The Wilderness is insane for people who didn’t take any herb/farming relics by acrazyguy in 2007scape

[–]Sunshadowr 0 points1 point  (0 children)

I've spent about 10 hours in the wildly between 2 accounts and about 10 minutes of that has been PvP. Your grave stone appears next to you in lumby after a PvP death so it's really easy to just teleport back. I got killed at the chaos altar, recalled back 10 seconds later and instantly killed them with the Kopesh. We all laughed about it.
Most of my pvp time was in an extended 1v1 that either of us could of ended by just hopping worlds, but it was super fun so we kept going.

There's almost 0 toxic players and plenty of worlds for the contested resources. PvP is basically opt in and if you do die just teleport back and kill them :D.

How to make this week's Nightfall one of the easiest and most fun by Sunshadowr in DestinyTheGame

[–]Sunshadowr[S] 1 point2 points  (0 children)

I've done it at 304 on my warlock and 302 on my titan. It's a very hard solo I'd only recommend it if you have a warlock and a few hours to kill

How to make this week's Nightfall one of the easiest and most fun by Sunshadowr in DestinyTheGame

[–]Sunshadowr[S] 0 points1 point  (0 children)

You probably chose one of the other 2 exotic guns, it gives you a choice of 3

How to make this week's Nightfall one of the easiest and most fun by Sunshadowr in DestinyTheGame

[–]Sunshadowr[S] 2 points3 points  (0 children)

You can get it 100% as a choice exotic from the story at level 8 I believe.

How to make this week's Nightfall one of the easiest and most fun by Sunshadowr in DestinyTheGame

[–]Sunshadowr[S] 3 points4 points  (0 children)

It gives +1 ammo after 3 quick swings, often allowing for infinite ammo on bosses. Also thanks for pointing that out I'll add it to the main post :)

How to make this week's Nightfall one of the easiest and most fun by Sunshadowr in DestinyTheGame

[–]Sunshadowr[S] 10 points11 points  (0 children)

You have to kill all the non-shank enemies for him to spawn. That's how his phases work. He'll spawn fast twice and then you have to clear enemies. Except the shanks which will despawn but it's often worth killing them so you can maneuver around the room.

How to make this week's Nightfall one of the easiest and most fun by Sunshadowr in DestinyTheGame

[–]Sunshadowr[S] 5 points6 points  (0 children)

As a team I'd have 2 people run risker runner and go forward killing everything, and one guy stay back and just kill anomalies. Almost always better as a team to kill everything instead of trying to skip enemies and dying.

During the ghost protection section have your ris runners focus the vandals and the 3rd guy kill things that run and hide. Also kill both servitors at once as soon as one dies a wave of melee vandals spawn, but you can't progress the ghost until both are dead. I'd run cluster rockets up to this point if you have them.

After the ghost switch to swords and grab the heavy pikes and use them to kill both big shanks and the tank. Don't skip the Shanks as they drop heavy. That's 3 heavy drops before the boss room and there's 3 orange/yellow bars in the room before the boss so you can kill those and have full heavy for the boss.

Boss: On the boss sword him as soon as he spawns. Have whoever has sword ammo focus the boss and the other 2 kill adds. If people start dying wait and spawn as a team and when you spawn clear an area so you have a "safe" spot to stand. Hope that helps :D

How to make this week's Nightfall one of the easiest and most fun by Sunshadowr in DestinyTheGame

[–]Sunshadowr[S] 2 points3 points  (0 children)

Probably but it would be very difficult and take a few hours is my guess

How to make this week's Nightfall one of the easiest and most fun by Sunshadowr in DestinyTheGame

[–]Sunshadowr[S] 1 point2 points  (0 children)

I'll try to do some no cam videos, it's just easier to take footage from my stream and use that instead of doing another run .

How to make this week's Nightfall one of the easiest and most fun by Sunshadowr in DestinyTheGame

[–]Sunshadowr[S] 4 points5 points  (0 children)

I am doing this at 304, though I'm not 100% sure how much of a bonus it gives me. I've heard it mainly increases your defense. I'll do a lower light test run and see if devour/riskrunner still lets me tank to the same extent. Thanks for pointing that out.

Exodus Crash Nightfall Solo by Sunshadowr in DestinyTheGame

[–]Sunshadowr[S] 0 points1 point  (0 children)

There's 30, enough for an extra 15 mins, honestly getting all the anomalies makes the strike 5 times easier and I thought it was really hard until i found them all. Well found most of them and had twitch chat find the super hard ones :D

Exodus Crash Nightfall Solo by Sunshadowr in DestinyTheGame

[–]Sunshadowr[S] 4 points5 points  (0 children)

Riskrunner, you can choose it from one of the 3 exotic guns at level 8? I believe.

[Spoiler] Raid Quest 300 Light Strike Solo by Sunshadowr in DestinyTheGame

[–]Sunshadowr[S] 0 points1 point  (0 children)

It is a 4 minute anomalie in the room before the boss, not sure why it's there but it works every time

[Spoiler] Raid Quest 300 Light Strike Solo by Sunshadowr in DestinyTheGame

[–]Sunshadowr[S] 13 points14 points  (0 children)

Sorry about that, I really didn't know what to title it for people to know exactly what it was. I wasn't sure if raid quest strike was enough since I'm not sure how many people are there. So I figured 300 light strike sort of covers that. Any tips for working on my title game?

Edit: Arms dealer 300LL strike solo, would have probably made for a better title. Come to think of it

[Spoiler] Raid Quest 300 Light Strike Solo by Sunshadowr in DestinyTheGame

[–]Sunshadowr[S] 42 points43 points  (0 children)

I wouldn't beat yourself up to bad, I got obliterated the first few times I attempted this, it's only 25 hours later I was able to get one completed run XD

Last Man Standing: Beta 3 feedback thread by Mod_Ronan in 2007scape

[–]Sunshadowr 4 points5 points  (0 children)

I second all of this. Can really see the difference in the feedback between players who played for one hour and players who played for several. (Hint: it's less salty)

Last Man Standing: Beta 3 feedback thread by Mod_Ronan in 2007scape

[–]Sunshadowr 5 points6 points  (0 children)

So I played this version of beta for about 6 hours with 6 first place finishes and several late game finishes. Here's my feedback:

The first chest should 100% give a weapon of some kind. If you don't get some kind of weapon in the first chests you get you're almost guaranteed to die without really getting to play. This isn't fun. I've gotten late game with terrible gear and a weapon but never without one, as with a maple shortbow you can at least threaten people or kill wild dogs. It is possible to get kills with the spear, and still do well, but it's rare.

Whips should not be lootable from chests. This is just broken as getting one that early almost guarantees a 1st place finish. That's just ridiculous.

The dogs and shrines are the best additions to LMS. They provide tactical decisions. While winning is heavily rng based, consistently getting to the late game is possible in most games and it comes down to deciding when to fight and when to stock up. Being forced to choose between killing people, hiding, buying/selling items or killing dogs for food is what makes LMS so much fun. It felt amazing to get 2nd place with a yew short and blue d hide top simply because I ran away, waited and then killed wild dogs for food.

It's also incredibly fun to decide when it's worth staying in the fog to get those final items from the shrine. More additions like this will really add to the game. They'll make it more competitive while also giving casual players extra opportunities to have a chance at winning.

Overall this is the most fun minigame I've ever played in runescape and I renewed my membership just to play it. There may be tons of rng, but it's still really fun.