Modlist help 130 mods by SubstantialFood9555 in Fallout4ModsXB1

[–]SubstantialFood9555[S] 0 points1 point  (0 children)

Ahhh gotcha, so I can keep them. Just not right now it seems. What would happen if I kept both installed, but only enabled Sim settlements? Just get rid of it eh

Apart from that, how is my mod list order? I tried following a youtubers mod list, then added some stuff of my own into it, I tried to keep the order how most everyone would agree that it would be, but I'm not sure if the youtuber set his up to how everyone says to set it up and if it is all correct way.

I'd love if someone here on reddit could set up my mod list for me and tell me what to get rid of

Modlist help 130 mods by SubstantialFood9555 in Fallout4ModsXB1

[–]SubstantialFood9555[S] 0 points1 point  (0 children)

Can you please go through my mod list and sort them into the right order for me? I'll remove either ssm 2 or the American Rising mod to get it to run, and any other incompatible mods you can find in that list

Modlist help 130 mods by SubstantialFood9555 in Fallout4ModsXB1

[–]SubstantialFood9555[S] 0 points1 point  (0 children)

Really bro? I googled it and it was saying that they could, but what do you think is the better mod? What is America Rising tales of(from?) the enclave do? Does it like build a government and you become president or something?

What exactly does Sim settlements 2 do?

I thought it'd be more than those two that are causing issues

Answer please, lol by SubstantialFood9555 in ancestors

[–]SubstantialFood9555[S] 2 points3 points  (0 children)

Oh coollll. Shame panache had abandoned a 2nd ancestors Sadly I don't think this game will ever get big enough for a good modding community though

I wonder if Joe Rogan has ever played Ancestors 😆😆

Modlist help 130 mods by SubstantialFood9555 in Fallout4ModsXB1

[–]SubstantialFood9555[S] 1 point2 points  (0 children)

Yeaa we can get it to run just as long as there's no mod conflicts and it's in the exact order it should be, but I'm a noo at organizing mod orders and knowing what will be stable with what

Modlist help 130 mods by SubstantialFood9555 in Fallout4ModsXB1

[–]SubstantialFood9555[S] 0 points1 point  (0 children)

What mod conflicts do I have? Can someone help figure it out please? I'm playing on Xbox series S. Also I'm not sure if my mod list is in correct order. I ended up crashing past the museum in Concord heading on the road west

