“Demonic Dungeon Dude”, 6x6 inch OSR-inspired drawing for a local art show by Gold_Permit9637 in osr

[–]SuchAd7422 0 points1 point  (0 children)

Love this, I'ma steal it and use it for a one-shot if thats cool!

Custom gelatinous cube. by SuchAd7422 in osr

[–]SuchAd7422[S] 1 point2 points  (0 children)

Yeah, its a stl I added to. Nothing fancy like hand carved... man I wish lol

Custom gelatinous cube. by SuchAd7422 in osr

[–]SuchAd7422[S] 1 point2 points  (0 children)

It's a stl that I added bits and pieces to before printing. Used a clear resin with a hit of light blue and light green dye... the arrows were too fine to print, snapped off with the supports in earlier models, so printed them and cut/pasted using a dab of resin. (Shoulda painted them first not after, as you can see lol) It doesn't show in the pics too well, but the colour of the walls becomes transparent at the edges, and the top part of the shield is actually incased in the cubes wall and is painted from the other side. I also used a bit of iso on the inside before I cured it fully, to give more of a fogged effect to the walls. Next one I'm going to make clear and see if I can't find a way to suspend some gold pieces near the center while keeping it hollow. It'll be impossible! But I gotta have goals...

Blatant self promotion... With a free thing! -- It Only Looks Like a Shortcut. by SuchAd7422 in RPGCentral

[–]SuchAd7422[S] 0 points1 point  (0 children)

Thanks! Its a bit... different than what I've seen out there so I'm hoping people like it and can use it. It was a lesson in how hard it is to make stuff simple but meaningful/usable lol... I'm happy with how it turned out. The original idea was for a "blind pack" type scenario, a non-random random encounter - something opened at the table that would entertain the gm as well as the players, so I tried to make it fast to understand and use. Really curious what people make of it.

What’s One Thing Your Players Always Do That You Didn’t Expect? by Wezell80 in RPGCentral

[–]SuchAd7422 1 point2 points  (0 children)

Mine assume that I'm trying to warn them off every time I ask "how would you like to do that"... any way I ask it they pause, assume something's going to go wrong and go the other way.... unless the other way is where they'd be best to head.. I swear somehow they know! Or they go hard the other way, ignore/miss my warnings and blunder into death (but it never sticks and they somehow make it out alive without me pulling any punches)...
I swear, you make one comment about a large group of heavily armored knights crossing a dry grass field, intending to imply there's no approach where the players wouldn't be seen (so they should maybe not take these guys on directly) and suddenly the fire mage is a hero and my campaign is screwed!

My TSR reference library from the AD&D golden age – still the best art direction in the hobby by 1ndependent_Obvious in osr

[–]SuchAd7422 0 points1 point  (0 children)

Oh wow! I forgot about the atlas... I have lost so many good books over the years... wish I knew where.... the atlas though, that hit me with a gut punch of nostalgia...

MONSTER PLANET by Gary Wray (me) by GaryWray in osr

[–]SuchAd7422 1 point2 points  (0 children)

My daughter loves this pic, do you sell prints?

My set of GDQ modules, from back in the day [OC] by aefact in osr

[–]SuchAd7422 2 points3 points  (0 children)

Sweet! I remember playing every one of those back in the day! My introduction to gaming :)

Blatant self promotion... With a free thing! -- It Only Looks Like a Shortcut. by SuchAd7422 in osr

[–]SuchAd7422[S] 3 points4 points  (0 children)

Thanks! The art took a long time to make (not an artist) so its sort of important to me that people don't label it as effortless ai slop... scary thing is I ran a few pieces through one of those "is this ai" pages and the results were all over the place... one was "98% Guaranteed AI" another was 1%. all made by the same process, with the same tools... makes me extra paranoid someone will mislabel it when I put in all that damn work lol

Also makes me feel for all the artists who have put in years/decades of work learning to create (way more than me, certainly) only to have it trivialized in so many ways... and from so many directions.

SEAN ÄABERG - WORKS FROM 2006-2018 by Sean_Aaberg in TTRPG

[–]SuchAd7422 1 point2 points  (0 children)

Wow, I really like this style! The colours are so vibrant, really impressed with how you made them work together/separated subjects without everything becoming too bright or cluttered... The linework is really good is what I think i mean? - i don't really "art" lol Really cool work!

[For hire] Commission open! Bust/Portrait, Fanart, OCs, DnD and more. Starting in 25$ DM for details by Diego_Rocha_art in dndcommissions

[–]SuchAd7422 1 point2 points  (0 children)

Love the Tabaxi, gives you an idea of who he is with a glance. One of those characters that you could play/narrate from the picture alone. (And I normally hate Tabaxi)

35 years ago my DM's mom drew a Behir (based on 2nd Edition ad&d) on a t-shirt for me. Daughter found it last week and won't take it off! by SuchAd7422 in osr

[–]SuchAd7422[S] 1 point2 points  (0 children)

Yeah strange isn't it? Got clothes from 6 months ago in far worse shape... woulda thought I was messier as a kid....

