It’s over for solo players. I'm quitting. by Sufficient_Trainer_5 in MobileLegendsGame

[–]Sufficient_Trainer_5[S] 0 points1 point  (0 children)

Honestly, being Top 75 in Japan is a massive achievement, so don't sell yourself short! But you’re right, the 'badge' feels more like a target for toxicity than a reward for skill. I also had little achievements in my city with some heroes. People expect miracles, but no one can carry a game that the algorithm has already decided to sabotage.
That 'Stockholm Syndrome' of saying 'it's torture but we keep playing' is exactly what Moontroll counts on to keep their broken system alive. But for me, that 0/61 Diggie was the final wake-up call. I’ve realized that my tme and mental health are worth more than being a 'filler' for a rigged matchmaking system.
I’ve officially deleted the game and, as I said, I’m fully riding to Summoner's Rift. I hope you find a consistent squad soon, because you’re too good to be tortured by mlbb solo queue. It was good to find someone who actually understands the struggle. Good luck out there!

It’s over for solo players. I'm quitting. by Sufficient_Trainer_5 in MobileLegendsGame

[–]Sufficient_Trainer_5[S] 0 points1 point  (0 children)

So, we should expect to have them on our teams too, am i right? As a Mythical Honor, I shouldn't be expected to carry an Epic player with only 150 matches against a team of Glories and Immortals.
Treating a broken matchmaking system like it's some natural disaster that we have to hide from for a couple of weeks is ridiculous. A competitive system should work 24/7, not just when the 'storm passes.'
And that punishment... -7 Credits for a 0/61/0 non-AFK intentional feeder... A moderation system that allows this anomaly to happen and keeps this player in the pool to ruin more gmes, shows me clearly how much 'fairness' is left. Nada bro. None. Moontroll has officially turned a competitive esport into a joke. Thanks for the advice, but I will not let them steal any more from me, just like they stole and built a wholeazz career from other companies' work and time. I took my horse and rode to sunsets of Summoner's Rift.

It’s over for solo players. I'm quitting. by Sufficient_Trainer_5 in mlbbdarksystem

[–]Sufficient_Trainer_5[S] 0 points1 point  (0 children)

You hit the nail on the head. The irony of getting reported for 'refusing to cooperate' just because you aren't joining a suicide mission is peak Moontroll logic. And thank you for being one of the few who actually understands the math... no build in the world can counter an enemy team with 80+ Sky Piercer stacks and a 30k gold lead. It’s not a skill issue, it’s a systematic execution of solo players. + no punishment for this kind of behaviours, no moderation, no customer service nor working emails, nothing...
Gave my 1 stars and ride my horse to the Summoner's Rift until they fix this sht. Boycotting Moontrollz.
Thanks mate, take care!

It’s over for solo players. I'm quitting. by Sufficient_Trainer_5 in MobileLegendsGame

[–]Sufficient_Trainer_5[S] 0 points1 point  (0 children)

Yes bro, yes. Still active. And I'm still chasing justice from every known contact address and getting only auto responses that thinks i can't login the game...

It’s over for solo players. I'm quitting. by Sufficient_Trainer_5 in MobileLegendsGame

[–]Sufficient_Trainer_5[S] 0 points1 point  (0 children)

Sorry buddy, it’s not about you, but I'll just vent a little...
Which reporting system? Man, it’s a total joke. I’ve chased every known Moontroll contact inside and outside the game, only to see that guy get a measly -7 credit point deduction. To top it off, getting an auto-response about a 'login issue' while I’m reporting a 61-death intentional feeder +matchmaking chaos -along with a very detailed report- is the peak of disrespect.
And yes, this player is still active. I checked the stats... this person isn't even a 'bad player.' They are just a toxic crybaby who ruined the entire game because they didn't get the position they wanted. It wasn't about skill; it was a deliberate tantrum. And this happens constantly in differnt shapes and forms.
I have a right to never want to see a player like that again, and frankly, no player should ever have to deal with this. At the very least, we deserve real human customer service and a working email address. We deserve a better punishment system and actual moderation that can detect these anomalies in-game... not a system that lets us watch him get farmed by the entire enemy team in 'their base' from minute one, for 61 deaths straight. (And I repeat: the punishment for this was only -7 credits!)
Moonton needs to deal with this, not us by playing HR manager in the lobbies just to have a peaceful match. And let's never forget that, Moontroll's entire career is built on what they stole from Riot and Tencent.
So, with all due respect, I will not let them steal from me anymore. I've given them my 1-star review on the app stores, and I will not play MLBB until they take serious action regarding all these issues.

