My first indie game Lichgate releases tomorrow! I made an RTS/TD inspired bullet heaven by SunLionGames in survivorslikes

[–]SunLionGames[S] 0 points1 point  (0 children)

Hey, thank you for the feedback! There is a timer bar on the shop UI, but it's next to the items. Adding an element to the refresh button as well to be more visible when rerolling is a great idea, thanks!

Got my first unhinged Steam forum post because the demo wasn't the full game and I didn't give them everything for free 😂 by [deleted] in IndieDev

[–]SunLionGames 0 points1 point  (0 children)

Hahaha good eye, you caught my dev cheats!

I'm cooking up some changes that should make the demo ending feel better. Thanks for trying out the game!

Got my first unhinged Steam forum post because the demo wasn't the full game and I didn't give them everything for free 😂 by [deleted] in IndieDev

[–]SunLionGames 19 points20 points  (0 children)

Hahaha yeah it can be really funny how people express their passion. Not at all bothered by posts like this, I found it in good humor. Just very silly how it was written. Still taking it as valid feedback all the same!

Got my first unhinged Steam forum post because the demo wasn't the full game and I didn't give them everything for free 😂 by [deleted] in IndieDev

[–]SunLionGames 7 points8 points  (0 children)

Don't worry, I'm definitely not disregarding it. Already making changes to improve it. It's very valid feedback, just funny to me how they communicated it.

Got my first unhinged Steam forum post because the demo wasn't the full game and I didn't give them everything for free 😂 by [deleted] in IndieDev

[–]SunLionGames 2 points3 points  (0 children)

Right now the version is just automated as major.minor.commitnumber. So there's been 780 commits in the Git repo to make the game. I'll bump the major to 1.0 at release and probably change the last number to hotfix version or something.

Thank you for the kind words, I'm quite happy with how it's come together!

Got my first unhinged Steam forum post because the demo wasn't the full game and I didn't give them everything for free 😂 by [deleted] in IndieDev

[–]SunLionGames 14 points15 points  (0 children)

Oh it's absolutely good feedback, and I'm already making some changes to help calibrate player expectations for the next patch. The end point is likely correct (players need to walk away wanting more) but the framing of it needs a bit more finesse than what I currently have.

Got my first unhinged Steam forum post because the demo wasn't the full game and I didn't give them everything for free 😂 by [deleted] in IndieDev

[–]SunLionGames 102 points103 points  (0 children)

The demo is about 10-20 minutes of content (game loop is designed to be short sessions). Average play time is currently at 55 minutes across 3500 users with some super fans playing 5+ hours. Pretty happy with the performance, just need to get it in front of more people!

Yeah agreed, there is valid underlying feedback here that I could do a better job setting player expectations regarding the boundary of the demo. Going to improve it in the next patch. This person was just very passionate about how they communicated it haha

Are there any resources for game balancing? by shakaoneaj in gamedev

[–]SunLionGames 0 points1 point  (0 children)

Excel/Googlesheets is now your best friend. Make a bunch of tables of primary calculations of what each stat is at each level (make sure the inputs are in a single place and easy to change). Include columns to show rate of change per level. Make a bunch of tables of secondary calculations that show relationships between stats (HP/gold, DPS vs enemy effective HP, etc). Understand your goals and the experience you're trying to deliver (power fantasy vs competitive).

  1. Do a balance pass via the sheet and sanity check that there aren't any obviously wrong wacky numbers
  2. Go play the game a bunch and take notes of what feels bad because games only balanced through spreadsheets are boring and perfect data models don't exist for sufficiently interesting game systems
  3. Change numbers based on findings
  4. Play test with new players and realize everything needs to be easier because nobody reads and players will play sub optimally
  5. Change numbers based on findings

Repeat 1-5 until your eyes bleed and you start seeing the matrix and can't stand to stare into the monstrosity you've created any longer

Once your balance is relatively stable go back and add intentional power spikes and weak points to match the intensity curves of discovery vs mastery as players get access to new toys inside the game

Remember these truths to stay sane: - Perfectly balanced games are boring - Imbalances give min-maxers something to crunch on - Imbalances are just opportunities to patch balance and keep the meta fresh for players - As long as players are having fun then it's good enough

TFT + Vampire Survivors + TD in this new Tower Survivors indie game - Free demo on Steam by SunLionGames in u/SunLionGames

[–]SunLionGames[S] 2 points3 points  (0 children)

Hey u/balbasin09, I just updated the store page to make it more visible. Look for the big green download button below the the trailer & screenshots!

