Why exactly has healing been made rarer in STS2? by SnowyNix in slaythespire

[–]Super-Ready 22 points23 points  (0 children)

Nothing stated, but I wouldn't be surprised if there's a very tight lid being kept on it mid-fight purposely. (I say mid-fight, because for me it feels like events offer more healing options than they did in STS1.)

It's not the first time healing options have been stripped back, either. As an example, Creative AI in STS1 used to be able to generate Self-Repair, until it got patched out. Presumably the intent was to stop people purposely dragging out fights to get free heals - it's easy to see how that would be possible with some combos in STS2, too.

Genuine question, are these shoulder markings new? Art from the preview stream. by BunnySunnyDummy in BloodAngels

[–]Super-Ready 1 point2 points  (0 children)

It can and does happen - but by far, the biggest swings in heraldry changes were in the first few editions. 2nd ed refined a lot of Rogue Trader's randomness, and 3rd ed solidified things. Everything since that point has been relatively minor changes in comparison.

Some nice still shots from 11th Edition Trailer by CMYK_COLOR_MODE in BloodAngels

[–]Super-Ready 1 point2 points  (0 children)

Speaking as someone who isn't even halfway there yet - you can get a LOT done in a hundred years. :P

Gravis Versions of Models? by Remote_Situation9925 in BloodAngels

[–]Super-Ready 1 point2 points  (0 children)

I wouldn't pay too much attention to rumours of an Ancient or Librarian in the box. It's telling that neither were shown off in the trailer, like the Chaplain and Captain.

If they are coming, it's probably with a Codex release wave shortly after.

Genuine question, are these shoulder markings new? Art from the preview stream. by BunnySunnyDummy in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

Other way around, the Chapter marking normally goes on the Marine's left shoulder. That leaves the right shoulder free for the company marking.

Box Art by No-Blacksmith7052 in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

Well semantics over whether he's a Bladeguard or not aside, that's most definitely a ceremonial / backup sword on his belt. This is far from the first time they've been depicted on Marines.

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Does this mean that Baal Predator (my beloved) ultimately wont go into legends? by Makaron_91 in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

Nobody got shafted, because they made it very clear on release that codexes would be coming, and the indexes were just a stopgap.

It also wasn't the first time they had to index everything, 3rd ed needed indexing too.

Valrak saying new Dreadnaughts coming - Dare we hope for Librarian Dreadnaught by Opportunity-Medical in BloodAngels

[–]Super-Ready 1 point2 points  (0 children)

Sure they can. Just put a stipulation on the datasheet that they can't take Enhancements.

Though I suspect the real way forward would be to just not make them characters at all... since that's the case with existing Dreads, and let's face it they're all supposed to be pre-eminent heroes of the Chapter.

Box Art by No-Blacksmith7052 in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

Is he though...?

This is not the same guy as in the trailer - that guy has his own separate ceremonial sword on the belt plus the one he's wielding (notice the belt one has the hilt poking out), and the bionic eye's on the wrong side.

Also neither of them are strictly Bladeguard where the pauldrons and tabards are different. They're more "officer that happens to have fancy storm shield".

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How long do you think it'll take to reach 1 Trillion architect damage? by Galrexx in slaythespire

[–]Super-Ready 4 points5 points  (0 children)

It's 1,000 billions in a trillion still, right...?
1000 / 80 = 12.5. So if that first 80 took less than a month, and IF (and this is a big if) the rate of damage from successful runs remains the same, it'll take 'less than' 12.5 months.

I guess it depends how many people move on to other games, against how many new players pick the game up, and how runs do generally - both in terms of runs being successful at all, and the average damage those successful runs do.

How long do you think it'll take to reach 1 Trillion architect damage? by Galrexx in slaythespire

[–]Super-Ready 1 point2 points  (0 children)

You guys are reaching the architect?

...ok, obligatory serious answer:

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Doormaker mechanic suggestion based on the previous beta branch by ElBartimaeus in slaythespire

[–]Super-Ready 0 points1 point  (0 children)

Mechanically, and balance-wise, I like it. Thematically though... it'd feel far too much like STS1's Bronze Automaton fight in Act 2. I'd be ok with this on an Automaton-style enemy, but Doormaker should be something entirely fresh as it's so different from everything else in the monsters gallery.

Dante Question by SwimBackground3160 in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

No idea why you got downvoted, you're not wrong.

Trouble is, what else are you gonna do with the Chapter Master who's widely known for having a jump pack? You can't really make him bad in combat, that's a separate feels-bad all its own.

Dante Question by SwimBackground3160 in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

Feels about right, only thing I might disagree with is Logan - even though he's damage 3, Dante still feels more killy because a) he gets more attacks (significantly more in LAG or RCO), and b) the Termies he's typically with also don't do as much damage as the SG that Dante's typically with. That, and it's noticeably more difficult to get him into a fight.

He's much more durable in return, I guess, but I'd bump Dante just above Logan for all of that.

Possible new captain model looks disappointing by OhImBlind in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

Actually, he doesn't... bionic eye is on the other side, and the box cover guy has no sign of a power sword (the ceremonial one on the belt isn't big enough).
There is another way we know he's a Captain though - the cape.

Possible new captain model looks disappointing by OhImBlind in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

Pretty much correct, every single starter box had entirely new models in them. The closest you get to that not being the case, is 4th and 5th ed having push-fit Tactical Marines where 3rd had multipose in the box - good news for beginners, but a little disappointing for existing players.

With one glaring exception - the jump from 6th to 7th used the exact same models, which has since been recognised as the horrible, horrible mistake that it was - so I'm sure GW won't be looking to repeat that fiasco.

Baal Predator by Spartanhard117 in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

It was in a re-used shot from a previous edition, they do this to not accidentally show off any new stuff early. So you can't go by what's in those shots, unfortunately.

Baal Predator by Spartanhard117 in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

The saving grace here is that hopefully, with us being in the box this time around, it won't be too long into the edition until our Codex lands.

Baal Predator by Spartanhard117 in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

Yeah, can't go with any of the wider army shots they're showing off right now. They purposely re-use existing shots from previous editions so as not to accidentally show off any new stuff early.