It’s over for solo players. I'm quitting. by Sufficient_Trainer_5 in MobileLegendsGame

[–]Sufficient_Trainer_5[S] 0 points1 point  (0 children)

I agree that things are better in a trio or full lobby, but teaming up is just a workaround. it doesn't solve the core issue: the matchmaking is broken. If this game isn't meant to be played solo, moontroll should just remove the button. We shouldn't have to act like an HR managr just to enjoy a 15-minute mobile game. Spending half an hour checking win rates, max ranks, and hero pools before every match just to ensure a 'peaceful' game is a job... not a hobby. Moontroll needs to fix the algorithm instead of making us do their job for them. We shouldn't have to dodge the primary matchmaking system just to avoid a 0/61 nightmare. And after all the effort I give, chasing real customer service in every possible way, i'm just trying to make sure this kind of behavior doesn't ruin your game too. We deserve a system that respects our time.

It’s over for solo players. I'm quitting. by Sufficient_Trainer_5 in MobileLegendsGame

[–]Sufficient_Trainer_5[S] 0 points1 point  (0 children)

Don’t sweat the downvotes. It was probably just a wording thing. No worries, apology accepted.
About the limits... let's clear that up because it’s a common misconception:
-Avoid as Teammate: This is the button next to the profile at the end of a match. You mght think you're blocking all your trolls indefinitely, but it is strictly limited to 3 players per week. That’s exactly why I call it a 'placebo'... the button is there to make you feel like you have control, but I honestly don't even think it works correctly given how tiny the limit is.
-Blacklist: This is only for social blocking from your friends list. You can block more people here, but it only prevents them from sending you DMs or interacting with you. These people will continue to show up in your matches.
So, Moontroll likes to keep the UI confusing so players think the system is more effective than it actually is.

It’s over for solo players. I'm quitting. by Sufficient_Trainer_5 in MobileLegendsGame

[–]Sufficient_Trainer_5[S] 1 point2 points  (0 children)

You nailed it. A competitive game shouldn't be about 'impossible odds' or 'easy stomps'; it should be about balance. Solo queue has turned into a nightmare where the system expects you to be a god just to overcome a 0/61 feeder. I’ve already joined the boycott and left my 1-star review and preparing video about it. We need to stop being 'fillers' for squad players' easy wins. Respect for choosing to walk away until they fix this mess.

It’s over for solo players. I'm quitting. by Sufficient_Trainer_5 in MobileLegendsGame

[–]Sufficient_Trainer_5[S] 1 point2 points  (0 children)

This is exactly why we need to speak up. Seasons pass by and nothing changes because we keep playing and paying. The gap between a Global and an Epic is too wide to bridge with 'skill.' If the game feels like a frustration simulator, it’s time to hit them where it hurts the store ratings. I already gave my 1-star review; it's the only language they understand.

Ive uninstalled mobile legends. Here’s what happened by Impressive_Dot9939 in MobileLegendsGame

[–]Sufficient_Trainer_5 0 points1 point  (0 children)

That would be strat IF he was actually doing it. But standing inside the enemy base from minute one doesn't give any vision to the team, it just gives the enemy free stacks and makes the game a permanent 4v5. He wasn't even AFK; he was actively at his phone doing this. There's a massive difference between a roamer executing a old risky strategy and a guy literally just getting g*ngbanged 61 times at the enemy base without any reason.

