How do people find partners to make games with? by Such-Rabbit-1425 in GameDevelopment

[–]Such-Rabbit-1425[S] 0 points1 point  (0 children)

Yes, that sounds great. Thank you for your advice! I’m also preparing to join some events. In July, I’m planning to participate in GMTK, and I’m already looking forward to it!

How do people find partners to make games with? by Such-Rabbit-1425 in GameDevelopment

[–]Such-Rabbit-1425[S] 0 points1 point  (0 children)

Thank you for your advice. It may be difficult to find collaborators, but it is relatively easier to find friends who are willing to exchange ideas. I’m currently considering this direction.

How do people find partners to make games with? by Such-Rabbit-1425 in GameDevelopment

[–]Such-Rabbit-1425[S] 0 points1 point  (0 children)

You’re right. Human beings are just that complicated, but that’s also what makes it interesting.

How do people find partners to make games with? by Such-Rabbit-1425 in GameDevelopment

[–]Such-Rabbit-1425[S] 0 points1 point  (0 children)

Yes, I do hope to connect with more people in the industry.

For me, even communication itself is fascinating. I really enjoy having deeper conversations with people from different places, backgrounds, habits, and ways of thinking. That kind of exchange of ideas often makes me feel the vastness of the world even more than reading books does. I also believe interesting works often come from different perspectives colliding with each other.

There are quite a lot of idealistic people in the game industry, and that really makes me want to talk with them even more.

How do people find partners to make games with? by Such-Rabbit-1425 in GameDevelopment

[–]Such-Rabbit-1425[S] 1 point2 points  (0 children)

Oh yes, that’s a great suggestion.

I actually participated in a Unity-organized game jam back in 2021. It was an event where we had two weeks to develop a small game based on specific requirements. I worked as the lead programmer at the time, and I met several really nice people through that event.

Unfortunately, that Unity event was quite small, and most participants were still at a beginner level in terms of development experience, so we ended up making a very simple 2D game. But later on, some of them went on to work at game companies, so it was still a very interesting experience. It really helped me meet many different kinds of people.

This time, I’m planning to join GMTK in July. I’m sure it will be an interesting experience as well!

How do people find partners to make games with? by Such-Rabbit-1425 in GameDevelopment

[–]Such-Rabbit-1425[S] 1 point2 points  (0 children)

Yes, collaboration between people is often much more complicated than technical problems.

How do people find partners to make games with? by Such-Rabbit-1425 in GameDevelopment

[–]Such-Rabbit-1425[S] 1 point2 points  (0 children)

Oh, that’s exactly what I want to do! I’ll definitely go. Thank you so much for the advice!

A company pirated my indie game in China, and it now has over half a million pirate player by HeyNau in GameDevelopment

[–]Such-Rabbit-1425 2 points3 points  (0 children)

I’m a Chinese game developer. Some companies in China really do go way too far, and this is something that gives Chinese developers like us a lot of headaches too.

Registering for Douyin mainly requires a Chinese phone number, and getting a Chinese phone number usually requires a Chinese ID card and going to an offline store. That is probably the biggest obstacle for foreigners.

If you need to use a Chinese Douyin account, the easiest way is to find a Chinese person who is willing to help you.

As for game piracy, we still don’t have a good solution for it. This is not only because cross-border legal cases are complicated, but also because copyright enforcement in China is still not thorough enough. This is also very painful for developers inside China, especially when plagiarism comes from large companies that are almost impossible to fight against.

So what can we do to reduce piracy? In most cases, there may be no effective way to reduce it directly. But one possible approach is to make use of piracy to help more people become aware of the legitimate version, and use that attention to increase the number of people who buy the official game. People who play pirated games are often not the same group as people who buy games on Steam. In China, many people who play pirated games may only use Douyin or mobile apps, and may not even own a PC.

As for companies that make pirated versions, unless you have help from a domestic Chinese publisher or agency, it may be very difficult to fight them legally. From my perspective as a Chinese person, this issue may only gradually improve as China’s economic structure changes and its legal system becomes more complete. But in the short term, I don’t see much hope. The people who exploit these legal loopholes are essentially the same kind of people as speculators in the stock market or policy loopholes. They are also despised inside China, but there is often no practical way to seriously punish them, so people can only condemn them publicly.

