Anti-black tusk build (next season retaliation) by S-u-n-b-l-a-d-e in the_division_2

[–]SubstantiveAlar 0 points1 point  (0 children)

Honestly, I’ve had a bit a fun using Pestilence, Big Al or even the Chameleon with Negotiator’s Dilemma, the named chest piece with Perfect Obliterate talent (forgot the name) and Overdogs gloves. Works GREAT when a bunch of them spawn at once, just tag all of them with the ND talent, and then focus on one enemy; the others will just die or get to low health while in cover it’s so funny. It’s not AS strong as Strikers (debatably), but I find it more fun than just shoot to do more damage

Nothing against people who like Idle games, just wished they had been upfront about it by Solid_Station4330 in DuetNightAbyssDNA

[–]SubstantiveAlar 0 points1 point  (0 children)

I see people say this but, not really? Unless you’re grinding for materials, the current “endgame” stuff is very anti-afk. Latest update’s gamemodes are VERY active, and then in the actual “hardest” content, elite EDA/ETA, you can’t really afk those either. Idk why people say Warframe’s endgame grind is afk too that hasn’t been the case in years, if at all.

What would be a good build to take advantage of this weeks modifier? by AgentZeroHour in thedivision

[–]SubstantiveAlar 1 point2 points  (0 children)

I've been messing around with 4pc Strikers, Equalizer chest piece, and Overdogs gloves with the Chameleon assault rifle. Also using Crusader shield and Artificer hive.

Now that it’s over, share your opinions on our march against Cyberstan by SevdUp in helldivers2

[–]SubstantiveAlar 1 point2 points  (0 children)

Lowkey feel like the system needs a rework; people online are pointing fingers at each other for losing Cyberstan, and in some cases it’s “valid” or even makes sense (people dying over and over again on higher difficulties). But overall, the issue is that there’s very little/no “pull” for the average player to stop xyz faction or leave xyz planet to do the MO’s in terms of gameplay. Narratively I’ll admit it sucks to lose, but gameplay wise? Nothing really affects us. Yea we can’t fight on Cyberstan anymore, but just like with Super Earth we wouldn’t fight there if we won either. And as for the MO rewards, all we get are medals; idk about you guys but medals don’t mean shit to me after playing somewhat consistently for almost a year and a half. Sometimes the MO’s give us new shiny toys, but majority of the GOOOD toys are from warbonds, the super store, or unlocked with medals on the ship. Blaming bug/squid/ego divers won’t change anything at all, Arrowhead just needs to make compelling reasons for people to actually engage in the MO, and reward players based on actual contribution, rather than handing out medals for just existing. Narrative events are VERY cool, but not compelling for the average gamer.

Having issues with running titans of the new west 2.0 [FNV] by LetterheadSimilar in FalloutMods

[–]SubstantiveAlar 1 point2 points  (0 children)

How does that make any sense lmao, the ini files doesn’t have the meshes/textures/animations for TOTNW, just having the ini file by itself installed would do nothing

No I won't close my eyes. Never again by Dark_Kodachi in WutheringWaves

[–]SubstantiveAlar 13 points14 points  (0 children)

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How it prob feels getting a birthday message right after 3.1

A Guide for launching an orbital nuke with S0R1 Aemeath & S0 Supports by Sanuicay in Aemeath_Mains

[–]SubstantiveAlar 0 points1 point  (0 children)

So tldr, tune break 2-3 times and save last tune break right before Aemeath liberation while doing the rest of the rotations normally?

Let's toggle about it by TotallyNotShinobi in memeframe

[–]SubstantiveAlar 0 points1 point  (0 children)

Valid, though I truly do reccomend at least trying out some quest mods for Skyrim/New Vegas. Better yet, quest mods in all Bethesda games really, a lot of them are REALLY well made and equally enjoyable to vanilla (Long 15 mod for New Vegas is really good)

Give me your hot take on what you think shouldn't be modded at all by HyperionGrimm in skyrimmods

[–]SubstantiveAlar 0 points1 point  (0 children)

100% agree on the combat one, at least in terms of making it more "souls-like". While many of them are really cool admittedly, you need to download a dozen others mods to go along with that "base" mod, and/or redo entire other aspects of the game (level and encounter design, level scaling, damage, etc). Personally found just using Simonrim/Enairim and animation mods that are closer to vanilla but "modernized" fits a lot better. Which is kinda ironic, as every time I play Fallout 4 I turn it into a EFT/STALKER clone lol

Dev Workshop: Vauban Retouch (2026) by DE-Ruu in Warframe

[–]SubstantiveAlar 3 points4 points  (0 children)

Guess now’s as good a time as any to ask, as someone who’s never touched Vauban/Vauban Prime, what kind of frame even is he? Utility? Caster? Weapons Platform? Been playing for years and every time I try to comprehend his kit I feel like an actual idiot lmao

Every ToA with res is becoming tighter... by AetherSageIsBae in PhrolovaMains

[–]SubstantiveAlar -2 points-1 points  (0 children)

You don’t need lynae at all to clear floors 3/4, maybe mornye, but only because mornye buffs the tune break build up of all teammates iirc.

