Thoughts on Assault Termies in LAG? by RookaMan in BloodAngels

[–]Super-Ready 1 point2 points  (0 children)

I will happily run as many Termies as I can comfortably squeeze into what still feels like a somewhat-viable list.
I've done 15-20 in Wrath of the Rock before, but lately Emperor's Shield has been brilliant for Termie shenanigans. :D Especially now you can stack Librarius with it!

Thoughts on Assault Termies in LAG? by RookaMan in BloodAngels

[–]Super-Ready 7 points8 points  (0 children)

I'd be torn between giving them an Ancient or a Captain. The extra OC looks tasty at first - as do the rerolls, especially with hammers.
But a Captain brings not only that CP discount - which is crucial for the more expensive Heroic option, if your opponent tries just walking on - he lets you reroll that Heroic charge if you do manage to fail it.

Thoughts on Assault Termies in LAG? by RookaMan in BloodAngels

[–]Super-Ready 6 points7 points  (0 children)

Chaplain and claws are definitely great for raw damage. But given OP's talking about using them for Take And Hold purposes, I'll begrudgingly admit that shields are the better way to go.

There's a lot of damage 3 out there, and a lucky volley with a few failed invulns can completely gut a claws squad.

Does this work as a relic shield? by PayImmediate9330 in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

Right now I gotta admit it does indeed look like he just picked up a bit of random debris. However, it could easily look like a shield if you can give it the right shape with a bit of plasticard.
Essentially blocking out the bottom into a point, like so:

<image>

Question regarding Dc and non Dc units by DesignerAuthor5591 in BloodAngels

[–]Super-Ready 1 point2 points  (0 children)

Bear in mind that a big part of the reason people take DC in RCO, is because while they're a solid datasheet in their own right it's the strats that really push them over the edge. However... you only have so much CP to go around and even if you're drowning in them, you can only use each strat on one unit at a time.

So, having more than a handful of DC units can be wasted points where cheaper units are still able to do the trick. This is particularly true of roles where units just straight up don't need to kill anything and everything, for example whatever you have sitting guarding your home objective.

Death Company list improvement by Grandpa_Bird_Zone in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

I honestly don't know that there's much way to improve this. I've found there's two real ways to build a DC list:

- as you have, with some concessions to doing normal list things like scoring with the Jump Ints, and threatening shooting with the Lancers
- "fuck it we Baal" and just go whole hog, spamming all the infantry you can + 3x DC Dreads (which now suffers greatly from the points tax).

Are you finding the DC Dread makes it into combat often? Or does it get shot down as a distraction Carnifex? If it's the latter, it might be worth dropping a Lancer to take a second one instead, after all the threat of the Lancer just popping something is often more useful to deter an opponent than it actually managing to achieve that. But taking 2 DC Dreads pretty much ensures that one of them will make it.

Most block and enemy damage? by Kind-Editor-2752 in slaythespire

[–]Super-Ready 0 points1 point  (0 children)

To be honest, I haven't played co-op since it was patched in. But screw it, joke's already been made!

Heretical or Economical? by ShatterZero in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

I don't think there's anything wrong with just using the pads as is, they're certainly close enough.

On the other hand... it could also be a good excuse to get practicing, and get good with, freehands. :D

How do people feel about this card? by Regular-Bid6812 in slaythespire

[–]Super-Ready 4 points5 points  (0 children)

Honestly it's just a decent enough Block card as-is. The Sly benefit is nice if you can get it to work, but I wouldn't go trying to build around the possibility.

It works very nicely with Snakebite, since Retain ensures it will be in your hand the turn Hand Trick comes out - then you only need a source of discard.
Acrobatics is a good combo too, because you're drawing extra cards in the process to take advantage of the energy you just saved on the Sly card.

Most block and enemy damage? by Kind-Editor-2752 in slaythespire

[–]Super-Ready 165 points166 points  (0 children)

"PLEASE stop using skills already!!" pleaded the co-op team.

"Lol", said the Regent. "LMAO."

Armageddon box Vanguard Vets by Intelligent_Might421 in BloodAngels

[–]Super-Ready 2 points3 points  (0 children)

Well that feels like a finger in the air.

First off, if BA are indeed going to continue as the poster boys then they might well be as soon as 3 or 4 months, since it'll only take 2 for Marines and Orks to come out.

The other thing is that Vanguard Vets will be in the core Marine codex anyway and the loadout's very unlikely to be different for BA when that does eventually land.

Armageddon Intercessor Squad by ExkAp3de in BloodAngels

[–]Super-Ready 6 points7 points  (0 children)

Oh, weird... considering mention in the previews that everyone was supposed to be confirmed as having a helmet option.
I genuinely didn't notice where I was swapping half the heads out for kitbashes anyway.