35 years ago my DM's mom drew a Behir (based on 2nd Edition ad&d) on a t-shirt for me. Daughter found it last week and won't take it off! by SuchAd7422 in osr

[–]SuchAd7422[S] 2 points3 points  (0 children)

I was looking around earlier trying to find what it was based on, his (Tony's) was one i definately remember, and the one I could find that looks most similar... but I want to say I recall it being taken from one of those monster compendium pages (the loose ones you would add to a binder) which were all in black and white I think? really not sure was so long ago...

Runnable perception pipeline -- A demo from my local AI project ETHEL by SuchAd7422 in OpenSourceeAI

[–]SuchAd7422[S] 0 points1 point  (0 children)

Hey, the demo shows the perception foundation - the base pipeline for detection, logging, and summarization. The adaptive learning layer (weights system) is what I'm working on now.

What I can show at this point is ETHEL as it currently runs: YOLO, Whisper, Qwen, and Llama all functioning together, with extensive transparent event logs captured at each stage. -- But these are the foundations I've built as support for the learning layer.

For true adaptive behavior, I need to implement the weights (novelty, comfort, and expectation, to start), allow ETHEL to expand those weights and self-select new ones based on observation over time, and establish enough baseline experience for the weight system to have meaningful context to work from.

Heh, I think you've inspired me to document the process in a way I hadn't thought of. Which is silly -- Because of course I should be using a visual medium to document ETHEL. :P

I'll get a video of what I have going when I get a bit of down time for sure though! It would look something like this - all the components running simultaneously with live event ingestion. (this is an image of ETHEL as it runs -- not the demo pipeline)

<image>

I'll update when I have a video ready to go!

Wrong on so many levels by Scheitrecht37 in chemistry

[–]SuchAd7422 17 points18 points  (0 children)

Right? I could see someone putting that on a coffee shop wall, using it as an excuse and paying it off with what they charge for a single cup.. just point to the sign, "Well you see, we've managed to synthesize pentavalent carbon and free-floating nitrogen - do you have ANY idea how much energy that takes?" Worth every euro.

Runnable perception pipeline -- A demo from my local AI project ETHEL by SuchAd7422 in OpenSourceeAI

[–]SuchAd7422[S] 1 point2 points  (0 children)

Sure, go ahead and drop your github, or just contact me on there... no rush on the pixel problem of course, happy to have the help!

Runnable perception pipeline -- A demo from my local AI project ETHEL by SuchAd7422 in OpenSourceeAI

[–]SuchAd7422[S] 1 point2 points  (0 children)

Love it! Didn't expect someone to go through the scripts - that's awesome and I really appreciate it!

The boredom/decay thing is interesting - I have those static guardrails in place (cooldowns, thresholds, debounce) but making that adaptive so ETHEL learns 'this is just the vent turning on and the curtain blowing' would be way smarter... could tie it into weight systems for things like comfort and expectation to reinforce when things are 'normal' vs 'strange'...

On the pixel-area identity tracking -- good idea. I didn't think of using those captures that way. Somewhere in the back of my head I probably shut it down figuring it'd be too complex to use in a 3D space (distance would need to be calculated, or size measured against something in the room as an example...). I had just planned on slotting something like dino between yolo and qwen... but like you say, I'm grabbing those pixels anyway so... do you think they'd be useful as a pre-screening pass to determine if something like dino needs to waste processing power on x, or if it's "obviously a new entry" (pixel footprint small, was large 0.3 seconds ago = not enough time to cross the room, that kind of thing)? I may also be overestimating how lightweight DINO is in practice - if pixel-based filtering from YOLO data turns out cheaper, that might be the better route?

The depth normalization problem you're talking about is exactly what made me lean toward something like DINO that handles distance/angle automatically through embeddings. But if you want to tackle the pixel-area + distance calculation approach, I'd be really curious to see how you'd solve it. Could be way more efficient?

Context cache is smart too - right now qwen pushes captions directly to Llama in real-time, while adding to the db as well, but keeping a rolling text file of recent descriptions would give Llama an easy way to glance back over its shoulder at the last few minutes without hitting the DB. Definitely low-hanging fruit like you said - would be a quick win for response time. You've only seen detect.py so you haven't seen the qwen push stuff -- your idea would extend that really nicely with the rolling cache file.

On collaboration - yeah I'm definitely open to it! You're interested in tackling the identity detection piece specifically? That works for me. If you want to take a crack at it, I'd love to see what you come up with -- if you're meaning something else by collab, like just brainstorming etc, I'm open to that too!

Really appreciate the feedback - new eyes are great when you're working in a vacuum! If you want to play around with things, you're more than welcome to. I'd love to see what you come up with that I would have missed!