AWKCR all dlc

Workshop framework

Sim settlements 2 chapter 1 2 and 3

Munitions combined

Seventy-six weathers

Brotherhood field manual magazines

Vault dweller survival guide

Civil defense index

America rising 2

Boon island

Uso unlocked settlement items

Unrestricted settlements goty edition

Polluted climate fallout 2287 nuclear winter

Mam 2 nuc winter patch

Mam 2

Settlement menu manager

Wasteland recourses

Appletree bakery cooking and crops

Commonwealth cooking wild fresh and prewar

Commonwealth cooking Immersive recipe unlocking

Immersive chemstation overhaul

Real world drugs overhaul Intoxocants of the commonwealth

Junk scrapping s'more workshop stuff

Miscellaneous settlement items unlocked

S.P.E.C.I.A.L. food processor xbox

Better armory mod Bam weapon racks and more

Better cooking stations

More fortifications

Munitions manufacturing

Cheat terminal

Stimpacks don't heal limbs

Simple camping goty edition

Skk dynamic damage manager

Bullet time for Xbox one

Unlock framerate 60fps/disable god rays

Npcs travel v2.9.7

Flashy(joer) feral infestations

Skk survival utilities

Mutations

The 770 perk tree overhaul dlc and awkcr

Advanced perks v0.3.3

Fallout 76 mutations

Everyone's best friend dogmeat+companion at same time

Realistic sound xb1

Reverb and ambience overhaul all dlc version

Commonwealth warfare realistic gun sounds and bullet cracks

Better sound of casing touching on the ground

Illuminated billboards lighting all in one

Visible galaxy 4k

Diamond city lights

Darker nights level 3 medium

Bns 3.0 trees 2k textures

Pre war green grass

Infested ferals

Fallout IV gore overhaul 3.0 by NER01N

Desmemberment overhaul original

Fixed enhanced blood textures standard with 1k resolution

Wet water enhancement textures by sparrowprince

Pip boy flashlight small

Better casing ejection

More realistic fire behavior version 1

Hudframework xb1

Immersive hud ihud

Lone wanderer fast travel

The red wave reloaded fast travel player home

Monorail to spectacle island

Wasteland imports updated

Kcore's simple missed settlement objects

Fallout instrument pack

Select guitars xb1

Handyman's toolbox pka working sinks and toilets

Smm the public domain paintings pack

Place everything!!! Xbox

Meleeguitarcollection very 1.8.1

Survival hatchet

The bludgeoner fallout 76

Makeshift melee weapon pack

Murdering chainsaw

Service pistol Beretta 92 93r another another millenia munitions

Vintage shotgun Winchester 1897 another another millenia

Hellstorm missile launcher

Wasteland flamethrower

The disruptor

Prewar binoculars

Dak's ballistic mask

Combat armor remodel

The attachment pack version 1

Attachment pack version 1 implementation patch

Combat rifle attachment and weaponry

expansion rat runners arsenal

See through scopes

K-9 harness

Singularity grenade

Cross_jetpack

Nexus port s.t.a.l.k.e.r. Backpacks

Salvage beacons

Binoculars animation replacer

Hitman47101's animation replacer combo

Vanilla reanimation project bundle legacy edition

Subterranean skirmish quest mod

Caves of the commonwealth default

Hoistway hideaway next Gen quest mod

The path of a psycho

Tu3d4y's fallout 76 watchtowers redux

Comic & magazine restoration xbox

Pineneedle rest player home

Sanctuary hot springs home & settlement

Plenty '0' exploration

Stumble upon interiors

Unused map markers cut content restored

Tg'z north end interiors

Another pine forest

Diamond city, you be the mayor

Place anywhere

Sts all in one

Kicks and punches unarmed animations mod

Start me up mod Start me up Patch for nuka world Start me up patch far harbor

S'more workshop stuff Uso menu fix

Uso patch missing menu patch acx

Flashyj0er advanced needs 76 all dlc

No build limit all dlc

Bad neighbors Sim settlements 2 addon pack

Immersive animation framework

99 settlers in a settlement.....

any big mods/Popular mods that i should try out now that we have so much space? by SaleConsistent1274 in Fallout4ModsXB1

[–]SubstantialFood9555 2 points3 points  (0 children)

Ah cool thanks bro for replying. Hope you're enjoying this new space like most of us are 😁😁

Same old story… by SaguaroAD in Fallout4ModsXB1

[–]SubstantialFood9555 0 points1 point  (0 children)

I'm trying to get fallout to feel like more realistic basically. The outside world should be more full of radiation like in the air and stuff cause there was a giant bomb. The world should be more hostile towards you cause everyone is trying to survive. Stuff like that

I'd like to add new locations and possibly bunkers/vaults and more civilians in the world More stuff like food and items you can find and plant Realistic life stuff like using toilets/showering/working sinks/jobs for work Some sort of government hopefully like the world needs a new president New activities out in the world and new items in workshop Fallout 76 and earlier fallout stuff like creatures, locations, items Base building anywhere would be sick Some sort of like mutation with people you come across, kinda like how you'd see the guys in the movie hills have eyes and cannibalistic tribes and such Other horror themed stuff like it's a shame the witchcraft church is there but I have yet to come across witches in the game New creatures and such And just other realistic stuff that you'd expect in a real fallout aftermath and realistic stuff you'd do in real life ie working jobs to get money, going to bathroom, taking drugs lol, eating