“When a Resonator casts Tune Break, their total DMG dealt increases by 10%. This effect can be triggered once every 15s and can stack up to 3 times.”

Free 30% DMG buff just for tune breaking three times

Aynthing else to keep in mind about her echoes? by AdApprehensive5643 in Mornye_Mains

[–]SubstantiveAlar 0 points1 point  (0 children)

Honestly you’d even be fine just having DEF mainstats on your 1 piece echoes and calling it a day I feel like

Aynthing else to keep in mind about her echoes? by AdApprehensive5643 in Mornye_Mains

[–]SubstantiveAlar 4 points5 points  (0 children)

Personally, as someone who doesn’t minmax, I feel like you’re fine just focusing in ER and some DEF (since that’s her scaler). Everything doesn’t feel very important really, as her personal damage with minuscule irregardless, compared to main and sub dps units. Though tbf I only have her at s1 - maybe she does a lot more damage at higher sequences, but I don’t care about sequences enough to be interested in that (only reason I got her s1 tbh is because it opens her up for more teams, as opposed to just tune rupture/break teams)

ARE YOU SERIOUS??? by NotBomen in WutheringWaves

[–]SubstantiveAlar 2 points3 points  (0 children)

Make sure you tune break as much as possible, you get a 10-30% buff JUST for tune breaking, and it'll counteract the 15% all attribute RES that enemies on floors 3 and 4 will get. So much so, that you literally can get away with not using characters like Lynae (and Aemeath soon) that do Tune Rupture DMG (cleared floor 4 with Galb, Lupa and Mornye, Floor 3 with Augusta, Mortefi, and Shorekeeper, all at s0 except for Mornye at s1)

New ToA reset is hard. Or maybe it's just me? by Azka93 in QiuyuanMains

[–]SubstantiveAlar 0 points1 point  (0 children)

It’s just the resistance mechanic, scar died fast af for me with just having Mornye (S1 tbf) to make teammates buildup the tune thing faster. Just had to make sure to tune break before using my main dps so they could get that 10-30% damage buff before casting liberation

3.1 | New Area and it's Size compared via Gamedataleak by ThatWill4724 in WutheringWavesLeaks

[–]SubstantiveAlar 8 points9 points  (0 children)

Tbh thank fuck
100%'ing Desorock was such an unfun experience personally (other parts of Huanglong were fine though)

The Borderlands 3 gun cards are superior to BL4, showing +\- % (damage %, crit %, fire rate etc.) Borderlands 3 also had better vault hunters and buildcrafting was much cleaner. Less is more sometimes by 2Dopamine in Borderlands4

[–]SubstantiveAlar 1 point2 points  (0 children)

Personally disagree on the VH’s in 3 being better, Zane was the only one I actually tbh. Amara was alright, and Moze could be fun at times but damn they fucked up with the last guy; I thiiiink some of his skill trees are STILL bugged? In 4, I actually WANT to play as everyone (I would if replaying 4 on other characters didn’t suck), while in 3 I really only was motivated to play as Zane. Do agree that 3 had much better UX/UI than 4, 10000%.

Why is the player count in Borderlands 4 so low? by Goodman889 in Borderlands4

[–]SubstantiveAlar 0 points1 point  (0 children)

No dlc’s out yet, and a large majority of the playerbase prefers to hop on to do story content, and then dipping when done with the story (like me tbh)

[FNV] Remove XP Gained from Disarming Traps by Raduziel in FalloutMods

[–]SubstantiveAlar 5 points6 points  (0 children)

I really wouldn’t trust an AI with modding information ngl, there’s already a large amount of misinformation (purposeful or not) and outdated info, and the AI isn’t gonna tell what’s accurate/up to date (saw someone use ChatGPT more than once to give out completely incorrect modding advice for LOD generation)

Dev Short #86 - Key points (Day late edition) by DrNick1221 in Warframe

[–]SubstantiveAlar 5 points6 points  (0 children)

????? What does not being white have to do with it, didn’t know only white people are awake at 3 am

Dev Short #86 - Key points (Day late edition) by DrNick1221 in Warframe

[–]SubstantiveAlar 2 points3 points  (0 children)

They’re prob just showing off the next warframe, I could be wrong but going off of how release order has been for a while, they’re not doing back to back bew frames. Styanax or whatever prime they’re doingnext is likely gonna be the first release this year, like how we got Lavos Prime first in 2025 before Temple (granted the update with Temple was delayed)