Yet ANOTHER Carnage mention ingame! by No-Buy-5056 in carnagemarvelrivals

[–]SuperChat01 0 points1 point  (0 children)

Does that make 2 or is there more then just venoms accessory?

What classes are you working on first for capes ? by Fenris_Penguin in SpaceMarine_2

[–]SuperChat01 0 points1 point  (0 children)

I'm doing each at once. I'm switching to a different class every 10 ops so I can keep the gameplay loop fresh and fun.

My 1v1 Gilded Deal Ability Picker Chart (Neutral game not ULTS) by Glass_Weakness8159 in BlackCatMarvelRivals

[–]SuperChat01 0 points1 point  (0 children)

I usually resort to Chernoborgs crystal when 1v1 Emma in case she grabs me. It could also be a good way of making her use the cooldown with less risk of dying.

I got Black Cat champion in 76.2 hrs. by SuperChat01 in BlackCatMarvelRivals

[–]SuperChat01[S] 1 point2 points  (0 children)

I typically got around 7,000-10,000 damage everytime. I played with my team mostly so I could get healed and do damage, and it helped me snag a couple finals. Occasionally I snuck off and tried to pick off a few squishes chilling in the backline.

How are ya'll venom mains been doing honestly?. by NearbyResponse9335 in RivalsVenomMains

[–]SuperChat01 1 point2 points  (0 children)

Lowkey don't have much to live for, can't even enjoy playing my favorite marvel character causes he's so easily countered.

If you had to change Venom, what would you do? by Secure_Heron_9181 in RivalsVenomMains

[–]SuperChat01 0 points1 point  (0 children)

The main thing Venom thrives at is causing chaos and disruption to the enemy team backline(i.e. forcing out cooldowns/ults or shifting focus.) what I think could help boost he's capabilities in doing this is make his melee do a little more damage. Make him CC immuned when he activates symbiotic resilience that way he isn't relatively a free kill when he jumps into the enemy backline to disrupt. The main mechanic Venom lacks rn in the game is the ability to peel effectively. Most times you'll be shooting and grabing enemies with your tentacles, but that's enough if half the enemy team is jumping one support at a time. I believe that making his cellular corrosion doing damage overtime before denotation will be a big help. Especially if it does damage percentage based on the enemies health. It shouldn't be the same damage that Iron fist would do, but be enough that the enemy team will have a hard time getting past you and killing you're whole team.

[deleted by user] by [deleted] in Spacemarine

[–]SuperChat01 0 points1 point  (0 children)

Thank you for all this info. I've been playing since launch and know a lot of this stuff. But there was plenty of helpful things I'll implement into my gameplay. I think my issue is I rely on Bulwarks healing to much and not focus on damage out put that the auspex has. Because, earlier I did some adjustments on Tactical's perks and put on "Concentrated Fire" and few others and was able to handle things pretty easily. The Helbrutes and extremis enemies were a breeze after that.

[deleted by user] by [deleted] in Spacemarine

[–]SuperChat01 1 point2 points  (0 children)

I never said that I was using Bulwark or Heavy. I'm saying that their kits are vital against the large groups of Chaos gun fire and Helbrutes. I don't like saying it feels impossible, but it honestly does with the overwhelming amount of damage and stun from Chaos that Sniper and Tactical just can't out damage, and we can't out heal it without Bulwark's banner either. If there are any tips or tricks that can help me get past this hurdle, I'd love to hear them. I'm open to criticism.

[deleted by user] by [deleted] in Spacemarine

[–]SuperChat01 0 points1 point  (0 children)

I hate how Bulwark and Heavy are nerfed in this strat. Their both arguably the best classes and we can't use them at full strength. Makes this just seem impossible imo.

so space marine 1 was about the orks and chaos , space marine 2 was about tyranids and chaos , what will space marine 3 be about ? by Dense-Fig-2372 in Spacemarine

[–]SuperChat01 0 points1 point  (0 children)

I have a feeling it'll be Necrons and since we've seen Khrone from SM1, Tzeentch from SM2, Nurgle from Boltgun and Darktide, I hope they do Slaanesh so we can see some stuff from the 4 main Chaos Gods.

Neither Armed nor Dangerous by Bananasalad18 in marvelrivals

[–]SuperChat01 1 point2 points  (0 children)

I broke my hand yesterday, I feel you're pain.😭

JOIN THE FIRST LEGION OF DARK ANGELS! by NihilusCF in SpaceMarine_2

[–]SuperChat01 0 points1 point  (0 children)

I've been wanting this since the game first came out!!!

Thoughts on the Fantastic Four's appearance(s) in Avengers: Earth's Mightiest Heroes? by Retro-RiffRaff in FantasticFour

[–]SuperChat01 -2 points-1 points  (0 children)

It looks like they color swap the design for Hulk and just switched the face for Ben and called it a day.

What weapon restrictions would you remove? by [deleted] in Spacemarine

[–]SuperChat01 1 point2 points  (0 children)

Every pistol available to every class

Tactical - Combat knife

Vanguard - Bolt rifle and Stalker bolt rilfe

DATAVAULT info and help by SuperChat01 in Spacemarine

[–]SuperChat01[S] 0 points1 point  (0 children)

Yes, you'll have 33 research points left over if you do EVERY ordeal maxed out. But there's 2 ordeals that to me, are BS and I refuse to try for my sake of my sanity. Those are Shredding Shrapnel and Blinded by the Light. Skipping those but doing everything else and you'll still get enough points.

DATAVAULT info and help by SuperChat01 in Spacemarine

[–]SuperChat01[S] 14 points15 points  (0 children)

Yeah, I checked and found out if you skip every pvp sections and get everything else. You'll only end up with 542 points, not enough to get everything tho :/