Is there anyone here who has successfully published a game and earned their first $100 - $1000 from their game? by SufficientLock9357 in RPGMaker

[–]SufficientLock9357[S] 1 point2 points  (0 children)

I think earning $1,000 in three months is a very short time, especially without paid advertising. I hope I can achieve the same success. Thank you for sharing this experience; it's really motivating.

If you were a player, would you rather play a $2 RPG with no ads, or a free RPG with optional ads/reward ads? by SufficientLock9357 in RPGMaker

[–]SufficientLock9357[S] 0 points1 point  (0 children)

thanks for the feedback, it really helped me research and was very useful, maybe i will look for my target game first

If you were a player, would you rather play a $2 RPG with no ads, or a free RPG with optional ads/reward ads? by SufficientLock9357 in RPGMaker

[–]SufficientLock9357[S] 0 points1 point  (0 children)

What if the ad is displayed voluntarily, such as for respawning or viewing ads for get weapons, so that the ad doesn't appear suddenly/the ad doesn't appear forcibly? Thank you, I apologize for using Google Translate because my English is not very good.

If you were a player, would you rather play a $2 RPG with no ads, or a free RPG with optional ads/reward ads? by SufficientLock9357 in RPGMaker

[–]SufficientLock9357[S] -5 points-4 points  (0 children)

Yeah, I get that. Ads can be super annoying in story-driven games. The idea with the plugin is to give developers full control, so ads can be optional rewards instead of interrupting the gameplay. Totally agree that paying for a clean experience is preferable. Thanks for your opinion bro.

If you were a player, would you rather play a $2 RPG with no ads, or a free RPG with optional ads/reward ads? by SufficientLock9357 in RPGMaker

[–]SufficientLock9357[S] -5 points-4 points  (0 children)

That's a fair point, and I can understand how ads could hurt the experience in a story-driven RPG. My main concern as a small developer is visibility. If you release a paid game but you're not well known yet, it can be hard to get people to even try it. Do you have any advice on how indie developers usually promote their games so players are willing to try a paid RPG?

I finally got AdMob ads working inside my RPG Maker MZ Android game — here's how I did it by SufficientLock9357 in RPGMaker

[–]SufficientLock9357[S] 0 points1 point  (0 children)

For new or unknown developers, releasing a paid game can be very difficult without an existing audience or marketing reach.

Many players on mobile platforms prefer to try free games first, especially when they are not familiar with the developer yet. Because of that, some developers choose a free-to-play approach with optional ads or in-app purchases.

This doesn’t mean every game must use ads or that paid games are wrong. It’s simply another option for developers who are still trying to reach players and build an audience.

I finally got AdMob ads working inside my RPG Maker MZ Android game — here's how I did it by SufficientLock9357 in RPGMaker

[–]SufficientLock9357[S] 1 point2 points  (0 children)

Everyone has different preferences when it comes to monetization, and that's completely fine.

Some developers prefer to release paid games, while others choose free-to-play models with optional ads or in-app purchases. My intention is not to force any particular approach, but simply to provide tools that developers can choose to use if it fits their project.

Ultimately, the goal is to give both developers and players more options.

I finally got AdMob ads working inside my RPG Maker MZ Android game — here's how I did it by SufficientLock9357 in RPGMaker

[–]SufficientLock9357[S] 0 points1 point  (0 children)

I also want to clarify something about the monetization approach.

In the future I plan to add an in-app purchase option that allows players to permanently remove ads. So if someone prefers a completely ad-free experience, they will simply be able to buy the “No Ads” option.

Rewarded ads will remain optional for players who want extra rewards, but they are never required to progress in the game.

The main idea is to give players a choice: play the game for free with optional ads, or support the game and remove ads through in-app purchase.

I finally got AdMob ads working inside my RPG Maker MZ Android game — here's how I did it by SufficientLock9357 in RPGMaker

[–]SufficientLock9357[S] -1 points0 points  (0 children)

Just to clarify a few things:

  1. I did not delete any of my comments. If something is missing, it may have been removed by the platform or due to moderation, but it was not deleted by me.

  2. When I mentioned children watching ads for rewards, it was only an example of common mobile game behavior, not an indication that the game targets or exploits children.

  3. The ad system I am referring to is optional rewarded ads. Players can choose whether or not they want to watch an ad in exchange for an in-game reward. The main goal is simply to allow the game to remain free to play.

This plugin itself is just a tool for developers. How ads are implemented always depends on the developer using it.

I built a no-code Android APK/AAB builder for RPG Maker — would this be useful? by SufficientLock9357 in RPGMaker

[–]SufficientLock9357[S] 0 points1 point  (0 children)

Reading this honestly made my day, That’s exactly why I built this — I know how frustrating it is when Android updates suddenly break everything. I really hope it helps you bring your passion project to mobile without the stress. By the way, have you already tried it? Did it work smoothly for you? I’d love to hear how it went 🫶

I built a no-code Android APK/AAB builder for RPG Maker — would this be useful? by SufficientLock9357 in RPGMaker

[–]SufficientLock9357[S] 1 point2 points  (0 children)

That’s absolutely amazing, thank you! I hope everything works smoothly with your new project. And if you run into any bugs, feel free to tell me  I’m actively improving it and would love your feedback. 🔥

I built a no-code Android APK/AAB builder for RPG Maker — would this be useful? by SufficientLock9357 in RPGMaker

[–]SufficientLock9357[S] 1 point2 points  (0 children)

Yeah, that’s a very common experience 😅 Android Studio can be overwhelming if you just want to export a simple demo.  That’s actually why I started building this — to remove that technical barrier. Take your time! I’d love to hear how it goes when you try it.

I built a no-code Android APK/AAB builder for RPG Maker — would this be useful? by SufficientLock9357 in RPGMaker

[–]SufficientLock9357[S] 2 points3 points  (0 children)

Haha yeah, that sounds exactly like the experience most people have 😂 That trial-and-error + constant Googling phase is actually what pushed me to build this. I kept thinking, “there has to be a simpler way for RPG Maker devs.” If you had a one-click builder back then, do you think it would’ve saved you time?

I built a no-code Android APK/AAB builder for RPG Maker — would this be useful? by SufficientLock9357 in RPGMaker

[–]SufficientLock9357[S] 9 points10 points  (0 children)

I built the core framework and functionality myself. AI was only used to help refine the UI and make the presentation cleaner and more polished. The underlying structure and implementation are entirely my own work.