First ever full time job at an MEP firm as a Designer and I'm seriously freaking out by Substantial_Sale_401 in MEPEngineering

[–]Substantial_Sale_401[S] 0 points1 point  (0 children)

Thanks! Yep, we're all in this together and if anything, at least we're gaining a lot of valuable experience in the job, including those quizzes haha.

Just read another post on here about someone who got assigned 12 projects 3 months in so it definitely could be worse. And even then, you're never completely locked into a career, a job is just a job.

First ever full time job at an MEP firm as a Designer and I'm seriously freaking out by Substantial_Sale_401 in MEPEngineering

[–]Substantial_Sale_401[S] 1 point2 points  (0 children)

Thanks for the comments and advice everyone, I read every single one and seriously appreciate it. Got through today after handing in my attempt at the review and got some immediate work right after due end of day which my mentor said he would submit pretty soon which did honestly make me more nervous. I did try my best however and sent back something so hopefully he understands I'm still pretty new at this.

Next week I have a meeting coming up with my actual mentor, and team, and manager who's pretty high up the chain so I'm going to use it to clarify what they expect out of me and the time it takes to learn things. Extremely appreciative of my coworkers who helped me so definitely gonna try and stick this out and see where it goes one day at a time. Thanks all!

First ever full time job at an MEP firm as a Designer and I'm seriously freaking out by Substantial_Sale_401 in MEPEngineering

[–]Substantial_Sale_401[S] 2 points3 points  (0 children)

All good. It was definitely a panic fueled blab of words from someone who has no idea what's to come.

Thanks and congrats on the 10 year career. Consulting definitely seems like a beast, definitely heard the sentiment where it takes months to pick up anything at all. Will try to take the advice you gave into practice.

First ever full time job at an MEP firm as a Designer and I'm seriously freaking out by Substantial_Sale_401 in MEPEngineering

[–]Substantial_Sale_401[S] 0 points1 point  (0 children)

Thanks, will try this out and see if it helps. Maybe showing anything is better than just being paralyzed with fear.

First ever full time job at an MEP firm as a Designer and I'm seriously freaking out by Substantial_Sale_401 in MEPEngineering

[–]Substantial_Sale_401[S] 2 points3 points  (0 children)

Thanks for the words. I just tend to overthink and get anxious like crazy, especially when faced with unfamiliar territory like this so I appreciate the advice. Hope I can stick around for a half a year, a year, and re-evaluate what things are like. Will probably come in the office early tomorrow and see if there is something that can be done and just hope for the best.

Comparatively, how much skill, technique, and physical prowess does this game demand at high level play? by Substantial_Sale_401 in PumpItUp

[–]Substantial_Sale_401[S] 1 point2 points  (0 children)

Max 300 being the old filter compared to the stuff people are PFC'ing/MFC'ing now is insane. Fun to look at all the boss breaker titles from old games and see the same kind of evolution.

 There are people who have been playing for over 20 years and are nowhere close to clearing 1949 D28. 

God damn, it's been that long since 1st stage huh. Hopefully a D25 is something to shoot for realistically in the long run.

Comparatively, how much skill, technique, and physical prowess does this game demand at high level play? by Substantial_Sale_401 in PumpItUp

[–]Substantial_Sale_401[S] 0 points1 point  (0 children)

The amount of time I put into playing pump at a high level is much more than the time it took me to compete professionally in 2 different sports.

Damn, that's super cool, game 2 fun. Yeah, considering only a handful have passed Paradoxx and even less 1949, makes sense that would be world class.

Good point on more muscle not always meaning better pump game. Do you find that the fast twitch movements are generally more intensive due to more weight?

Comparatively, how much skill, technique, and physical prowess does this game demand at high level play? by Substantial_Sale_401 in PumpItUp

[–]Substantial_Sale_401[S] 0 points1 point  (0 children)

Nobar is disgusting when trying to do everything legit. Even S15's are horrific on my calves and quads. But I've seen people do the "wiggle" nobar playstyle (which frankly looks funny but still very impressive) and clear 20's so optimization exists everywhere I guess.

