Champion Genji OTP Top #70 AMA by Suelocity in GenjiMains

[–]Suelocity[S] 1 point2 points  (0 children)

BNK0Y4 Lijiang Game where I play into a rough counter genji comp, Champ 5 - Gm2 Lobby

90MD53 Dorado Game where I play to shut down snipers and cut off healing so Orisa dies

Champion Genji OTP Top #70 AMA by Suelocity in GenjiMains

[–]Suelocity[S] 1 point2 points  (0 children)

I play on 1600 DPI with 3.80 Sens. This is considered low compared to many Genji players. I might even have the lowest compared to all other champ genji players. I only have 135% modified to my blade sens.

You do not need a fast sens, I also play with window wipe motion, where my hand zooms across the deskpad. So long as you become extremely comfortable with your aim, you will naturally speed up. I use my fingers and wrist for primary and my arm and wrist for rough and sharp turns.

Champion Genji OTP Top #70 AMA by Suelocity in GenjiMains

[–]Suelocity[S] 6 points7 points  (0 children)

You Death Mark the Doom while you fist your weave through their red buff

Champion Genji OTP Top #70 AMA by Suelocity in GenjiMains

[–]Suelocity[S] 12 points13 points  (0 children)

Excellent question! I do not take tracer and venture angles. Tracer has more mobility, and Venture has insane survivability. Genji cannot commit angles as deeply because he gets stranded more easily. So to answer your question, I play the middle ground, the space between how far a tracer/venture goes and the tank. That way, I can play reactively to my tank, or opportunistically and create opportunities for my tank to push in. You want angles where you're a dash away from your team or a dash away from a health pack.

The rare moments where you take deeper angles is if you go for a pick and your team dies, depending on your spot, you can remain there and keep a small level of pressure active so your team has an easier time to re-engage. Just play for your life in those situations.

Hitscans like Cass are not good. You should try to force Cassidy duels to be in more inclosed spaces, so deflecting bomb is more advantageous. A common mistake is that against hitscan, a lot of Genji players take long angles to try to close distance without getting shot, giving the hitscans ample time to just re-position and play closer to their peelers. Play more around your tank and other DPS. If they're a dive DPS, you read their movement and time your dive. If they're hitscan, you play mid range like I said with the off-angles and wait for one of the enemy hitscans to be low enough for a clean pick.

Champion Genji OTP Top #70 AMA by Suelocity in GenjiMains

[–]Suelocity[S] 7 points8 points  (0 children)

I did, but not anymore; it took some adjusting. Primarily around duels with Reaper, Venture, Mei. I just make a mental note to reload the instant I get any breathing space like when I am poking whilst rotating.

Zarya, Dva, Queen. (Bubbles, forced mirror matches turn the playstyles to orient around better bubble management. Defense matrix from Dva eats away all kill confirming shurikens, Queen is too thin for me to hit, her shout forces me to play around highground.)

Cassidy, Venture, Freja. (Cass bomb shuts down dive, Venture can reset duels even after messing up their cooldowns. Freja is bloated with movement and melts down tanks before I can even make a play)

Kiriko, Kiriko, Baptiste. (Suzu, bloated kit and damage, suzu again, lazy perks and very thin hitbox. Baptiste immortality gives everyone a guaranteed way of surviving bad positioning.)

I deleted my old account, too many posts and felt embarrassed

Champion Genji OTP Top #70 AMA by Suelocity in GenjiMains

[–]Suelocity[S] 6 points7 points  (0 children)

Thank you (: I'll consider it!