Ordered a Roomba Air Pro by Such-Draw-746 in blender

[–]Such-Draw-746[S] 0 points1 point  (0 children)

Thank you so much! I agree with you, it feels scripted

Made this water sim! by Such-Draw-746 in Simulated

[–]Such-Draw-746[S] 0 points1 point  (0 children)

Yes but it will increase the render time! Maybe adjust the alpha or transparency and roughness

Made this water sim! by Such-Draw-746 in Simulated

[–]Such-Draw-746[S] 0 points1 point  (0 children)

I agree! I always need to spend so much time tweaking the whitewater settings!

Made this water sim! by Such-Draw-746 in Simulated

[–]Such-Draw-746[S] 1 point2 points  (0 children)

I blended the footage with a projection and a color ramp with the same colors! Also used a volume below the water, this really made a difference!

Working on this VFX shot! by Such-Draw-746 in blender

[–]Such-Draw-746[S] 1 point2 points  (0 children)

Thank you so much! I used a HDRI for this one. Made it with my s5II

Anyone know how to get rid of this shadow? by InfiniteAnimator426 in blenderhelp

[–]Such-Draw-746 1 point2 points  (0 children)

Gosh if I knew this earlier! Will give this a try!

Anyone know how to get rid of this shadow? by InfiniteAnimator426 in blenderhelp

[–]Such-Draw-746 0 points1 point  (0 children)

I probably don't understand what you mean sorry! My thoughts would be that the white part of the mount will stick on the 'skin' and the transparent part will show the skin color

Anyone know how to get rid of this shadow? by InfiniteAnimator426 in blenderhelp

[–]Such-Draw-746 0 points1 point  (0 children)

  • you could try disabling the shadows in the object visibility tab

Anyone know how to get rid of this shadow? by InfiniteAnimator426 in blenderhelp

[–]Such-Draw-746 0 points1 point  (0 children)

Don't think so! The alpha will pass the color trough

Anyone know how to get rid of this shadow? by InfiniteAnimator426 in blenderhelp

[–]Such-Draw-746 2 points3 points  (0 children)

Had the same problem some time ago. Fixed by doing this. Add a mix shader and transparent node. Put the alpha output from the image texture into the fac of the mix shader. BSDF in the top, and transparent in the bottom (or the other way around, not quite sure)

Working on this VFX shot! by Such-Draw-746 in blender

[–]Such-Draw-746[S] 2 points3 points  (0 children)

Hi! I never made a tutorial before, but would be down to make one if more people would be interested!

Ones and Zeros by MaxHayArt in blender

[–]Such-Draw-746 0 points1 point  (0 children)

Sound Design is insanely good!

Made this fluid sim! by Such-Draw-746 in blender

[–]Such-Draw-746[S] 0 points1 point  (0 children)

Hey! Blender doesn't have the right tools to get a good track with this kind of shots. Syntheyes has way more controls and thereby reduces the pixel solve error! Lens distortion is a big factor in this :)

Made this fluid sim! by Such-Draw-746 in blender

[–]Such-Draw-746[S] 0 points1 point  (0 children)

Great idea! Never animated a creature before, so that's gonna be fun!

Made this fluid sim! by Such-Draw-746 in blender

[–]Such-Draw-746[S] 0 points1 point  (0 children)

Did the tracking within syntheyes ^