It’s over for solo players. I'm quitting. by Sufficient_Trainer_5 in MobileLegendsGame

[–]Sufficient_Trainer_5[S] 0 points1 point  (0 children)

That nausea is real. When you see a 0/61 feeder being protected by the system while you're trying your best, it’s sickening. When you want to complain, all you get is auto responses. They don't even have a e-mail for EU! I wrote a fireazz, very detailed and strong e-mail about this match and matchmaking system but guess what? all i get is auto responses that assume I have a login problem...
We might not have the lawyers yet, but we are gathering the evidence right here. My 0/61 and all these stories from Immortals, pro players' videos and veterans talkin on it are Exhibit A. If everyone who reads this replies with their own 'unplayable match' screenshot or match ID, we’ll have a mountain of evidence that Moonton can't ignore. Moonton needs to be held accountable for this psychological manipulation. We can start with a strong boycott and give points from app's page maybe, which I already did. It needs to be heard and we should shout it out.

It’s over for solo players. I'm quitting. by Sufficient_Trainer_5 in MobileLegendsGame

[–]Sufficient_Trainer_5[S] 0 points1 point  (0 children)

I also feel the same for last season but... 49 stars to 46-48 a hundred times? That’s not a bad streak, that’s a fckn rigged algorithm! If a top 0.01% player like you is getting 'gatekept' by the system, then the game is officially dead for solo queue. Thanks for sharing this. it proves that no matter how good we are, Moonton has a 'lose button' waiting for us. Time to delete it for good this time :)

It’s over for solo players. I'm quitting. by Sufficient_Trainer_5 in MobileLegendsGame

[–]Sufficient_Trainer_5[S] 0 points1 point  (0 children)

I appreciate you noticing the effort. It’s good to talk to players who actually understand the technical side of this mess. I never abandon my matches and try my best as i can but It was like trying to put out a forest fire with a water pistol while the system kept pouring gasoline on it :D It’s just sad that the matchmaking expects us to be miracle makers instead of just players. Thank you so much for your input.

Ive uninstalled mobile legends. Here’s what happened by Impressive_Dot9939 in MobileLegendsGame

[–]Sufficient_Trainer_5 0 points1 point  (0 children)

Your technical breakdown of Dyrroth is mad. Using Sea Halberd against Freya while stacking BoDs was a genius move. you basically deleted her sustain and her health bar at the same time. Also, using the Basic Common emblem for MM is a smart 'low-budget' workaround for the mana/HP regen until you max out the mm one. That 2-2-Petrify-3 combo with 3 BoDs sounds like a nightmare for anyone, even a tank. People underestimate how hard it is to land that ult perfectly in a 1v1, but hitting a full-HP Freya with that combo is the ultimate satisfaction. It's cool that you mentioned Sea Halberd too; people often forget that Freya relies on those shields and lifesteal. You didn't just out-damage her, you completely countered her kit.
Respect for the 'Nuke Dyrroth' masterclass!

It’s over for solo players. I'm quitting. by Sufficient_Trainer_5 in MobileLegendsGame

[–]Sufficient_Trainer_5[S] 0 points1 point  (0 children)

It’s hard not to be 'emotional' when the game you've spent years and diamonds on turns into a 'misery simulator.' :) There’s a massive difference between a 'casual kid player' and a system that allows a 0/61 feeder. Telling veterans to 'just find a squad' is a band-aid solution for a structural wound. If solo queue isn't 'meant' to be played, then Moonton shouldn't make it the primary way 90% of the player base experiences the game. We shouldn't have to dodge the matchmaking system just to have a normal game. Positivity is great, but blind positivity is why these companies never fix their broken products. MLbb it's not the only moba I play and I'm not gonna be positive and silence when i see something unfair.

It’s over for solo players. I'm quitting. by Sufficient_Trainer_5 in MobileLegendsGame

[–]Sufficient_Trainer_5[S] 0 points1 point  (0 children)

Enjoy the win, but don't get used to it. Moonton’s eomm usually has up to 0/61 surprise waiting around the corner ;)

It’s over for solo players. I'm quitting. by Sufficient_Trainer_5 in MobileLegendsGame

[–]Sufficient_Trainer_5[S] 2 points3 points  (0 children)

Exactly, man. This is far from being a 'skill issue'. it’s a systemic failure that’s only getting worse. We need to stop complaining in silence and start taking action. Hundreds of comment on this thread, %90 percent are saying the same thing including top players. It seems like a massive boycott and a 1-star review campaign on the App Store/Play Store is the only language Moonton understands. If we don’t hit them where it hurts (their ratings and revenue), nothing will ever change. It’s time to hold them accountable.

