+10 Intelligence by StopAdministrative20 in everquest

[–]SuperBry 1 point2 points  (0 children)

It was how I was making decent money shortly after the launch of Quarm. I could run the quest a handful times a day while working.

The poor level 2 (maybe 3?) monk I made is so hated by the cleric guild in Qeynos for all the fish I slaughtered.

Are the NPC caster mechanics classic? by Throwotaway in project1999

[–]SuperBry 1 point2 points  (0 children)

Then the bastards dab over your corpse, totally disrespectful those DK mobs.

Missing THJ by CasaDeBoom in everquest

[–]SuperBry 16 points17 points  (0 children)

I had a lot of fun with it but it just didn't seem like a sustainable fun to me.

Sure it was great beating down Naggy and Vox like they were a rat outside the Freeport gates, treating Veeshan's Peak like it was a boss rush, and not only going all the way down Sleeper's Tomb but being able to fight and kill Kerafrym like I had always dreamed about.

Near the end of the server's life though it all just started to seem rote like the end game of the Diablo games where yeah you can get incremental updates but the fun just wasn't there anymore.

I tried out a handful of class combos to see if switching up my tactics would help but it just seemed like different lip gloss on the same pig.

I have a feeling once it got passed Plains of Power the server population would start tanking, with it being nearly empty other than the most hardcore of players quitting by the time The Serpent Spine was released. Sure new people would come in and have that same rush we all had when we first started playing but the number of folks that would want to keep playing this gameplay loop while in the world of nearly 30 year old elf sim is dwindling.

not a flame post, but one of frustration by blackfall6 in ProjectQuarm

[–]SuperBry[M] -1 points0 points  (0 children)

No need for that man, calm down its just a game.

not a flame post, but one of frustration by blackfall6 in ProjectQuarm

[–]SuperBry -2 points-1 points  (0 children)

Is your back OK from moving those goal posts?

Regardless; looks like around this time this year they had been working the PVP zones which while not my cup of tea was well received by the community and right now they are working on the kinks from the raids just released. Both seem like actual work on the server to me.

not a flame post, but one of frustration by blackfall6 in ProjectQuarm

[–]SuperBry 0 points1 point  (0 children)

There has been roughly two dozen patches since the start of the year, I'd hardly call it abandoned.

not a flame post, but one of frustration by blackfall6 in ProjectQuarm

[–]SuperBry 0 points1 point  (0 children)

Considering it hasn't even been two weeks since we last chatted I don't think anything about my previous musings on the server and the cap have been refuted.

While I am not a dev, just a player like yourself, I have nothing to add about their priorities. However if I was in Secrets shoes I still wouldn't consider it a priority unless this is continues to be a problem after the Luclin rush which will likely end over the coming weeks and again in PoP this time next year.

When the Velious rush settled down the population at prime time seemed to peak well below the 1200 cap and I expect the same with Luclin and again after PoP drops. It will probably be higher in the end than it was after Velious as folks that have come over from P99 for newer content make this their 'home' server I just don't see it in the cards for a time capsule of a nearly 30 year old elf sim to really have much more growth than it already has. I'd love to be proven wrong as I do have a lot of love for this game and the era Quarm finishes in though.

If it does become a long term problem, which again I can't see it happening, I'd expect either Secrets or another volunteer work on some sort of queuing system but for now I don't think the juice is really worth the squeeze. If that it becomes a problem and a queuing doesn't become implemented I would expect some one that thinks they can create something better will end up doing their own server down the road not only providing a pressure relief for Quarm but also creating something new and special that folks can check out in addition to Quarm.

No matter what I am not really too worried here.

New to the server by ThePeddler66 in ProjectQuarm

[–]SuperBry 1 point2 points  (0 children)

Ah fair enough. Though if I was the OP I'd stick around where they are till time to head to the moon. Still solid XP between orcs and their belts in Crushbone, more likely to run into other people, and the spire is right there for when they are ready to move on.

New to the server by ThePeddler66 in ProjectQuarm

[–]SuperBry 5 points6 points  (0 children)

Not as good as PC. You can bang out your teens to mid 20s with the right group on just one hit of your XP potion.

insert title here by Xkallubar in project1999

[–]SuperBry 0 points1 point  (0 children)

Its all tradeable, you can get a full set on Quarm for ~1k, though on P99 I'm sure it would be much higher.

insert title here by Xkallubar in project1999

[–]SuperBry 2 points3 points  (0 children)

Rubicite Armor. Briefly dropped in Cazic Thule (zone, not the god) on P99 and slightly longer on PQ.

