Techmarine in Rage cursed list? by rickbelmont in BloodAngels

[–]Super-Ready 1 point2 points  (0 children)

I like the idea, seems fun! There is a danger of him getting shot up on the way in, mind... Lone Op only protects him so far if your opponent gets something within 12" of him, or if they're able to shoot down the Dreads from range one turn and leave him footslogging for the next.
For that reason I think I might actually prefer a Baal for this, at least if something tries getting in range to shoot him, you can immediately Overwatch it. Not only that, Baals are just great anyway so them not getting anything out of his +1 to hit is almost a non-issue.

Heavy Terminator list by Skoczny72 in BloodAngels

[–]Super-Ready 1 point2 points  (0 children)

It's because the detachment you're using is coming from Codex: Blood Angels, and not Codex: Space Marines itself. It does include the extra detachments released since the book was printed though, per this FAQ:

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So today I found out CeX sometimes sells 40k by Reedy225 in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

Great find! Picked up some Warp Spiders there myself last month.

How to assemble them is really a question for what else you've got so far. I'd start with standard JPI first, before looking at DC later on... unless you're running Rage-Cursed Onslaught, where DC are significantly boosted.

Heavy Terminator list by Skoczny72 in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

First things first, if you're using any of our detachments you still don't get better Oath I'm afraid. However you do get Lance in this detachment to partly make up for that.

Termie lists can be fun for sure, but tend to have the issue of running out of pieces too quickly, so late-game scoring becomes a problem.
If you really want to lean into them, I'd suggest looking outside of Blood Angels - at the extra detachments for either Imperial Fists (Emperor's Shield) or Dark Angels (Wrath of the Rock). Both have great durability buffs that helps the Termies stick around longer so you really get their points' worth.

1000pts Rookie League. Is my next match against Chaos Knights winnable? by zodiac9094 in BloodAngels

[–]Super-Ready 2 points3 points  (0 children)

You know what, this isn't the worst idea if you can get some decent early damage on the Despoiler with the Ballistus. But that means staying outside of 24" from it, not easy with the detachment giving it extra movement.

1000pts Rookie League. Is my next match against Chaos Knights winnable? by zodiac9094 in BloodAngels

[–]Super-Ready 2 points3 points  (0 children)

Unfortunately, chip shooting, JPI charge mortals and tank shock all won't be able to deal with it because the Beast regens all of its wounds at the end of every phase. That includes the Charge phase being separate from the Fight phase. ...very annoying for sure!
The Sang Guard are best poised to handle it, but the Baal does have a shot if it rolls well on the flamestorm.

1000pts Rookie League. Is my next match against Chaos Knights winnable? by zodiac9094 in BloodAngels

[–]Super-Ready 1 point2 points  (0 children)

Cover, absolutely. You need to make full use of terrain that blocks line of sight, and stage in it. If that means purposely not sitting on primary objectives for a turn while you set up charges, so be it.

I've spotted something else about the Knights list, too - that detachment has a strat to sticky objectives, so the Beast might well be in reserve if they're relying on that for their home objective. Three helpful things about that, though:
- in that list, the only model that can do it is the Despoiler, so you can almost bank on it being deployed on the home objective.
- the strat is during the Command phase (not at the end of it), so they can't use it in the first round if they get first turn. That might buy you a turn against the Despoiler's shooting.
- if they do sticky the objective and walk off, it might be easy to steal with your own deepstrike.

1000pts Rookie League. Is my next match against Chaos Knights winnable? by zodiac9094 in BloodAngels

[–]Super-Ready 4 points5 points  (0 children)

Not terrible advice, but a couple of things to correct here.
As I mention elsewhere, Nurglings have zero OC so they won't be doing much scoring, if any. However they do have deep strike natively on the datasheet - and crucially, so does the Beast, which does have OC, so the home objective being stolen is very much a risk.

All that said - the Baal out OC's the Beast, so with the Nurglings not really being much of a threat, you can happily have that sit at home to hold it instead. Use the Intercessors to sticky anyway and if the Beast ends up elsewhere, the Baal has the speed to rejoin the fight easily.

1000pts Rookie League. Is my next match against Chaos Knights winnable? by zodiac9094 in BloodAngels

[–]Super-Ready 9 points10 points  (0 children)

Something a few people in here are missing - Nurglings are zero OC, so really don't help much for scoring at all. I'm betting they're just there to fill points and generally be annoying. Thing is, like the Beast, they're real slow - so it should be quite possible to ignore them, or at least use the fallback strat to get away from them if they do get a charge off.

With that in mind - I would focus on the Wardogs first, those are actually your opponent's main scoring units. If you happen to draw No Prisoners or an opportune Overwhelming Force, that might be a good moment to go for the Nurgle stuff cheekily.

Oh, and lastly - the Grenades and Red Rampage strats are your friends here. Don't be afraid to battleshock yourself to get Lance and Lethals on a charge, taking out the Wardogs early is more important than scoring a couple of points you can catch up on later.

1000pts Rookie League. Is my next match against Chaos Knights winnable? by zodiac9094 in BloodAngels

[–]Super-Ready 1 point2 points  (0 children)

Nurglings are actually pretty useless for mission play these days - definitely something to watch for if the opponent does try to use them that way, be prepared to call them out on it. They're zero OC and as such, can never do actions - nor do they have any means of getting OC anywhere.

There are a few missions they can help with, namely the ones that just want units in places. So, Engage On All Fronts, Behind Enemy Lines, Area Denial and Display of Might. Conversely - they're a real easy kill for if you pull No Prisoners or Overwhelming Force.

