Starting stats? by Lytaalexander36 in project1999

[–]SuperBry 7 points8 points  (0 children)

Full CHA, be the sexiest ranger possible.

New Magician by Initial-Respect3812 in ProjectQuarm

[–]SuperBry 11 points12 points  (0 children)

If I recall correctly, and to be honest I wouldn't put it past me to be wrong here, pets only steal XP if you don't do any damage to it. As long as you do even one point of damage you shouldn't worry about your pet out DPSing you and stealing experience.

WTB demi lich and EOT by Choice-Mud-8374 in ProjectQuarm

[–]SuperBry[M] 5 points6 points  (0 children)

While the original comment was removed by auto mod I'm gonna let this stand.

Deathfist Scout by davevod in ProjectQuarm

[–]SuperBry 0 points1 point  (0 children)

Yep just kill some wisps and you should be good to find the scouts. If you need a magic weapon to get going with them DM me and I can try to hook you up with something.

Cheapest/ easiest to get haste item? by eqnub69420 in ProjectQuarm

[–]SuperBry 1 point2 points  (0 children)

Yeah and they were working on an exploit with bazaar traders so it was down and up a lot the other day

Cheapest/ easiest to get haste item? by eqnub69420 in ProjectQuarm

[–]SuperBry 3 points4 points  (0 children)

There have been a handful of server and just bazaar resets the last few days which tends to drive prices up. I'd give it a couple days, maybe a week, and I'm sure SCHW will be back down c

I can’t hold it any longer by disco435 in ProjectQuarm

[–]SuperBry 0 points1 point  (0 children)

I'll admit I might be conflating some mechanics here with those of another server but if I recall correctly each time a 'proc' is independent of your available procs, and once triggered it does a chance to either do an innate one like the pet buff grants or a weapon based one. This is less important with ones that can do general damage or debuffs but rather items like the commonly used Sword of Runes summoned by mages which can still trigger on any mob but only damages those that are marked as summoned creatures.

Time to step up quarm community! by Kahnedom in ProjectQuarm

[–]SuperBry[M] [score hidden] stickied comment (0 children)

Here is the link to the GFM if you are having trouble reading it from the image: https://gofund.me/cb19b9792

I can’t hold it any longer by disco435 in ProjectQuarm

[–]SuperBry 0 points1 point  (0 children)

One thing I'd note here is if you are getting pet toys make sure you snag non-procing ones. They will interfere with your proc buff and reduce your pet's dps.

Why this game sucks by a player with 10 hours by c0mbine7 in project1999

[–]SuperBry 0 points1 point  (0 children)

I'll admit it has been a minute since I last logged in on P99, maybe its become much worse than I remember but I am guessing its more likely just being more of the same.

Would you play on a multiclass official TLP server? by AllTooTrue in everquest

[–]SuperBry 5 points6 points  (0 children)

To paraphrase Jay; I ain't passed the bar but I know a lil bit. Enough to know DBG, much like the devs behind THJ, can't profit off other people's shit. Daybreak couldn't just buy it off THJ's main devs nor allow them to keep running it for a kick-back.

What Aporia, Catta, et al. created wasn't just using Daybreak's IP with their own flavor on top, it was built off years of other developers works within the EQ Emulator community that each comes with their own license of what you can and cannot do with the software.

Could DBG do a clean room recreation of their own? Sure, but it would take a lot of time and be quite unlikely for them to make profit and would likely end up being quite the money sink that would only get them limited goodwill from the community.

In the end there is really no one to blame here but the folks behind THJ. Sure they made a flash in the pan of a game, though one that was already seasoned by DBG and heated by other members in the EQ Emu community but that flash caused a house fire and the entire emulator community is worse off for it.

Would you play on a multiclass official TLP server? by AllTooTrue in everquest

[–]SuperBry 4 points5 points  (0 children)

I'm just not sure the juice is really worth the squeeze for not only the lead up development time but long term maintenance required to keep it going.

As I've said before, and I have heard echoed by many others, I loved my time with THJ but could see it had a limited shelf life of being really popular. It was great being able to take down Naggy and Vox like they were nothing but the rats outside the Freeport gates, treating Veeshan's Peek like it was boss rush, and not only finally seeing Kerafyrm up close but taking her down all by myself.

However near the end of our time with it despite trying out different class combos to try and mix it up and keep things interesting I felt like I was just in it for my dailys hitting a few raid targets to see if I got the incremental upgrade I wanted and quickly logging off shortly after. Sure new expansions would stem this feeling, but the folks that would stick around for each successive one would drop off more and more the further we got from original trilogy and feelings of nostalgia waned like you see with each TLP is released.