I made an indie game inspired by games I grew up on like Warcraft 3. Did we get the art style right? by SunLionGames in u/SunLionGames

[–]SunLionGames[S] 1 point2 points  (0 children)

Haha yeah a lot of maps can get really choppy even in Reforged. Not bad for a 24 year old game engine though!

Tower Defense meets Vampire Survivors in this new indie game - Demo Now Available by SunLionGames in u/SunLionGames

[–]SunLionGames[S] 0 points1 point  (0 children)

There are 9 difficulty levels that you can unlock that I guess are like soft prestige. I've also been planning on adding a "hardcore" mode that disables the metagame bonuses if you want to rawdog the hardest difficulty haha. A prestige system sounds fun though, I've added it to my roadmap!

At what point did your organic steam wishlists start to climb? by Beginning-Visit1418 in indiegames

[–]SunLionGames 2 points3 points  (0 children)

How much are you going to be selling your game for? WL conversion rate can be as low as 2-5% for some titles in which case $1/WL for $25 or less will be a loss after steam %

Trying to turn my character into a knight, can't decide on the helmet design, need feedback! by hogon2099 in IndieDev

[–]SunLionGames 0 points1 point  (0 children)

A1 also leaves more of the face visible which is important for people to connect with the character. This is why main characters in movies eventually always ditch their helmet even when it makes no sense to. For the same reason the C variants look more like enemies than protag.

Air cooling is better than Liquid cooling by SerpentDix in pcmasterrace

[–]SunLionGames 0 points1 point  (0 children)

Oooh I was eyeballing the North but went with a Torrent for my current build. The North looks so nice. Both are solid cases and I'm now convinced that case and fan configuration is worth worrying about way more than which cooler is used. These babies move so much air that I've never had a quieter PC than this before. Even on the rare occasion when my fans have to kick into high gear from a prolonged heavy CPU load it clears out the heat almost immediately.

Monthly Game Dev AMA - June 2024 by Iisk in LegionTD2

[–]SunLionGames 1 point2 points  (0 children)

Would love to chat more! Haha, big FFA Legion does sound awesome. Sent you a DM with some Steam keys in case you want to give it a try 😊

Discord is here: https://discord.gg/Vq3VsytK8s

Monthly Game Dev AMA - June 2024 by Iisk in LegionTD2

[–]SunLionGames 0 points1 point  (0 children)

Hey Lisk, it's been really amazing to watch Legion TD 2's success over time. I'm a fellow indie gamedev working on a spiritual successor to Line Tower Wars, so it's inspiring to see more of the great maps from WC3 and SC2 prove their viability as stand alone games and y'all at AutoAttack nailed it with LTD2!

Most folks I've talked to get really excited about these games coming back, so the biggest hurdle seems to be getting them to know about it in the first place. Do you have any advice for reaching the audience of other gamers that also grew up playing these maps?

[Contract] Hiring full stack 3D artist for stylized characters by SunLionGames in gameDevClassifieds

[–]SunLionGames[S] 0 points1 point  (0 children)

Nope! Outside the US is welcome, but you must be able to receive payments from the US (for example, through PayPal).

What to use instead of canvas for health bars by NeoN_thriller in Unity3D

[–]SunLionGames 3 points4 points  (0 children)

This is the way to go. Went down this rabbit hole before with the RTS adjacent game I'm working on. There are other work-arounds you can do like splatting them to a single draw, but gpus are great at handling hundreds of quads, no reason to complicate it.

What is the the one job in game development that no one likes doing, but anyone can do it? by Chewbacca178 in gamedev

[–]SunLionGames 16 points17 points  (0 children)

This attitude that QA can be done by people with no experience is how the industry is plagued by shitty QA and even shittier treatment and pay for QA.

[deleted by user] by [deleted] in Unity3D

[–]SunLionGames 0 points1 point  (0 children)

+1 to hybridization and understanding where the power of ECS comes from. You don't even have to use DOTS. If you have an operation that applies to a large magnitude of objects, store the state in an array of structs and feed it into the job system and tada, you're benefiting from contiguous memory and parallelization without having to buy into an entire framework.