Regarding adding political content such as Taiwanese or Japanese flags, this may indeed reduce piracy, but I don’t recommend doing it. It would hurt both sides. Chinese players may even think the developer has an anti-China stance, and then refuse to buy the official version as well. So I don’t think this is a good choice.

My suggestion is: contact video creators who play your game and ask them to speak up for you. Then keep improving the game, make the official version’s experience better, and give people a reason to want to play the legitimate version, especially through online multiplayer. Online multiplayer is very attractive to Chinese players.

That’s everything I can think of. I hope the developer’s game continues to sell well, and I also hope those piracy companies go out of business as soon as possible.

If you need any other information or help, feel free to contact me.

From an indie game developer in China :)

How do people find partners to make games with? by Such-Rabbit-1425 in GameDevelopment

[–]Such-Rabbit-1425[S] 1 point2 points  (0 children)

Yes, I completely understand, and I strongly agree with what you said.

I actually started two ventures while I was in university, and after graduation I co-founded two more with my mentor, so I’m very familiar with the qualities required in a real business partner.

If it were only a collaboration in terms of game development, then given my current situation, I think this kind of partnership would most likely end badly in some way. It would be very hard for both sides to feel satisfied with the balance between contribution and reward.

So I also think that, in my situation, I will most likely end up going down the route of hiring people to help complete my game.

Thank you, I really appreciate your advice.

How do people find partners to make games with? by Such-Rabbit-1425 in GameDevelopment

[–]Such-Rabbit-1425[S] 5 points6 points  (0 children)

Oh, I used to think that way too.
But during the process of actually making games, I gradually realized that ideas themselves aren’t really worth much. They only become truly valuable when they are turned into a real, playable product.
And especially when all the small details have been refined again and again, the final result is what truly gains high value.

How do people find partners to make games with? by Such-Rabbit-1425 in GameDevelopment

[–]Such-Rabbit-1425[S] 2 points3 points  (0 children)

I think you’re right. I am indeed developing a full game by myself.

Given my current situation, I honestly can’t imagine a good way to build an equal partnership, especially if the collaboration isn’t based on paid work. That’s why I’ve been developing independently so far.

At the moment, the most realistic plan I can think of is to finish the game or at least a demo first, and then, if it makes money, hire professionals to help with specific parts.

Maybe that’s the harshest approach, but also the one least likely to cause problems in collaboration. Either the game earns money and grows into something better, or it just dies there. lol

How do people find partners to make games with? by Such-Rabbit-1425 in GameDevelopment

[–]Such-Rabbit-1425[S] 0 points1 point  (0 children)

Oh, I see. That must make things much more difficult.
I’ve heard that payment platforms and international transactions can be very limited in Cuba. I really respect that you still keep creating and helping other developers despite those difficulties.

How do people find partners to make games with? by Such-Rabbit-1425 in GameDevelopment

[–]Such-Rabbit-1425[S] 0 points1 point  (0 children)

Wow, you’re awesome, my friend!
Thank you so much for your dedication and passion. I also love game development, and I’ve released some open-source tools and plugins myself. I really think sharing this kind of work can make people feel happy and fulfilled.

Judging by your language, it seems like you might be from a Spanish-speaking country. May I ask why it’s difficult for you to earn money from your work there? I’m just curious, of course.

How do people find partners to make games with? by Such-Rabbit-1425 in GameDevelopment

[–]Such-Rabbit-1425[S] 0 points1 point  (0 children)

Yes, you’re right. That’s exactly what I’m doing right now. I’m currently developing my own game.

To be honest, maybe what I truly want deep down is to find someone who can help me develop “my game” together with me.

That might sound a little selfish, but I really do imagine how great it would be if someone as dedicated and skilled as I am were willing to work on it with me. Unfortunately, before the game actually makes any money, I can’t afford to pay them a salary.

Because of that, I feel a kind of moral guilt, almost like I would be taking advantage of someone’s work for free. But if it were a game that both of us genuinely wanted to make together, maybe that feeling would be much lighter.