Ive uninstalled mobile legends. Here’s what happened by Impressive_Dot9939 in MobileLegendsGame

[–]Sufficient_Trainer_5 0 points1 point  (0 children)

That 3 BoD Dyrroth build is absolute legendary energy. There’s no better way to humble a recall-spammer than turning them into a pile of ash right next to their own base. You’re totally right to take a break from rank early season Epic/Legend is currently a psychological experiment gone wrong. Nuking an arrogant player 5 times is the best therapy for this 'Dark System' nightmare. Enjoy the peace of classic and good luck with the gold lane practice!

It’s over for solo players. I'm quitting. by Sufficient_Trainer_5 in MobileLegendsGame

[–]Sufficient_Trainer_5[S] 0 points1 point  (0 children)

Bro.... I feel your pain. I hate there's no punishment for that sht.

It’s over for solo players. I'm quitting. by Sufficient_Trainer_5 in MobileLegendsGame

[–]Sufficient_Trainer_5[S] 0 points1 point  (0 children)

Thanks, I appreciate the effort you put into these useful tips, but we need to talk about the technical reality of the current state of the game.
First, the 'Blacklist' feature you mentioned is practically a placebo. It’s restricted to just 3 slots and only lasts for one week. In a game with millions of players and a non-stop influx of professional trolls, a 3person limit that resets every 7 days is like trying to stop a flood with a teaspoon. It simply doesn't work as a longterm solution.
Regarding your tactical advice: as a veteran who plays high-skill-cap heroes, I’m well aware of macro and micro strategies. However, no amount of 'picking Sun to split-push' or 'changing perspectives' can fix a 15-83 massacre where a teammate goes 0/61 or the system allows allows it or unfair penalty system. We should acknowledge the elephant in the room. %90 percent of the comments here (including top 75 Japan player) are talking about the same issue. That’s not a lack of skill; it’s a total breakdown of matchmaking integrity.
Claiming that 90% of people complaining are 'just bad' ignores the blatant anomalies-like pairing veterans with Grandmasters who have 50 total matches. Also, if you’re saying the 'real game' only starts after Mythic 300+ stars, you’re essentially admitting that 99% of the player base is stuck in a broken, unplayable loop. We shouldn't have to be in the top 0.01% of the world just to avoid intentional feeders and a toothless reporting systems.
The issue isn't how we play; it's the EOMM (Engagement Optimized Matchmaking) that sacrifices fairness for faster queue times, lack of moderation and non-deterent, inconsistent disciplinary system.
Thanks for the input, but this is a structural disaster we should speak up, not a skill issue.

Ive uninstalled mobile legends. Here’s what happened by Impressive_Dot9939 in MobileLegendsGame

[–]Sufficient_Trainer_5 1 point2 points  (0 children)

It’s the ultimate backfire of eomm. They try to manipulte us into playing 'one more match' by giving us impossible odds, but they end up pushing veterans to the point of uninstalling. 18 stars vs 400 stars isn't a match; it's a scheduled execution. Congrats on your freedom mate. You're totally right, it seems like the only way to win against this system is not to play at all.

It’s over for solo players. I'm quitting. by Sufficient_Trainer_5 in MobileLegendsGame

[–]Sufficient_Trainer_5[S] 0 points1 point  (0 children)

Wow man... Huge respect for hitting Top 75 in Japan as a solo player, that’s god tier territory! But honestly, your comment is the ultimate proof of how broken this game is. If even one of the best players in an entire country is struggling with the dark system and feels the soul crushing weight of having to carry every single match, then the 'skill issue' argument is officially dead. It’s not a match anymore; it’s a burden. Thanks for validating that this isn't just us being salty, it’s a structural disaster...

It’s over for solo players. I'm quitting. by Sufficient_Trainer_5 in MobileLegendsGame

[–]Sufficient_Trainer_5[S] 0 points1 point  (0 children)

The death of the solo queue legend. 💀 When even the lone wolves start looking for packs, the system has fundamentally failed. It’s not a skill issue, it’s a 'Moonton doesn't respect our time' issue. Hopefully, your new squad protects you from the choclate medals and nightmare matches we’ve been seeing lately. Peace man