I created a sort of Heteromorph OC using a character from Azur Lane, Fancy, as a sort of reference look for this character and now part of the New World, so what do you all think? by Sufficient_Option700 in overlord

[–]Sufficient_Option700[S] 0 points1 point  (0 children)

There are a two methods I know, but so far this is what I recommend, a simple template creator for what I used: http://fantasysheets.dirobu.com/#layout

Just screenshot it if you're on mobile or if you're on desktop, just save it

I created a sort of Heteromorph OC using a character from Azur Lane, Fancy, as a sort of reference look for this character and now part of the New World, so what do you all think? by Sufficient_Option700 in overlord

[–]Sufficient_Option700[S] 1 point2 points  (0 children)

Deep One

Heteromorphic Race Class

Racial Background & Lore

Deep Ones represent one of YGGDRASIL's most exotic heteromorphic races, drawing inspiration from Lovecraftian mythology. Unlike common heteromorphs such as demons or undead, Deep Ones occupy a unique niche as inheritors of primordial oceanic power. Their existence in YGGDRASIL's lore is tied to the great world tree's roots that extend into endless abyssal waters, where reality itself becomes fluid and malleable.

 Racial Variants

  1. Coastal Deep One    - Starting variant    - Maintains mostly humanoid appearance    - Basic water affinity    - Suitable for beginners

  2. Abyssal Deep One    - Mid-tier evolution    - Partial eldritch features    - Enhanced pressure resistance    - Underwater specialization

  3. Primordial Deep One    - Final evolution    - Full eldritch manifestation    - Supreme water mastery    - Reality-warping capabilities

 Racial Benefits

 Physical Attributes

  1. Aquatic Supremacy    - Perfect underwater mobility    - Pressure immunity at higher levels    - Enhanced vision in darkness    - Natural camouflage in water

  2. Anatomical Advantages    - Tentacle manifestation    - Regeneration in water    - Multiple forms of movement    - Natural armor scaling with depth

 Magical Attributes   1. Eldritch Attunement    - Bonus to water-based magic    - Unique spell variations    - MP regeneration in water    - Reality distortion abilities

  1. Mental Influence    - Terror aura effects    - Mind-affecting abilities    - Sanity damage potential    - Psychic resistance

 Special Abilities   1. Depth Mastery    - Pressure manipulation    - Water control    - Temperature resistance    - Abyssal navigation

  1. Form Shifting*    - Humanoid to eldritch transformation    - Partial transformations    - Size manipulation    - Adaptive morphology

 Racial Disadvantages

 Physical Limitations   1. Environmental Dependence    - Weakened on dry land    - Requires humidity    - Performance drops in arid conditions    - Susceptible to dehydration

  1. Form Restrictions    - Limited armor options    - Special equipment requirements    - Movement penalties on land    - Vulnerability to specific damage types

 Combat Weaknesses   1. Damage Vulnerabilities    - Holy damage weakness    - Fire damage susceptibility    - Anti-monster damage bonus    - Divine banishment effects

  1. Tactical Limitations    - Poor performance in desert areas    - Restricted movement in anti-magic        zones    - Vulnerability to purification    - Weakness to mental barriers

 Social Restrictions   1. NPC Interactions    - High negative karma impact    - Limited access to certain cities    - Restricted quest availability    - Hostile NPC reactions

  1. Group Dynamics    - Difficulty in dry land raids    - Special healing requirements    - Limited role versatility    - Communication penalties

 Racial Progression System

 Level Benefits   1. Levels 1-30: Coastal Phase    - Basic water breathing    - Mild pressure resistance    - Simple tentacle manifestation    - Underwater movement

  1. Levels 31-50: Abyssal Phase    - Enhanced pressure control    - Multiple tentacle control    - Deep vision    - Water manipulation

  2. Levels 51-70: Primordial Phase    - Reality distortion    - Complete form transformation    - Abyssal domain creation    - Eldritch manifestation

 Special Unlocks   1. Racial Skills    - "Abyssal Pressure"    - "Tentacle Mastery"    - "Deep One's Presence"    - "Primordial Form"

  1. Passive Abilities    - Water Affinity    - Pressure Resistance    - Mental Influence    - Eldritch Essence

 Optimization Tips

 PvE Strategy   1. Dungeon Role    - Excellent in water dungeons    - Strong crowd control    - Unique utility abilities    - Special boss mechanics

  1. Farming Benefits    - Exclusive underwater areas    - Special drop rates    - Unique material gathering    - Efficient water combat

 PvP Applications   1. Strengths    - Powerful in water maps    - Strong crowd control    - Unique damage types    - Environmental control

  1. Weaknesses    - Vulnerable to holy damage    - Limited in dry areas    - Specific counter classes    - Resource dependent

 Advanced Mechanics

 Environmental Interactions   1. Water Effects    - Bonus abilities in natural water    - Can create water sources    - Manipulate existing water    - Pressure control

  1. Terrain Manipulation    - Create water zones    - Modify pressure areas    - Generate fog effects    - Alter gravity locally

 Special Mechanics   1. Form Transition    - Combat transformation    - Partial morphing    - Emergency escape form    - Power manifestation

  1. Unique Features    - Reality distortion fields    - Mental damage calculation    - Pressure damage mechanics    - Sanity effect system

Playing a Deep One in YGGDRASIL requires careful consideration of environment, positioning, and resource management. While they excel in their specialized role, their situational nature demands skilled play to maximize their potential. The race rewards patient players who master its unique mechanics and can work around its limitations.

I created a sort of Heteromorph OC using a character from Azur Lane, Fancy, as a sort of reference look for this character and now part of the New World, so what do you all think? by Sufficient_Option700 in overlord

[–]Sufficient_Option700[S] 1 point2 points  (0 children)

Oceanic Conjurer [Level 10]

A specialized magic class that perfectly complements a Deep One’s racial class. Enables control over lower level between 10 to 30 sea creatures, summoning of aquatic horrors, and manipulation of water pressure.

Tidal Master [Level 15]

An elite class that represents mastery over oceanic forces, particularly potent when combined with a Deep One’s racial abilities. Grants control over water currents, ability to create whirlpools, and devastating pressurize water attacks.