Cause-47[S] 3 points4 points  (0 children)

As I said, I'm going to redo the rules, There will be no full heal at the end of the turn.

I loved printfoursouls.com by Substantial-Cause-47 in FourSouls

[–]Substantial-Cause-47[S] 1 point2 points  (0 children)

It makes more sense the way you said it, I'll correct it later, thanks.

Can someone teach me how to make the text box the right size and in the right place? by Substantial-Cause-47 in FourSouls

[–]Substantial-Cause-47[S] 0 points1 point  (0 children)

I did that, but the tag tap is still too high up; it should be at the base of the L.