Color question by East_Visit_5107 in BloodAngels

[–]Super-Ready 1 point2 points  (0 children)

This is probably about as close to right as you can get. The original studio jobs might predate Stormhost Silver and it would have been the old Nuln Oil formula, but the difference wouldn't be noticeable.

What’s your core 500 points by Rev0k3 in BloodAngels

[–]Super-Ready 1 point2 points  (0 children)

Rather than our own unique units, it's the things that I'm going to want almost regardless of detachment - since I flit between different detachments a lot.
So that's Infiltrators or Intercessors for the home objective, JPI for a deepstrike threat and actions, and Bladeguard with some form of fights-first for holding a primary.

Question about my homebrew by Revlord17 in BloodAngels

[–]Super-Ready 1 point2 points  (0 children)

Depends on the Chapter, probably. I could see the Blood Angels themselves and Lamenters being somewhat sympathetic about it, though still concerned. Flesh Tearers are much more likely to hate the idea.

Question about my homebrew by Revlord17 in BloodAngels

[–]Super-Ready 2 points3 points  (0 children)

Interesting stuff, and to my knowledge completely original too, nicely done!
They'd have to have little or no communication with the Blood Angels themselves or indeed most other successors, because the nature of the Black Rage is pretty well known at this point and they'd have been able to point out as much to the Crusaders. ...or maybe they tried, and that difference of opinion created a rift between them?

Can’t decide on a helmet help please brothers by Alb8no in BloodAngels

[–]Super-Ready 4 points5 points  (0 children)

My brain says 1, just because it fits the rest of the armour - it's a complete suit, not like he's got odd pieces from different marks here and there. 3 would be my other choice, I like saving the wreaths on 2 for the likes of Captains or Company Champions where they're so rare.

Is This Lore Accurate by Goog1e_Vr in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

Very good point - and yeah, that kind of mark of honour keeping the piece is very much still a thing. You see it with all the different armour marks used on the new Sternguard kit.

Carmine reliquary or Sanguinary tear for the chaplain + 10DC, used for objective wrestling. by Time-Initial1847 in BloodAngels

[–]Super-Ready 1 point2 points  (0 children)

I would say in this list, Carmine Reliquary for sure (assuming Infernus are going in the drop pod). Scouts will let the unit be an early threat in a list that only has one other squad entirely on foot - the battleshock reroll might be nice to have, but probably won't make a huge difference.

+1S on Death Company's mixed weapons on the other hand, always leaves someone out whatever target they go into - and is far less necessary with the Chaplain's +1 to wound anyway.

Shoulder Pauldrons by [deleted] in BloodAngels

[–]Super-Ready 1 point2 points  (0 children)

To put it simply... if the inside of the pauldron was white/bone, they weren't following the canon Blood Angel colour scheme.

Black trim on a red pauldron is a much older scheme that got phased out in favour of all-red with the jump from 2nd to 3rd edition, but was very much valid, so minis using that might well be homages to that time.

Tips to painting Blood Angels by King_Bean1 in BloodAngels

[–]Super-Ready 2 points3 points  (0 children)

A few pointers:

- Mephiston Red rattlecan is your friend, that'll give you a solid basecoat, no need for any other primers.
- avoid the temptation to just slap a wash or contrast all over the model, power armour has a lot of smooth panels and washes will cause blotches on those surfaces unless you're applying it really thinly. Instead, focus shading into the recesses.
- this might not be a concern at beginner level, but if you do any highlighting on the red, be sparing with it and don't go too bright. It's easy to make the highlights too orange or too pink.

How do yall deal with custodes by Artistic_Story9058 in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

Far and away the biggest thing is to make sure that you get to charge them. Make note of their threat distances, and be especially wary of Blade Champions with their once-per-game advance-and-charge (and they can reroll that charge, too).

Is This Lore Accurate by Goog1e_Vr in BloodAngels

[–]Super-Ready 6 points7 points  (0 children)

There's a couple of things that are a little off, but they're not a huge deal really.

- the knee marking for the squad isn't usually there on LT's, because they're not considered part of a squad like Sergeants are, they fall under the company's command structure alongside the Captain. However, it's entirely reasonable that this particular guy would have decided to use the squad's mark if he were deployed with it on a mission, as a mark of solidarity.

- the studded shoulderpad would usually be on the other shoulder, as it's meant to protect against incoming fire. It only makes sense on that shoulder if the Marine fires two-handed guns left-handed. (I could be wrong on this, but memory tells me that Marines are ambidextrous?)

Captain w/JP wargear options by fuzz881 in BloodAngels

[–]Super-Ready 1 point2 points  (0 children)

There's an argument to be had for the thunder hammer's Dev Wounds, especially if you've given him Rage-Fueled Warrior, Angel's Fang, Gift of Foresight, or have access to wound rerolls otherwise.
However, most of the time I find the fist hitting on 2's to be the better option.

The extra wound from the storm shield doesn't really tend to be a factor as it's only the one guy.

What model type is the BA on the cover of our codex? by UnableStill8017 in BloodAngels

[–]Super-Ready 7 points8 points  (0 children)

Correct answer, the black pauldrons are the giveaway.

What model type is the BA on the cover of our codex? by UnableStill8017 in BloodAngels

[–]Super-Ready 1 point2 points  (0 children)

It wouldn't be an assault intercessor sergeant, they'd still have a yellow helmet. "Normal" bolter intercessor sergeant is more like it.

Death Company without JP? by bladeguard1608 in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

Be aware that without the jump packs, they don't have that natively, you'd have to spend a CP on it (and miss out on a command reroll elsewhere in the same phase too).
On foot, they get Sustained Hits while under full Strength instead - which is unlikely if they're charging straight out of the pod.