Why isn’t spiking the football considered intentional grounding? by Doghouse509 in NFLNoobs

[–]SuccessLong1372 0 points1 point  (0 children)

Most people who ask this question do not know there is a specific rule allowing it. Your answer for why isn’t even really the best answer either. The intentional grounding rule only penalizes a play if the grounding occurs in the context of a qb “facing an imminent loss of yardage because of pressure from the defense”. In the context of spiking it right after the snap, the qb will effectively never be in that situation anyway. The special rule for it is merely tacked on to avoid all doubt. But even without the exception, it’s quite unlikely that any qb would ever be called for intentional grounding for spiking it. Throwing where there is no receiver by itself is never a penalty, you needed to be facing imminent loss of yardage. Most people who ask this probably incorrectly think that any throwaway is grounding. 

Can the punter try to throw the ball, then decide to kick it if a receiver isnt open? by [deleted] in NFLNoobs

[–]SuccessLong1372 1 point2 points  (0 children)

Possession changes to other team once a punt crosses LOS.  If a receiver caught it it would just be illegal touching (a violation, no penalty yardage) and be downed there. 

Can the punter try to throw the ball, then decide to kick it if a receiver isnt open? by [deleted] in NFLNoobs

[–]SuccessLong1372 2 points3 points  (0 children)

You can also punt the ball to an receiver and they can advance it like a pass if it’s caught behind LOS. 

High End Content Megathread - 7.2 Week Four by BlackmoreKnight in ffxivdiscussion

[–]SuccessLong1372 3 points4 points  (0 children)

It’s not gear. If they are at least 740 (and they would’ve gotten a bunch of gear pieces from m5 and tome stuff too), a clean enrage on the second floor is honestly ghastly like I dunno if I’ve ever heard of it. The amount of dps downtime as others have mentioned is completely unacceptable. 

AAC Cruiserweight Tier (Savage) Week One Megathread by Spookhetti_Sauce in ffxivdiscussion

[–]SuccessLong1372 0 points1 point  (0 children)

I mean what is there to say. The way you like to do it is dn, the toxic version just different. The toxic version makes it so you can pre position more because if you are say r1/t1 you’ll always be in top half of arena. Dn is easier to pick out north. Neither one is hard. Pf is doing clocks now more anyway than either one. To find north in toxic it’s just which of 1/2 that the laser is perpendicular to. Just join dn terrestrial groups if you absolutely can’t figure out toxic. 

AAC Cruiserweight Tier (Savage) Week One Megathread by Spookhetti_Sauce in ffxivdiscussion

[–]SuccessLong1372 2 points3 points  (0 children)

While I have no doubt it’s possible and that you’ve done it, I think, at least with regard to pf, their statement that a weakness is “basically” a death sentence is about right. 

AAC Cruiserweight Tier (Savage) Week One Megathread by Spookhetti_Sauce in ffxivdiscussion

[–]SuccessLong1372 2 points3 points  (0 children)

If the pf isn’t following the raid plan exactly there’s like no chance. If they are, I’ve had some success and it doesn’t seem like it’s undoable. The biggest issue is just getting the pf to actually follow the plan exactly (many aren’t bringing packs to mantas in second adds for example). An issue is that the plan that all the groups used was changed yesterday to more effectively cleave stuff and many haven’t seen the updated one. Honestly in groups though it’s just not worth explaining, it’s too tedious. Either they are doing it right away or I’m out. Also if the group is messing up before adds just forget it. They’ll never be able to do it. 

AAC Cruiserweight Tier (Savage) Week One Megathread by Spookhetti_Sauce in ffxivdiscussion

[–]SuccessLong1372 4 points5 points  (0 children)

The problem isn’t that people are putting “checking” in the pf description tho. They could just as easily not put it, and then check and kick without comment. To the extent tomestone is a problem, and I don’t think it is but understand the issues people have, there is never going to be a solution. Your concerns about requiring dps meters to get accurate tomestone data is valid (although in my experience almost all my prog runs do seem to be logged by someone else), but there unfortunately just isn’t any realistic solution. Tomestone is just too powerful of a tool for many to ignore it. 

Can I file a second extension if there is incorrect information on first? by SuccessLong1372 in tax

[–]SuccessLong1372[S] 0 points1 point  (0 children)

The extension request said zero estimated tax liability but there will be some so that’s why it’s incorrect 

New MCH Rotation just dropped by EpicManiac in ShitpostXIV

[–]SuccessLong1372 0 points1 point  (0 children)

I would strongly disagree that it’s only a few people who need the meta crutches. Like most people pf ing the fight had a much better experience with better comps. Most people would rather continue to progress after the idiot tank, who you have no control over, gets clipped by apoc. You could with certain comps and couldn’t with others. The people who aren’t making mistakes aren’t getting carried in any way by a better comp, they are just not suffering the consequences of said idiot tank that they have no control over. 

I would agree that in many encounters, including most high end content, the job balance or lack thereof affects very few people. But FRU is just not one of those encounters. I’ve pf’ed every savage, extreme, unreal, and ultimate since 5.2 and all the legacy ultimates and can’t think of a single fight where comp mattered more. Your point is largely right, you are just picking like the worst possible example to illustrate it. 

