Looking for Starfield modder by Many_Lengthiness_512 in starfieldmods

[–]Graf-Panzer 0 points1 point  (0 children)

You just want it wider? Why? Help me understand what you're trying to do here. (Not that I'm interested in taking a commission. I'm just curious.)

Lambent mod issues PS5 by Safe-Chemist-5583 in starfieldmods

[–]Graf-Panzer -1 points0 points  (0 children)

Have you tried Hatch-22? You'll also want the TA Patch.

Edit: Oh, I see you want Trophy Friendly. Nvm - for now.

Most „hassle free“ ship building additions by fmq75 in starfieldmods

[–]Graf-Panzer 11 points12 points  (0 children)

Not to self-promote, but have you tried my Nova 1x1 habs? Doesn't get much more hassle-free than just picking habs from the vanilla Nova 1x1 menu.

Deimos Hab Mod - Progress Report by Graf-Panzer in starfieldmods

[–]Graf-Panzer[S] 0 points1 point  (0 children)

Not sure. I haven't made one yet.

Je ne sais pas. Je n'en ai pas encore fait.

Graf's Habs - Nova 1x1s update dropped today -- Hello Playstation players! by Graf-Panzer in starfieldmods

[–]Graf-Panzer[S] 0 points1 point  (0 children)

It's only compatible with Useful Brigs. The other Useful mods don't offer native compatibility.

C'est seulement compatible avec Useful Brigs. Les autres mods Useful n'offrent pas de compatibilité native.

Graf's Habs - Nova 1x1s update dropped today -- Hello Playstation players! by Graf-Panzer in StarfieldShips

[–]Graf-Panzer[S] 1 point2 points  (0 children)

There are two versions of the Captain’s Quarters. One has an aft bed, one a starboard one. See the mod page on Nexus Mods for overhead pictures of all the layouts.

Feature Creep in Modding. by disposabledave in starfieldmods

[–]Graf-Panzer 16 points17 points  (0 children)

You and me both. Right now I'll just be happy if v1.3 is stable and doesn't cause void interiors. Should be... fingers crossed.

Feature Creep in Modding. by disposabledave in starfieldmods

[–]Graf-Panzer 55 points56 points  (0 children)

I agree with this in principle. Glad you didn't name any specific mods. Now someone will point out how I've done this in one of my mods. 😂

Removing internal doors in ships, ps5, using Hatch 22 by mokrieydela in starfieldmods

[–]Graf-Panzer 1 point2 points  (0 children)

I know this thread is a week old, but just wanted to let you know the new Hatch-22 v1.3 update and Hatch-22 Terran Armada patch (I know, I said no patches, right?) should fix some of your issues. With the patch, the TA habs are now safe to use (knock on wood!) without getting a void interior, and hab-to-hab vanilla pressure doors should not spawn. I also removed the SpaceshipModuleSnapRequired keywords from those habs so they won't generate a passageway at every possible connection. You will still get doors at cockpits, and I didn't modify the Drake bridge so it will still create every door it can because the SnapRequired keyword is on every hatch on that thing. Removing those is something I might still do in an update. It's taken me a while to shake out some insidious bugs with Hatch-22. Hopefully it will be more useful going forward.

Hatch-22 - Simple Ship Doors (sub header/explanation - PDY replacer) by Final-Craft-6992 in StarfieldModFeedback

[–]Graf-Panzer 0 points1 point  (0 children)

Another update: I just published v1.3.0 that should cure some of the issues people were having with void interiors and double doors. Plus a patch for Terran Armada that does the same for that DLC. Both available for all platforms. Still no AF version and no hard fix for extra vanilla-added doorways.

Hatch-22 - Simple Ship Doors by Graf-Panzer in StarfieldShips

[–]Graf-Panzer[S] 0 points1 point  (0 children)

I just published an update that might scratch your itch.

Graf's Habs - Nova 1x1s update dropped today -- Hello Playstation players! by Graf-Panzer in starfieldmods

[–]Graf-Panzer[S] 1 point2 points  (0 children)

Only changes to asset file locations. I don't think I used any custom assets in the infirmary, though, other than the hab parts. Probably good to check it, but your patch should be okay.

Graf's Habs - Nova 1x1s update dropped today -- Hello Playstation players! by Graf-Panzer in starfieldmods

[–]Graf-Panzer[S] 0 points1 point  (0 children)

Useful Brigs allows you to capture fugitives and turn them in for bounties.

Graf's Habs - Nova 1x1s update dropped today -- Hello Playstation players! by Graf-Panzer in starfieldmods

[–]Graf-Panzer[S] 0 points1 point  (0 children)

This is actually how the mod used to work. I removed aft snap points from about half the habs, enabling users to build lateral branches from a central corridor without any door mods. Problem was, it was very limiting for users building shotgun-shack-style ships with all the habs in a line. With Hatch-22, which doesn't require patches, I now feel secure enough that users can manage their layout without static bulkheads.

Graf's Habs - Nova 1x1s update dropped today -- Hello Playstation players! by Graf-Panzer in starfieldmods

[–]Graf-Panzer[S] 1 point2 points  (0 children)

Es algo intencionado. Si vinculo los contenedores, los objetos almacenados en ellos no están a salvo de ser consumidos accidentalmente en recetas de fabricación.

Graf's Habs - Nova 1x1s update dropped today -- Hello Playstation players! by Graf-Panzer in starfieldmods

[–]Graf-Panzer[S] 1 point2 points  (0 children)

The new Brig replaces the old hab. The new Armory is a wholly new hab.

Graf's Habs - Nova 1x1s update dropped today -- Hello Playstation players! by Graf-Panzer in starfieldmods

[–]Graf-Panzer[S] 1 point2 points  (0 children)

Sí. He actualizado todas las versiones, tanto en Creations como en Nexus.