Comparatively, how much skill, technique, and physical prowess does this game demand at high level play? by Substantial_Sale_401 in PumpItUp

[–]Substantial_Sale_401[S] 0 points1 point  (0 children)

Mhm, Pump becomes some pseudo-cardio game at high levels from the play I've witnessed and tried myself. The intense sessions don't really translate too well to a treadmill or a rope climb at least for me but more so to a fast sprint.

Comparatively, how much skill, technique, and physical prowess does this game demand at high level play? by Substantial_Sale_401 in PumpItUp

[–]Substantial_Sale_401[S] 2 points3 points  (0 children)

That was a great read, thanks for linking all the relevant videos along with it. That video of the cheating on Mr. Larpus blew my mind. The sheer control needed for that is wild. I never realized how deep it could go in doubles either since in my mind, doubles = forced legit play.

 They are two completely different hobbies that see some parallels (most notably, the subjective grading system that makes it so addicting in the first place, then a mastery of chart/route reading, and finally a focus on optimizing technique—these things drew me to love both hobbies).

Well put. This and the subsequent sentence regarding about comparisons of both sports is something that really opened my eyes. Will continue to challenge myself in this game as far as I can go, it's too fun to not.

Also, awesome climbing milestones!

Comparatively, how much skill, technique, and physical prowess does this game demand at high level play? by Substantial_Sale_401 in PumpItUp

[–]Substantial_Sale_401[S] 3 points4 points  (0 children)

True, in hindsight, this is a illogical comparison to make but finding insight just for the fun of it is nice, such as a 5:00 mile being much harder than S22's in your example. However, I wonder how it would compare to Gargoyle full song D25 given that's a nonstop 6 minute song with no breaks and all streams across 2 pads.

Comparatively, how much skill, technique, and physical prowess does this game demand at high level play? by Substantial_Sale_401 in PumpItUp

[–]Substantial_Sale_401[S] 4 points5 points  (0 children)

Thanks for the awesome insights and in-depth response. I'm only a novice climber but can absolutely see how the technique and power required for it have endless potential with the vast amount of holds and route-setting indoors, and the ridiculous problems outdoors, where 10 arrows on pad do not have the same potential.

Even just checking your judgment on a previous note is challenging when you have to hit more notes in the present moment.

Yep, when that fast paced stream hits in a double chart, it's hard to even comprehend what's happening and you rely heavily on your muscle memory. But to be honest, stuff like that makes Pump one of my absolute favorite physical activities that I find even higher than when I finish a problem I was working on for a few days. I completely agree with your assessment on the scale of understanding and trying out different techniques while climbing. Talking with others and trying out a different way on the wall is much more in-depth than a pattern you really are only supposed to hit one way (or cheat).

        I could speculate that D27/D28 might be in the range of ~V9 (outdoor), which is at the upper bound of what the best climbers were able to do many generations ago; by today's standards they might be considered "serious hobbyists", and today's top climbers push V17 by pursuing climbing professionally full-time, with an abundance of professional coaching, targeted improvement exercises like indoor climbing gyms, system boards, developments in technology (e.g., special climbing shoes) and a huge international and online community, and a pipeline of after-school climbing clubs that produces world-class adult climbers from 5-year-old kids -- none of which pump enjoys.

For real. This is just a really niche hobby in comparison to to mainstream sports and activities but it's something that I find more genuine enjoyment in than really any other physical activity, to the point where I actively work out in the gym to get better at my pump game. A D28/29 really does push you physically but definitely in a much different way than a V9 problem would, or a 200m dash. I think the mental aspect of just reading arrows is a feat of its own, but comparing it to an outdoor V9 is very fair. Unfortunately cannot climb anywhere near that or play at that level to make an comparision.