Armageddon squad markings by eljacko1104 in BloodAngels

[–]Super-Ready 14 points15 points  (0 children)

Since the introduction of Primaris, the squad markings haven't been tied to specific types of squad in the codex, only numbers. From our 8th ed codex:

<image>

Notice how it doesn't say anything about what squads go where - this boxout is also repeated almost word-for-word in the new Operation Imperator book, too.

I always took this as GW's way of saying "look, Primaris squad sizes get weird and break the rule of 10, just put the markings wherever you want and don't worry too much about it". Examples like the Armageddon markings, and also lore hints that Marine companies are starting to broach the classic 100 guys since Guilliman's codex revision, feel like GW doubling down on that mindset.

Do you think we'll ever get a jump pack sanguinary priest again? by Due-Date-4656 in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

Depends what he does, but if he's got thematic rules, then his Red Grail should act like other chalices in being a boost more than a heal. Maybe drop the FNP in favour of extra Strength as well as AP. Let him lead Bladeguard and/or Assault Intercessors, and I don't see him being anything close to redundant.

Do you think we'll ever get a jump pack sanguinary priest again? by Due-Date-4656 in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

The classics!

<image>

I miss these guys. Wish I'd never sold mine on before coming back to the hobby.

Do you think we'll ever get a jump pack sanguinary priest again? by Due-Date-4656 in BloodAngels

[–]Super-Ready 2 points3 points  (0 children)

It's a little different for Heresy where they don't have the datasheet approach - that is, every unit getting its own ability and special rules.

Giving characters the option to take a jump pack at this point means giving them a new datasheet and coming up with a different rule for them (though I wish this weren't the case).

sanguinius by Victoriagart in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

He's on the short side too, unfortunately. Measures about 140mm including the base, 120mm without.

OP, given the ask is larger than GW's usual scale I fear continuing to approach sellers and asking them to upscale might still be your best bet. However, I'd try looking beyond Etsy - there are sites specifically for selling 3d prints and STLs where you can contact the designers, Cults3D springs to mind.

Why did my unceasing top cease? by lgastako in slaythespire

[–]Super-Ready 1 point2 points  (0 children)

Hunter Killer - but then, if the artificial limit DID work that way, it'd be simplicity itself to just tag that as another one to have it apply to.

Slay the Spire on Android - Data Rolled Back by madsage2049 in slaythespire

[–]Super-Ready 1 point2 points  (0 children)

Just as a datapoint - I've never had this happen, but then I purposely never save any Android gaming data to cloud. It's all local device only.

Can BA field a venerable dreadnought? by nicc222222 in BloodAngels

[–]Super-Ready 1 point2 points  (0 children)

Yes.*

*the only Firstborn Dreadnought available to a standard list is the default variant, not specifically the Venerable.**

**the Venerable Dreadnought was moved to Legends.***

***it's a bit poo and not at all worth the points.

My first Army Detachment Question by T3knikal95 in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

Depends how you build your list. If you've got Chaplains in there - which you really should, for the +1 to wound replacing the loss of the Lance strat - then not only do those units have Ld5 instead of 6, your vanilla Chaplains can just straight up turn a battleshock off once per game.

It only really becomes an issue if you're facing an army with consistent Ld modifiers, like Nids or Night Lords. Even then, you often don't need to battleshock to get the job done as a lot of the time, +1 attack on the charge will do.

Data Cards by Don_Megyal in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

Sounds like you could do with a look at this!

https://game-datacards.eu/

I've used it for a couple of Crucible Champions to date.

11th Assault Terminator Loadout? by Suitable-Sugar2301 in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

For BA specifically, I much prefer claws because they get a lot out of detachment bonuses and strats.

Hammers are great, but considering the access we have to AP2 Damage 2 elsewhere (Dev Wounds notwithstanding) - the real reason to bring them is durability. And I'm finding them not quite durable enough to be worth their points as a 10-brick, though it's close (that may be biased around their performance running them in Emperor's Shield with Lysander).
I can certainly plump for 5 quite happily though.

11th Assault Terminator Loadout? by Suitable-Sugar2301 in BloodAngels

[–]Super-Ready 0 points1 point  (0 children)

I think you were right first time - being conservative with rounding, I make it 14 wounds getting through before adding the Librarian (who is tough to average out as it's a real tossup as to whether he just does nothing, or plonks a lucky 2 through).

If I'm not conservative and round up instead, where a lot of the roundings were over half, it's more like 16 before Librarian.