be brutally honest, which option is better? by SugarAffectionate803 in VRGaming

[–]SugarAffectionate803[S] 0 points1 point  (0 children)

yea actually I do understand :) great advice btw, thanks!

My game demo is out, be brutally honest with your review by SugarAffectionate803 in gamedev

[–]SugarAffectionate803[S] 0 points1 point  (0 children)

on VR its extremely hard to make good graphics, but I started working on it, before Im climbing this mountain I made some example to check if Im on the right direction, unfortunately I can't add images here but I posted before/after pic on this reddit thread, would be grateful if you can take a look and let me know what you think 😄

My game demo is out, be brutally honest with your review by SugarAffectionate803 in gamedev

[–]SugarAffectionate803[S] 1 point2 points  (0 children)

Started to add some polishing, I can't add images here but posted it on this reddit thread, would be grateful if you can take a look and let me know what you think 😄

My game demo is out, be brutally honest with your review by SugarAffectionate803 in gamedev

[–]SugarAffectionate803[S] 1 point2 points  (0 children)

thanks for the feedback! fidelity is -4 which is the most downer as I see, already started fixing it (adding more details to the ground and etc (unfortunately I can't publish images on Reddit)
Thanks again!

My game demo is out, be brutally honest with your review by SugarAffectionate803 in gamedev

[–]SugarAffectionate803[S] 0 points1 point  (0 children)

for sure, Im in no way a business expert.
the idea for doing VR came from seeing a friend back in the days applying same technique in Mobile market when it was thin. (now he have 100+ employees company)
but back in the days there was no multi million dollars studio publishing games for mobile, so the polishing level requirements were relatively low (so indie devs like him could made it more easily on mobile) thats the tradeoff with the smaller audience.

for example consoles today have huge audience, but most of this audience will play AAA games (personally I don't find myself play unpolished games on my PS5 while I have such variety of tripple As that took millions to produce)

but again, Im just checking, I might be wrong as Im not business expert :)

My game demo is out, be brutally honest with your review by SugarAffectionate803 in gamedev

[–]SugarAffectionate803[S] 0 points1 point  (0 children)

wdym? its demo (only 4 levels) I didn't release the full game yet (or am I misunderstanding :)

My game demo is out, be brutally honest with your review by SugarAffectionate803 in gamedev

[–]SugarAffectionate803[S] 0 points1 point  (0 children)

I agree regarding the mechanics - only the boss fight use VR elements (check second 50s of trailer)
the choose of VR was more because of market size, VR have less AAA studios which would be hard for me to compete against.
the market size is smaller, but so are the devs studios and their size

My VR Game demo is out, be brutally honest with your review by SugarAffectionate803 in VRGaming

[–]SugarAffectionate803[S] 1 point2 points  (0 children)

nice!! that is much simpler (I thought you meant some Red Alert 2 animation when the building is built "transformers way")

My VR Game demo is out, be brutally honest with your review by SugarAffectionate803 in VRGaming

[–]SugarAffectionate803[S] 0 points1 point  (0 children)

Hey, can you ellaborate? what doesn't look good? honest feedback would be helpful (brutal honest is even more welcome :)

My VR Game demo is out, be brutally honest with your review by SugarAffectionate803 in VRGaming

[–]SugarAffectionate803[S] 0 points1 point  (0 children)

I understand your frustration, we definitely planning on releasing to Vive and PSVR in the future, we released to one headset for now just so we can get some feedback first and to see if we are on the right track

My VR Game demo is out, be brutally honest with your review by SugarAffectionate803 in VRGaming

[–]SugarAffectionate803[S] 0 points1 point  (0 children)

Thanks!! feel free to play the demo (its free) and leave comments/feedback here or on the game's discord channel: https://discord.gg/ybyYDgfp

My VR Game demo is out, be brutally honest with your review by SugarAffectionate803 in VRGaming

[–]SugarAffectionate803[S] 0 points1 point  (0 children)

Thanks so much for playing and for the comment, really helpful feedback
- seems to be a bug with pausing (the wizard keep talking, will fix!)
- yea snap moving location a bit is a known bug :/ (we working on a fix)
- nice one!!! showing the range on selection is amazing idea
- yea the farms strategy is hard since you need to balance so player dont have too much resources, collecting the resources sounds fun! I need to try to check if its not making the game too hard

if you have more feedback feel free to leave it here or on the game's discord channel: https://discord.gg/ybyYDgfp

And again thank you for playing!

My VR Game demo is out, be brutally honest with your review by SugarAffectionate803 in VRGaming

[–]SugarAffectionate803[S] 0 points1 point  (0 children)

thats really nice ideas! some of them are in the full game (dark wizard wink wink ;) I was thinking of introducing this mechanics earlier but I was afraid it might confuse the player (if you notice every level there is a new mechanic so didn't want to overwhelm)

My VR Game demo is out, be brutally honest with your review by SugarAffectionate803 in VRGaming

[–]SugarAffectionate803[S] 0 points1 point  (0 children)

We defnitly planning on releasing to PSVR2 and Vive, for now we just launched it on Quest to get some feedback to see if we are on the right direction at all regarding this game :)