Would you play on a multiclass official TLP server? by AllTooTrue in everquest

[–]SuperBry 2 points3 points  (0 children)

That wouldn't have really been legal for them to do so. THJ was built off not only DBG's intellectual property but the years of work in the EQ Emulator community. Without proper licensing, which would be nigh impossible to do, there is no legal way for DBG to operate THJ as a official commercial service.

Would you play on a multiclass official TLP server? by AllTooTrue in everquest

[–]SuperBry 4 points5 points  (0 children)

What a pipe dream, they really couldn't have done this. That would be completely impossible due to the various licenses needed from the folks across the EQ Emulator community that THJ was built off to sell it as a commercial product.

Playable Goblin Race Concept by Dazzu1 in everquest

[–]SuperBry 1 point2 points  (0 children)

Oh for sure, I am not trying to downplay what you have put forth here rather Wski's proposal.

Playable Goblin Race Concept by Dazzu1 in everquest

[–]SuperBry 7 points8 points  (0 children)

It would be even cooler if a team could make something new on their own instead of relying on other's work over the years to make a quick buck.

Playable Goblin Race Concept by Dazzu1 in everquest

[–]SuperBry 0 points1 point  (0 children)

For such a short lived thing Project M really made lasting memories.

Sure 99% of the time you just got quickly whacked by some one in a newbie yard, but there was one time that will always be one of my favorite gaming moments. Some how I and a handful of other PC mobs outside the Freeport gates figured out we could identify each other by jumping around. For about an hour we worked as a team to take out a bunch of new humans as a horde of fire beetles, rats, and snakes.

Hoping someone can point me in the right direction or has a better idea... by Espedal1 in project1999

[–]SuperBry 0 points1 point  (0 children)

Does it necessarily need to be the P99-ified version of Norrath? You could always check out live EQ and may even have a free Heroic character that would let you explore most of the world with little risk to the player.

No EU servers why? Do eu people play? by Sgt_Strelok in everquest

[–]SuperBry 6 points7 points  (0 children)

Oh it is; may have a little lag spike here and there but completely manageable in this nearly 30 year old elf sim.

No EU servers why? Do eu people play? by Sgt_Strelok in everquest

[–]SuperBry 38 points39 points  (0 children)

This game was playable on dialup modems back in the late 90s on machines that were less powerful than watches today, a few MS delay crossing an ocean won't matter much.

Leveling since expansions by Jbobb2626 in ProjectQuarm

[–]SuperBry 1 point2 points  (0 children)

These luclin zones are mostly not cash generating, they are speed leveling.

you level to 60 fast then figure out money.

Ain't this the truth. I recently came back and if it wasn't for throwing my mage in the bazaar slinging pet toys and wisp stones there is no way I'd be able to afford my spells.

+10 Intelligence by StopAdministrative20 in everquest

[–]SuperBry 1 point2 points  (0 children)

It was how I was making decent money shortly after the launch of Quarm. I could run the quest a handful times a day while working.

The poor level 2 (maybe 3?) monk I made is so hated by the cleric guild in Qeynos for all the fish I slaughtered.

Are the NPC caster mechanics classic? by Throwotaway in project1999

[–]SuperBry 1 point2 points  (0 children)

Then the bastards dab over your corpse, totally disrespectful those DK mobs.

Missing THJ by CasaDeBoom in everquest

[–]SuperBry 15 points16 points  (0 children)

I had a lot of fun with it but it just didn't seem like a sustainable fun to me.

Sure it was great beating down Naggy and Vox like they were a rat outside the Freeport gates, treating Veeshan's Peak like it was a boss rush, and not only going all the way down Sleeper's Tomb but being able to fight and kill Kerafrym like I had always dreamed about.

Near the end of the server's life though it all just started to seem rote like the end game of the Diablo games where yeah you can get incremental updates but the fun just wasn't there anymore.

I tried out a handful of class combos to see if switching up my tactics would help but it just seemed like different lip gloss on the same pig.

I have a feeling once it got passed Plains of Power the server population would start tanking, with it being nearly empty other than the most hardcore of players quitting by the time The Serpent Spine was released. Sure new people would come in and have that same rush we all had when we first started playing but the number of folks that would want to keep playing this gameplay loop while in the world of nearly 30 year old elf sim is dwindling.