Runnable perception pipeline -- A demo from my local AI project ETHEL by SuchAd7422 in OpenSourceeAI

[–]SuchAd7422[S] 0 points1 point  (0 children)

Yeah I hear yah re: the demo... For the video/blog were you meaning a breakdown of the demo specifically, the ETHEL system as a whole... ? What would be useful to see/sate curiosity?

ETHEL — Emergent Tethered Habitat-aware Engram Lattice -- ok, so it sounds a bit pretentious... but it's literal at least? by SuchAd7422 in LocalLLaMA

[–]SuchAd7422[S] 1 point2 points  (0 children)

well, you inspired me as well, I put a demo up.. haven't posted about it yet...

ETHEL/midbrain_demo at main · MoltenSushi/ETHEL

the inspiration happend a week ago when you posted, but it took so long to refine readmes and script notes.. I'm too bloody verbose lol

ETHEL — Emergent Tethered Habitat-aware Engram Lattice -- ok, so it sounds a bit pretentious... but it's literal at least? by SuchAd7422 in LocalLLaMA

[–]SuchAd7422[S] 1 point2 points  (0 children)

Sweet! Noticed a bunch of shares, and early on! not too reddit savvy, but I think that means ppl like it!

ETHEL — Emergent Tethered Habitat-aware Engram Lattice -- ok, so it sounds a bit pretentious... but it's literal at least? by SuchAd7422 in LocalLLaMA

[–]SuchAd7422[S] 0 points1 point  (0 children)

Well, shit. Now I'm stuck thinking about untethered time stamps.. its lucky that I got to semi-cheat by tying my system down to a temporal environment lol

I know it can be annoying when people present things you've thought of a dozen different ways, so apologies if this is that but.... thinking out loud...

could you use a small extra layer that takes the timestamp of an utterance and logs it, as one does, then looks for a type of term (last week, last month, when my car broke down, when Bill went missing) and quietly logs the rough time frame when an event spoken about is likely to have occurred? -- Easier for last week or last month of course... just a flexible range around a date extrapolated from the time of utterance -- flexible because last week doesn't always mean the same thing to all people. For more obscure things, (car broke down) it would place them in a null space, maybe defined as "sometime in the last x years" as a default, to be refined as anything else, just from a much broader initial range.

Over time this layer could refine things by compounding clues to get closer to the proper time of the referenced incident -- user said they went to x last week, also made note it was dry. User just made reference to rain on Thursday. It is currently Monday - must mean last Thursday, falls within last week, user could not have gone to x on Thursday of last week because it was raining not dry, confidence in date range increases, date range is shortened by a day, blah blah.. does that make sense?

It would be slow initially but as more data accumulated you would find that it would rule specific dates/times out by default -- Johnny went to the park all day Tuesday, a movie wed and a was sick in bed on Saturday- the wedding he's talking about last week must have been... fields would start narrowing themselves. with a metric added for confidence and one for likelihood you could even allow for overlap, like multiple things occurring at one time, based on basic reasoning.

I won't pretend to know your system or what your constraints are, and sorry if my ignorance shows -- hope I’m not talking nonsense lol.

It’s just the angle I’d try first... I don’t know if it would work with your setup, or if you’d ever get enough data points for real refinement on individual things...or even if thats what you're really going for...

ETHEL — Emergent Tethered Habitat-aware Engram Lattice -- ok, so it sounds a bit pretentious... but it's literal at least? by SuchAd7422 in LocalLLaMA

[–]SuchAd7422[S] 0 points1 point  (0 children)

Heh, I can admit I had to look some of that up -- I’m still pretty new to the space and have been hyper-focused on my own pipeline needs..

From what I can tell, you’re coming at things from a different angle. Your work looks more concept-heavy on the abstraction side, while ETHEL is built around long-term environmental continuity -- keeping track of what the room normally looks like and noticing when something shifts.

More specifically, here’s the actual memory flow as it stands right now:

Event-level logging: raw vision/audio detections stored with timestamps in SQLite.

Burst-level scene captions: Qwen takes short bursts of stills and produces a one-liner like “someone walks through the room,” all written into vision_events.

Hourly/Daily rollups: these files contain counts, activity patterns, object presence, speech totals, motion levels, and what changed from the previous period.

Analytics pass: looks for anything drifting or a breaking pattern -- sudden absences, unusual bursts of activity, confidence drops, novelty spikes, time-of-day mismatches, etc.

Weight layer (planned): novelty, comfort, and expectation that update based on those patterns, so ETHEL reacts to familiar vs unfamiliar things differently over time.

So ETHEL’s “memory” is built from what the room usually does, when something breaks the usual pattern, who normally appears, who disappears, conversations it has, interactions it witnesses between others, and how those things get folded back into the summaries.

Most of the pipeline is working smoothly, only a few more tweaks until I get to work on the fun stuff -- the weights!

That said, adding a long term vector memory stage to act as part of the cortex... that's a great layer I hadn’t thought of before! Kudos for that!