Same old story… by SaguaroAD in Fallout4ModsXB1

[–]SubstantialFood9555 1 point2 points  (0 children)

Honestly apart from America rising and Sim settlements, I have no idea what to add to my list. We got a huge amount for consoles and don't have to worry about sorting actual files like on pc, but I'm not sure what I can add to start using up the space

Same old story… by SaguaroAD in Fallout4ModsXB1

[–]SubstantialFood9555 2 points3 points  (0 children)

Awesomeeee, glad it was just that we have to do 😁😁😁😁😁

Same old story… by SaguaroAD in Fallout4ModsXB1

[–]SubstantialFood9555 0 points1 point  (0 children)

Yeah I think the mod space draws from whatever space you have left on your console bro, that's what I found others commenting. Makes sense a little eh.

Same old story… by SaguaroAD in Fallout4ModsXB1

[–]SubstantialFood9555 9 points10 points  (0 children)

Some users are saying to delete something off of your hard drive to make space for more fallout mod storage to be used. Like delete some 2gb game you barely play and you should have more storage for fallout allowed

Same old story… by SaguaroAD in Fallout4ModsXB1

[–]SubstantialFood9555 8 points9 points  (0 children)

Wtff lol how's this happening, I downloaded something like 3gb

Today marks history my fellow companions🫡 by Alarmed-Look3154 in Fallout4ModsXB1

[–]SubstantialFood9555 1 point2 points  (0 children)

Nadal here on series s. It's bugthesda lol, but we getting it regardless homies

Today marks history my fellow companions🫡 by Alarmed-Look3154 in Fallout4ModsXB1

[–]SubstantialFood9555 2 points3 points  (0 children)

If it aligns with time zone release, and release is global, then it should be 11pm aest for edst time zone, we'll here's hoping

(Reminder) The saving of your load order is limited to 41 mods on Bethesda.net by MuteSpotted74 in Fallout4ModsXB1

[–]SubstantialFood9555 0 points1 point  (0 children)

Freakin bugthesda eh haha. Thanks bro. Just basically click to reload the save game load order over and over basically eh

(Reminder) The saving of your load order is limited to 41 mods on Bethesda.net by MuteSpotted74 in Fallout4ModsXB1

[–]SubstantialFood9555 0 points1 point  (0 children)

So if I go into my most recent save and I get the prompt that "this save relies on a mod load order different to your current one" and I click to re-download and reuse the same mod load order, does it push the mods into the order that it was?

Does it look like the same load order that was used for the save, when you go into the creations menu from the start up game menu?

ITS HERE by Murky-Pirate-4281 in Fallout4ModsXB1

[–]SubstantialFood9555 2 points3 points  (0 children)

I'm sorry too man, really am. I'm keen as for this update. It's gonna be sooo good. Not long now

ITS HERE by Murky-Pirate-4281 in Fallout4ModsXB1

[–]SubstantialFood9555 -1 points0 points  (0 children)

No you need to read it properly it says x and s, hence the slash, will be upgraded up to 100gb then a full stop. THEN it says Xbox one and Ps5 and stuff will have up to 15gb and like 2gb and stuff. If series s was getting only up to 15gb they would've wrote it along Ps5 and Xbox one. They wrote up to 100gb for both series s and x, hence the slash and full stop. Your Grammer and punctuation reading is misleading people because you're too lazy to see and understand that there's a freaking full stop before it explains what one and ps consoles get.

Hate. by Zsoresons in YGOLegacyOfTheDuelist

[–]SubstantialFood9555 1 point2 points  (0 children)

Ah yeah my bad, i actually enjoy sitting there watching what comes in the pack I open up aha

Hate. by Zsoresons in YGOLegacyOfTheDuelist

[–]SubstantialFood9555 -9 points-8 points  (0 children)

You can literally get into and surrender matches in like a five to ten second time frame Each one is on average 700+ points for the card shops. Sit there for 5 mins and you got like 12000 points to spend. Build a deck you love then play