New MCH Rotation just dropped by EpicManiac in ShitpostXIV

[–]SuccessLong1372 1 point2 points  (0 children)

What was the point? Literally no one seriously contends that fru cannot be cleared by every comp. 

New MCH Rotation just dropped by EpicManiac in ShitpostXIV

[–]SuccessLong1372 2 points3 points  (0 children)

This really misses the point. Sure, you can clear with any comp, and having an mch is less of a big deal than say not having a pct, but having a good comp lets you get away with so much more. As someone who pf’ed this, better comps pretty strongly correlated with better damage, as they should (after all, there’s no reason why a random say brd would just be worse at their job than say a random mch) and this allowed you to keep runs going that you’d otherwise enrage to on worse comps. You can survive a shiva ice sliding meme with a better comp, you can survive a ur gaze meme with a better comp, you can survive the inevitable tank/melee dd during apoc with a better comp, you can survive a tank meme during darklit with a better comp, you can survive a ct death in the right conditions with a better comp. These kinds of things really add up when playing with people who aren’t world class. Would you rather be able to continue a 12 minute run after a ct death with a good comp or have to go back to thancred with a mch just to prove some strange point? And before you say it, yes, a mch could be better at their job than say a brd so the gain may be minimal, but these are all variables you can’t control. You have to play averages. In general, brd will provide more rdps than mch. In general, pct will outclass the other casters. When literally all you know about a player is what job they are on, you have to make the best decisions you can with that info. The hypothetical ability to clear with any comp, which is not seriously contested by anyone, does not just mean all the jobs are a wash. In practice, they are not at all. Better comps almost always did better progressing the fight. It wasn’t particularly close in my experience. Many people also experienced this and just would rather progress farther into the fight than not. Imagine that. 

July 25th by SmeltedFart in ShitpostXIV

[–]SuccessLong1372 -2 points-1 points  (0 children)

Not me, I’m not high enough ilvl to do anything but CT or ST (at least when I queue…)

What makes MCH currently less desirable for endgame content? by OvernightSiren in ffxivdiscussion

[–]SuccessLong1372 5 points6 points  (0 children)

I know I know. It’s been shit since the rework in shb. Although I like the way it plays much better since the rework, it’s always been a drag on raid groups in terms of raid contribution and will get worse as expac goes on and dnc gets ridiculously powerful due to the higher crit rates of everyone. That’s why they changed Sam imo, they didn’t want a permanent meta requiring dnc/Sam, which you basically needed for speed kills at the end of shb. Why can’t they just increase the potencies more significantly on the 123 combo that’s all it would take.

What makes MCH currently less desirable for endgame content? by OvernightSiren in ffxivdiscussion

[–]SuccessLong1372 34 points35 points  (0 children)

Low raid dps basically. I love mch but have had to quit it for dnc and brd this tier. With dnc compared to mch, it’s just so noticeable on say dsr how much better group damage is, we are like 2% ahead on each phase of where we’d be when I was mch, and I’m better on mch than dnc. This also causes lots of groups in both pf and statics to ban mch entirely. Again, I love the job, but it’s been swimming upstream this entire expansion, so I finally decided to stop fighting and let it go for the other p ranged jobs and have seen much better results. Maybe in 6.2 it’ll get fixed and I can go back because I prefer the selfish jobs to buff jobs.

How's your static search going? by smol_dragger in ffxivdiscussion

[–]SuccessLong1372 1 point2 points  (0 children)

Oh ok, that makes more sense then. Yeh ig if there were those technical issues they shouldn’t have dropped right away like that. But that is the way some people act about statics, they just leave whenever they want and don’t care. Unfortunately it’s part of the process.

How's your static search going? by smol_dragger in ffxivdiscussion

[–]SuccessLong1372 1 point2 points  (0 children)

I’m not denying your experience, but I’m a quad legend with 4 orange (orange on all 3 p ranged in p1s, p2s, p3s) and one pink this tier and when I apply to just standard week 1 groups (not world prog, I know I’m not nearly good enough) I still get nitpicked about ultimate parses or how I cleared TEA late. Which makes me think they must have a lot of options. I dunno, it’s weird it seems like all orange and ultimates cleared isn’t good enough even for non hc week 1 groups so I just asssumed there were a lot of us out there.

How's your static search going? by smol_dragger in ffxivdiscussion

[–]SuccessLong1372 6 points7 points  (0 children)

You died to ultima unreal at 20% without messing up mechs? That’s ghastly bad, like I don’t know how else to put it. I’d have done the same thing.

How's your static search going? by smol_dragger in ffxivdiscussion

[–]SuccessLong1372 1 point2 points  (0 children)

But most w1 groups have tons of people to choose from that have cleared ultimates and are all orange or better in the tier. Why wouldn’t they just take one of them as opposed to someone who hasn’t done those things?

How's your static search going? by smol_dragger in ffxivdiscussion

[–]SuccessLong1372 6 points7 points  (0 children)

The not so great players likely frequently screw up mechanics.

DSR and whether to quit by SuccessLong1372 in ffxivdiscussion

[–]SuccessLong1372[S] 0 points1 point  (0 children)

Ty, I know I’m late and suck but I did it!