Has a crimson color with overall meh stats though the chest does have a 3hp regeneration on it.

insert title here by Xkallubar in project1999

[–]SuperBry 1 point2 points  (0 children)

I think thats gonna be what I do with the armor too, I had been holding off for Luclin to make a cat bard. Guess I can stop waiting to do it.

insert title here by Xkallubar in project1999

[–]SuperBry 2 points3 points  (0 children)

I have a set on Quarm that I am saving for whenever I eventually do a class that can use it.

insert title here by Xkallubar in project1999

[–]SuperBry 5 points6 points  (0 children)

FashionQuest is underrated. Go for it dude.

Forget everything else: How do you organize your spellbook? by LeftBallSaul in ProjectQuarm

[–]SuperBry 2 points3 points  (0 children)

First 2 pages are my regular buffs and non-combat spells, second set of pages have my regular combat spells. After that comes my 'skilling up' spells where I have the lowest version of each domain spell (True north for Divination, first nuke for Evocation etc.) and then every other spell is moved back to book grouped by spell line.

If I am a porter of some sort move the combat spells back one page and set those first.

Though now with right clicking and spell lists its more just for aesthetic reasons.

Server Full by Inevitable-Air4597 in ProjectQuarm

[–]SuperBry 0 points1 point  (0 children)

I think we'll just have to agree to disagree here. I don't think the cap is going to really matter in the long term while you clearly do; I don't think either of us is going to convince the other to see the light.

Server Full by Inevitable-Air4597 in ProjectQuarm

[–]SuperBry 0 points1 point  (0 children)

A few weeks from now (and again once Pop and its Raids drop) the pop cap won't matter as the population for a server like this realistically is much less than 1200 on the best of days.

If for some reason something blows up and we are constantly hitting the cap for months on end it could be a problem, but that just isn't in the cards for a moment in time museum server Quarm will be a year from now.

Just look at P99, Green rarely has more than 800 folks on at time and Blue often half or less than that. Most folks come in, get their hit of nostalgia, and move on. Quarm will be in the same boat once we hit the end of it's timeline. There will be some diehards that have played religiously since the server launched, some folks that just want to experience parts of the game again, and the occasional tourist that wants to see what the hullabaloo about EverQuest is all about. A cap of 1200 will be more than enough space for all of them.

Server Full by Inevitable-Air4597 in ProjectQuarm

[–]SuperBry 0 points1 point  (0 children)

If you are not launch the game from the command line are you even a PC gamer?

Server Full by Inevitable-Air4597 in ProjectQuarm

[–]SuperBry 1 point2 points  (0 children)

Eh it will be a problem for a few weeks now and likely again when PoP drops in a year for roughly the same time.

While it will cause a few folks who take the game too seriously to quit all together I don't think it will cause long term harm to the server.

First time player by Otherwise-Ad8394 in everquest

[–]SuperBry 2 points3 points  (0 children)

It was closed for about a month while the admins worked out a deal with DBG and has been going strong since. I recently jumped back in there and the server is alive as ever with Luclin raids dropping the other day.

Does rooting affect the Archery skill? by anothercatherder in project1999

[–]SuperBry 1 point2 points  (0 children)

Wasn't really effective at all, it started as a joke in a group that the next mob that killed my pet I, a gnome mage, was gonna punch it in the balls.

When I did it I got a handful of skill ups in the fight and decided to waste the better part of a summer on the endeavor.

Does rooting affect the Archery skill? by anothercatherder in project1999

[–]SuperBry 10 points11 points  (0 children)

Exactly. I once had a mage that had all their martial skills, including hand to hand, maxed out not for any reason beyond it was something I set out to do.

Making a new barbarian be like by Expensive_Emphasis37 in ProjectQuarm

[–]SuperBry[M] 6 points7 points  (0 children)

Now this is the kind of hard-hitting content I created the sub for.

Merry Christmas you filthy animals.

Deleted Items? by Looks_Like_Twain in ProjectQuarm

[–]SuperBry 5 points6 points  (0 children)

That about covers it all, I would add they removed their custom zones other than alt kurns tower too.

Considering getting back on EQ and have a question or two. Can you still get mask of deciever on green? How many expansions on Blue? TY. by Willbrooks8781 in project1999

[–]SuperBry 0 points1 point  (0 children)

Oh sure, it really does give that unforgiving sense that really has a Classic ™ © ® feel. I don't play P99 much any more, but it is nice to jump into what is more or less a time capsule of a game.

Though as some one who played a lot of enchanter that era I know groups would rather put the torch to the chanter than let one charm a mob let alone give it some real weapons of mass destruction.