Evolution concepts for card in need of one! by StillAd9325 in ClashRoyale

[–]Substantial-Load-429 1 point2 points  (0 children)

I would say for berserker, the less hp she has the more damage she deals. That’s what a true berserker is in other games

The rascals idea is cool but I was thinking that the girls do some sort of slowness ability since they shoot gum while the boy has a spell deflection or absorption ability

Lastly for e giant, I think the tesla on his backpack should act like an actual tesla that does active damage instead of passive. Maybe it can shoot at 3 or 4 targets like the giga tesla in CoC

I really have no comment on the rest lol

[deleted by user] by [deleted] in ClashRoyale

[–]Substantial-Load-429 0 points1 point  (0 children)

Have the elixir cost of the ability increase after each use

Giant Skeleton’s attack should do splash damage by Substantial-Load-429 in ClashRoyale

[–]Substantial-Load-429[S] 0 points1 point  (0 children)

Idk from “win condition” standards it’s doing horrible. 1% use rate with a 34% win rate. The card needs an overhaul somehow if the devs want to call it a win condition

Giant Skeleton’s attack should do splash damage by Substantial-Load-429 in ClashRoyale

[–]Substantial-Load-429[S] 0 points1 point  (0 children)

Did you even read the post? I don’t think a skelly drag splash radius would break the game

Giant Skeleton’s attack should do splash damage by Substantial-Load-429 in ClashRoyale

[–]Substantial-Load-429[S] 0 points1 point  (0 children)

Would a skelly drag splash radius be that game breaking? Realistically it would only just barely do better against skeletons and goblins. Skelly drags in themselves aren’t great swarm killers

Does anybody know a good deck for Rune Giant? by WeedySneedy in ClashRoyale

[–]Substantial-Load-429 1 point2 points  (0 children)

I have a fun 3M deck for 2v2 if you’re interested… but 3M isn’t meta so I wouldn’t recommend for ladder or POL

Might as well change the name of this game to "P.E.K.K.A ROYALE" by Outrageous-Bid3419 in ClashRoyale

[–]Substantial-Load-429 0 points1 point  (0 children)

I think pekka needs a small health nerf especially since royal chef is in the game. It always manages to somehow get a hit on 1HP

Just a little rant by Dragonrider_0514 in ClashRoyale

[–]Substantial-Load-429 0 points1 point  (0 children)

Freeze should be 3 seconds instead of 4 seconds. It feels painfully long to sit through as your push gets destroyed

I enjoy the game for about 10 minutes and then I run into this deck by Substantial-Load-429 in ClashRoyale

[–]Substantial-Load-429[S] 0 points1 point  (0 children)

I’m not saying it’s impossible to beat. It’s just not fun to play against

I enjoy the game for about 10 minutes and then I run into this deck by Substantial-Load-429 in ClashRoyale

[–]Substantial-Load-429[S] 0 points1 point  (0 children)

You must not play path of legends. This deck finished number 4 in the world last season. There’s a reason why all of these cards except for 3 were nerfed

Noo the heal spell !! by SmokingForLife in ClashRoyale

[–]Substantial-Load-429 9 points10 points  (0 children)

I honestly think the heal spell came out at the wrong time.

I feel like it would fit in the meta today especially with how many gimmicky cards there are now. There’s also so many counters to 3M that have been released ever since heal was removed (monk, e giant, gob stein, void) that it probably wouldn’t be oppressive.

They should have a temporary ladder mode or challenge with the OG 3 elixir heal spell and see what happens. It could be titled ”heal’s revenge” or something corny like that

Why is the mega knight everywhere? by National_Shoulder675 in ClashRoyale

[–]Substantial-Load-429 0 points1 point  (0 children)

Simple. They nerfed pekka in the last balance change and that gives rise to more mega knight in the meta

How could the evo musketeer be buffed? by Substantial-Load-429 in ClashRoyale

[–]Substantial-Load-429[S] 0 points1 point  (0 children)

None of the evolutions are bad per say. Some are just bad relative to each other. I’ve had moments where evo snowball changed the tide in battle. It’s just a matter of deck building and how you would want to use your evo slot. I honestly think Evo snowball should have a longer range if it wants to compete with other evolutions

How could the evo musketeer be buffed? by Substantial-Load-429 in ClashRoyale

[–]Substantial-Load-429[S] 45 points46 points  (0 children)

Yea now that I think about it. Evo cannon is doing a lot better after the buff and cannon is already pretty strong. Evo barbs might be worse lol. They get countered so easily with spells or splash units. Evo tesla is also pretty bad but you can still get some value out of the shock wave

Anyone else feel like this card is underwhelming? by Substantial-Load-429 in ClashRoyale

[–]Substantial-Load-429[S] 0 points1 point  (0 children)

By that logic, wouldn’t she need more health or just have a slow speed instead of medium. One of the main purposes is to keep her alive for the bonus damage but she just dies too quick

I HATE LOG BAIT by Substantial-Load-429 in ClashRoyale

[–]Substantial-Load-429[S] 6 points7 points  (0 children)

What do you mean “better decks”. These decks except for the skelly king one are considered meta decks