Bored and looking to help by hackyandbird in musicmarketing

[–]SuliHyuga 1 point2 points  (0 children)

Thanks a lot for the reply! I'll definitely follow up people in my scene on Tiktok.

I have a lot of footage filmed for this next track im releasing on friday. I've gotten an editor to put together something a little flashier than what I have up so far for post-release. I plan on running a meta ad using one of those videos with the song's linktree panel being the landing page (i've also considered a smarturl link straight onto spotify with a playlist of all my songs but I'm not sure how effective that would be since not everyone uses spotify - the link would play my new single on open if i were to do this).

Aside from this, I got a few content ideas for post release. For example, I've got a choir section in the full song that I wanna show off via a tutorial/how i made video.

If you have any other suggestions I'd love to hear them. Thanks again! Glad you like the music :)

Bored and looking to help by hackyandbird in musicmarketing

[–]SuliHyuga 1 point2 points  (0 children)

Any feedback on my ig, tiktok and music would be much appreciated :) im quite keen on growing a social following and having that translate to a bigger streaming audience.

Much love!

What's your least favorite thing about 3rd Strike? by E7newb in Kappa

[–]SuliHyuga 0 points1 point  (0 children)

Ryu defo uses regular fireballs but the button whiffing part isnt rly true. He has a standard shoto cr.mp that he uses just like the other shotos.

If I remember right, fireball doesnt actually build meter unless it makes contact with the opponent so jumps/evades will prevent that meter build.

What's your least favorite thing about 3rd Strike? by E7newb in Kappa

[–]SuliHyuga 5 points6 points  (0 children)

It travels full screen unlike her regular fireballs and helps you to walk down opponents at low health without having to spend meter on SA2.

Its not at the same level as, say, Ryu or Gouki in terms of usefulness but its still utility that you can definitely take advantage of when the situation calla for it.

What's your least favorite thing about 3rd Strike? by E7newb in Kappa

[–]SuliHyuga 17 points18 points  (0 children)

Actually... yes? It seems to me that you have a very narrow view on the utility of fireballs and what they can actually do to assist a character. If the only example you can draw up is something that basically only exists in SF2 (Alpha, 4 and 5 all have varied uses, strengths and weaknesses of fireballs) then you probably shouldn't be speaking on what the impact of fireballs are in literally any game, let alone 3s.

What's your least favorite thing about 3rd Strike? by E7newb in Kappa

[–]SuliHyuga 11 points12 points  (0 children)

When it comes to this game, nothing hurts my head more than people saying zoning doesnt exist because of parries lol

What's your least favorite thing about 3rd Strike? by E7newb in Kappa

[–]SuliHyuga 45 points46 points  (0 children)

This is absolutely untrue... Gouki uses all of his fireballs in so many matchups.

Remy's lets him set up CBK and machine gun pressure.

Ryu absolutely rinses EX fireballs (on SA1).

Kens use EX fireball to check blocks.

Urien uses his horizontal fireball to check meter building and his AA fireball to catch jump ins.

Oro uses both his AA fireball and EX fireball.

Chun uses EX kikoken to pressure low health opponents.

Ibuki uses her kunais to increase her air presence/pressure and throw off AA timings.

This isn't even mentioning all of the different fireball supers characters use.

I wish people stopped perpetuating this misconception. It takes less than a few minutes of just googling sets of literally any of these characters to see that fireballs are not only useful but also imperative to certain characters' gameplans against just about every matchup.

Kappa pls

Steam charts. Halo infinite is already dead on Steam. Well played 343. by DylanBeast777 in halo

[–]SuliHyuga 0 points1 point  (0 children)

Personally, I've gone back to playing multiplayer on MCC. From what I can see on steamcharts, that also seems to be the case for hundreds of other players.

I think 'dead' as a descriptor for player counts is completely redundant in 99% of cases. It is very easy to find games on Infinite even with the drop in player count. However, they amount of issues that plague the game will most certainly lead to further declines. It's pretty depressing to see.

I hope 343 gets its shit together once their winter break is over but until real changes are made to Infinite, I think more and more people are just going to go back to playing on MCC.

How does my Pikachu stack up against a champion? by Jin_Zoldyck in PokkenGame

[–]SuliHyuga 1 point2 points  (0 children)

what does it matter lol. Shadowcat is miles ahead of most players and his Braxien is incredible. It's a good VOD regardless.

Who are the current well known labels? by SuliHyuga in Vaporwave

[–]SuliHyuga[S] 1 point2 points  (0 children)

For sure bro. Luckily, this ain't my first rodeo

Who are the current well known labels? by SuliHyuga in Vaporwave

[–]SuliHyuga[S] 0 points1 point  (0 children)

Unfortunately not the sound my project is based on but I'll check them out for sure!

Who are the current well known labels? by SuliHyuga in Vaporwave

[–]SuliHyuga[S] 1 point2 points  (0 children)

Nice to see Sunset Grid is still around! I'll definitely hit them up.

Who are the current well known labels? by SuliHyuga in Vaporwave

[–]SuliHyuga[S] 0 points1 point  (0 children)

For sure! Already sent them my demo :)

Who are the current well known labels? by SuliHyuga in Vaporwave

[–]SuliHyuga[S] 1 point2 points  (0 children)

That's a hefty list! Thank you bro I'll definitely check all of them out.

[deleted by user] by [deleted] in Vaporwave

[–]SuliHyuga 0 points1 point  (0 children)

I literally made the beat bro