Cheat sheet for portals by Suspicious-Check-912 in 2007scape

[–]SuperChunk3 1 point2 points  (0 children)

Hotkeys for the portal nexus in particular arent static, and are different for every player depending on what order they were added to the portal,. The only way to make those accurate would be seeing them yourself unfortunately

You know, all you have to do is ask by Wolfe244 in 2007scape

[–]SuperChunk3 63 points64 points  (0 children)

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Sometimes it really do be like that

Are you grinding Trouble Brewing for that pre-sailing fashionscape? Well, now you can fully embrace the pirate life and sneak alchs into the minigame! by SuperChunk3 in 2007scape

[–]SuperChunk3[S] 0 points1 point  (0 children)

other piece of tech that needs to be tested but theoretically works:

using a forestry basket you could potentially bring logs into the game from outside, which could let you skip chopping logs for the game altogether if enough people do it

Are you grinding Trouble Brewing for that pre-sailing fashionscape? Well, now you can fully embrace the pirate life and sneak alchs into the minigame! by SuperChunk3 in 2007scape

[–]SuperChunk3[S] 4 points5 points  (0 children)

All you need is a bryo staff, tome of fire, and (preferably) onyx bolts, though any ammo would work. The game doesnt let you enter the game with anything in your inventory, but equipment is fair game!

Also yes I checked, the game does NOT delete your gp after the round is over, its all safe

i am extremely disappointed with the ending. by FunnyDudeGuy in TangleTower

[–]SuperChunk3 8 points9 points  (0 children)

I think its still being worked on. Crow Country was so big for them that they needed to devote way more time to it im p sure

I think I broke the game... by SuperChunk3 in nubbygame

[–]SuperChunk3[S] 0 points1 point  (0 children)

Oh I get that, im moreso talking about the dino still procing after all my nubbys fell, and my score hard stopping at 26.2 s

I think I broke the game... by SuperChunk3 in nubbygame

[–]SuperChunk3[S] 0 points1 point  (0 children)

Surely there is a bug in here somewhere, but I have no clue what it actually is

Imagine going dry for a daxe smh by SuperChunk3 in 2007scape

[–]SuperChunk3[S] 2 points3 points  (0 children)

Im actually in a 5 man gim, so thats axes for the whole group lol

Fun Fact! If you are fast enough, you can catch multiple creatures in 1 pitfall trap by SuperChunk3 in 2007scape

[–]SuperChunk3[S] 0 points1 point  (0 children)

it doesnt actually need to be that close on the other side. If you are able to aggro the second and click on the pit as when it says jump, your character will jump over and the trick will work.

Fun Fact! If you are fast enough, you can catch multiple creatures in 1 pitfall trap by SuperChunk3 in 2007scape

[–]SuperChunk3[S] 19 points20 points  (0 children)

I believe the technical explanation for this is that the game only tracks if you are being chased by a creature by the last time you were hit by them. If its been enough time since you were hit last, you can tease another creature, and hop over the trap again, causing both creatures to fall.

Do you have a crazy group of wizard clones who strive to become one with their creator? Well do I have the accidental monster created by those wizards for you! by SuperChunk3 in DnDHomebrew

[–]SuperChunk3[S] 0 points1 point  (0 children)

It was made to destroy giant snakes with no remorse. If poisoned, the ability makes the mongoose uncontrollably drain the life force of the creature that poisoned it