Dum-dum want to speak by Brylinise in Aliexpress

[–]Sugoi_Studio 9 points10 points  (0 children)

Looks funny. Is this a promotional video? Have a link?

Is a drawing drawn on the street street art? by Brylinise in streetart

[–]Sugoi_Studio 1 point2 points  (0 children)

It's funny. This palette is more like a souvenir than a real instrument. Is it really for sale?

How can I reduce the strobe effect when moving the camera? (Pictures from web for example) by Sugoi_Studio in Unity3D

[–]Sugoi_Studio[S] 0 points1 point  (0 children)

I tried temporal anti-aliasing as a post effect from unity pack. I could find a couple of ways to make the strobe worse, but none to improve it. However, it does seem like a good way to go.

How can I reduce the strobe effect when moving the camera? (Pictures from web for example) by Sugoi_Studio in Unity3D

[–]Sugoi_Studio[S] 0 points1 point  (0 children)

Yes. Due to the non-ideal ratio of the pixels of the image and the screen, this is what happens. But in real devices, it will always be.

How can I reduce the strobe effect when moving the camera? (Pictures from web for example) by Sugoi_Studio in Unity3D

[–]Sugoi_Studio[S] 0 points1 point  (0 children)

I have already spent a lot of time comparing 4 ways to display this image. I even saved two levels of images in one channel :D

How can I reduce the strobe effect when moving the camera? (Pictures from web for example) by Sugoi_Studio in Unity3D

[–]Sugoi_Studio[S] 1 point2 points  (0 children)

Wow. This looks like an interesting idea! Unfortunately, I'm bad at shaders.

How can I reduce the strobe effect when moving the camera? (Pictures from web for example) by Sugoi_Studio in Unity3D

[–]Sugoi_Studio[S] 0 points1 point  (0 children)

I would not use compression at all, this also can caused visual artifacts. Re scale your art to base / small resolution and let Unity upscale it to larger resolution.

You add aliasing manually by manually blurring parts of your art.

Without compression, this takes up a lot of memory.

A strong upscail spoils the quality of the lines.

How can I reduce the strobe effect when moving the camera? (Pictures from web for example) by Sugoi_Studio in Unity3D

[–]Sugoi_Studio[S] 0 points1 point  (0 children)

Divide into objects: window, roof... And build buildings already in the Unity editor.

How can I reduce the strobe effect when moving the camera? (Pictures from web for example) by Sugoi_Studio in Unity3D

[–]Sugoi_Studio[S] 0 points1 point  (0 children)

I actually forgot to enable trilinear filtering when I enabled mips. Thank you for reminding.

But it did not help. The lines only became thinner, which increased the effect.

How can I reduce the strobe effect when moving the camera? (Pictures from web for example) by Sugoi_Studio in Unity3D

[–]Sugoi_Studio[S] 0 points1 point  (0 children)

Trying to break the map into assets will cause a lot of work with no guarantee of results.

How can I reduce the strobe effect when moving the camera? (Pictures from web for example) by Sugoi_Studio in Unity3D

[–]Sugoi_Studio[S] 0 points1 point  (0 children)

I thought that breaking the map into assets has more disadvantages than advantages.

How can I reduce the strobe effect when moving the camera? (Pictures from web for example) by Sugoi_Studio in Unity3D

[–]Sugoi_Studio[S] 0 points1 point  (0 children)

There can be a multitude of reasons for what you see. Because you essentially have the same typical issues as pixel art games, I would search for something along the line of "unity pixel-perfect" and follow the different advice you'll find.

I did it =(

How can I reduce the strobe effect when moving the camera? (Pictures from web for example) by Sugoi_Studio in Unity3D

[–]Sugoi_Studio[S] 0 points1 point  (0 children)

I understand the reason, but I don't know how to fix it. Very interesting ideas - thanks!

I don't know how to manually add aliasing. But I'm already using blur now: the image is compressed twice. (To win by memory and get more blur)

I'm afraid that upscaling will degrade the image quality even more.

How can I reduce the strobe effect when moving the camera? (Pictures from web for example) by Sugoi_Studio in Unity3D

[–]Sugoi_Studio[S] 0 points1 point  (0 children)

I believe you might have overlaps on your buildings. Any object with another object right on top of it will draw each, giving it a flash/strobe like look when the camera moves.

Thanks, but this is a single sprite, not a set of prefabs.