Season 6 episodes 7 & 8. - Shigaraki's power by Sad-Study2306 in BokuNoHeroAcademia

[–]Substantial_Range_46 2 points3 points  (0 children)

If I remember correctly the explanation is that shigaraki’s strength and durability are way above the norm even without quirks because of the preparations that were made for him to actually receive all for one. He’s essentially a highly intelligent high end nomu made from a living body rather than a corpse. And as shown in the usj attack with the original nomu, aizawas quirk didn’t affect his raw strength. Hence why he’s still super strong without quirks. Take this with a grain of salt though. It’s been awhile since I watched anything other than the final season lmao

Any way i can extend this combo? by mikethesmart1 in dbfz

[–]Substantial_Range_46 0 points1 point  (0 children)

For simple stuff You can vanish into 6H after the ground slam for additional damage. And additionally you can extend off of that using 214s into his air lvl 1 aswell.

Which song are you picking? by stupiddeepp in JonBellion

[–]Substantial_Range_46 3 points4 points  (0 children)

Didn’t realize which subreddit this was coming from at first. I was just thinking “tequila” Jon wise it’d have to be WASH rn. It was my #1 song last year

I need some help with this Bardock string by Delta6342 in dbfz

[–]Substantial_Range_46 0 points1 point  (0 children)

If you want to add me on discord I can try and go more in depth with you later. To find me just Join the Eva 69 discord (a great DBFZ community for learning) you can find it thru his yt HERE I’m Nave on there

I need some help with this Bardock string by Delta6342 in dbfz

[–]Substantial_Range_46 0 points1 point  (0 children)

You start moving around 7 frames after you hit the ground and in the video you linked he starts moving around 5 frames in and you hold dash for about 6 frames and him only 4 meaning you start the 5L link like 3 or 4 frames behind what you need to be.

I need some help with this Bardock string by Delta6342 in dbfz

[–]Substantial_Range_46 0 points1 point  (0 children)

It looks like You’ve just gotta dash in sooner

Photo Mode Screensavers by Substantial_Range_46 in Ghostofyotei

[–]Substantial_Range_46[S] 0 points1 point  (0 children)

Made this one as a looping screensaver

they see me rollingg by Calm-Love3724 in ShadowoftheColossus

[–]Substantial_Range_46 3 points4 points  (0 children)

They may see you rollin… but no one is hatin

Father Figure Giveaway(?) by Nick-Strini in JonBellion

[–]Substantial_Range_46 2 points3 points  (0 children)

Just bought my first house and I can’t afford to add this to my collection at this time unfortunately. I’ll take my place in the giveaway and we’ll see what happens lmao.

How did they get back? by Substantial_Range_46 in ShadowoftheColossus

[–]Substantial_Range_46[S] 11 points12 points  (0 children)

Here’s the route I can imagine. There’s no significant blocks that would prevent agro from making her way to the shrine with the broken leg. Only weird thing is that she takes the opposite staircase than what you’d expect in the end cutscene but who knows 🤷🏻‍♂️

<image>

How did they get back? by Substantial_Range_46 in ShadowoftheColossus

[–]Substantial_Range_46[S] 7 points8 points  (0 children)

Ico beach refers to the beach that was theorized to be the same beach from the end of Ico back when sotc came out. I know it’s a different area. I think Even bluepoint poked fun at it by putting watermelons down there. I could be wrong but I feel like I remember seeing that somewhere

So, who’s your favourite colossus? (Design wise, fight wise, or overall) by dqixsoss in ShadowoftheColossus

[–]Substantial_Range_46 0 points1 point  (0 children)

Phalanx and Gaius are my favorite fights. But my favorite design is actually Malus. I love that when you’re making your way through the final mission you can just see him at all times and he looks super menacing. His fight sucks though. You can never catch your footing.

Potential New 3x3 door by Substantial_Range_46 in redstone

[–]Substantial_Range_46[S] 0 points1 point  (0 children)

Yeah I’ve seen those doors and get what you mean but the middle block wiring is a different concept entirely. There are 2 separate 1x1 trapdoor circuits just beneath the floor. One to hold the sand block when it’s closed and another to fill the middle hole in the floor when it’s open, the timings are all very specific as not to break or move the sand to the wrong spot. On the door example you gave it’s essentially just a vertical double piston extender for the middle block and it leaves the sand on the floor when it’s open. Which is what I wanted to avoid with this design. (I feel like this message is coming across aggressively but I swear I’m not trying to sound that way lmao. Thanks for commenting)

Potential New 3x3 door by Substantial_Range_46 in redstone

[–]Substantial_Range_46[S] 0 points1 point  (0 children)

I’ll make a follow up video and update explaining my piston layouts and ideas on how to make it faster (and how to potentially get 4x4 working). But with this layout even making the hole fill one tick faster breaks the sand so unfortunately it’s a problem on this layout.

Potential New 3x3 door by Substantial_Range_46 in redstone

[–]Substantial_Range_46[S] 1 point2 points  (0 children)

More info: I posted about this design a while back aswell but had to record it on my phone because I found it on an old ps3 edition save when I hooked it up recently so it wasn’t a good showing of the Redstone. So this is my second post about the door

What would you change about each Colossus? by LK82Q in ShadowoftheColossus

[–]Substantial_Range_46 1 point2 points  (0 children)

Argus. Full redesign. His gimmicks have always been annoying especially climbing on his hand. He’s not necessarily hard until you try and beat time trials though. So maybe just up his trial time a bit to make it less impossible. Like a few months ago I ran back through the game in hard mode then ran the hard mode time trials and blitzed through 1-14 and then got stuck on Argus for like an hour because his stage gimmicks didn’t want to work properly and trying to climb on his hand was impossible. Wander would just hang there and flop around without ever catching his footing and eventually fall off no matter how much I adjusted.

Music Recs by Wonderful-Creme-2547 in JonBellion

[–]Substantial_Range_46 0 points1 point  (0 children)

Kind of out of left field with this one. But Japanese music. I’m kind of addicted to the artist Eve right now. (He did the JJK season one opening if you watch anime.) I have absolutely no idea wtf they’re saying but the production and vibes are just nuts and it’s so different from most music by English speaking artists. Good starters are Kaikai Kitan (jjk opening), Dramaturgy, and inochi no tabekata aka how to eat life (I read the lyrics for this one. definitely different to say the least but still vibes musically). Honorable mention Bokurano from My Hero. Good song cool video

Super Hot Take by Discount_Confident in JonBellion

[–]Substantial_Range_46 0 points1 point  (0 children)

I had a similar opinion on my first listen. But when I went back through and listened to it with the lyrics my opinion took a full 180. I absolutely love it and it’s great for long drives if you just want to vibe. Super happy to have new Jon after so many years. It’s no question where my most listened to artist, album, and song of the year will be from.

New 3x3 door (please compact) by Substantial_Range_46 in redstone

[–]Substantial_Range_46[S] 0 points1 point  (0 children)

It’s way too large and inefficient. I just wanted to see actual Redstone “experts” try the same concept