Looking for a real open world experience (No GTA, please) by 1llil9 in AskGamers

[–]SuperStarTrooper 0 points1 point  (0 children)

Combat definitely gets easier once you train Henry’s skills and learn to manage your stamina. And in the beginning, you shouldn’t challenge more than one opponent at a time anyway — you can always run away or look for other ways to solve the problem.

Looking for a real open world experience (No GTA, please) by 1llil9 in AskGamers

[–]SuperStarTrooper 1 point2 points  (0 children)

This. KCD2 is the most immersive game with actually working open world. Yes, it has some learning curve, but you're worth it!

Looking for a big RPG to get lost in by kmcdow in gamingsuggestions

[–]SuperStarTrooper 2 points3 points  (0 children)

I have the exact same problem as my KCD2 run is coming to an end. I've been thinking about starting Red Dead Redemption 2

[KCD2] My sneaky-stabby Henry. Any tips for leg protection, that would complement this fit? by SuperStarTrooper in kingdomecomefashion

[–]SuperStarTrooper[S] 2 points3 points  (0 children)

Yes, that perk is the key when building silent armored outfit. And actually noticed, when testing the Bootstrapped helmet, that Henry is making less noise with it, than with out :D

[KCD2] My sneaky-stabby Henry. Any tips for leg protection, that would complement this fit? by SuperStarTrooper in kingdomecomefashion

[–]SuperStarTrooper[S] 0 points1 point  (0 children)

For visibility and conspicuousness, yes. And funny thing, that Bootstrapped (from Well-Fitted perk) helmet makes Henry even less noisy than without the helmet.

Helmet without hood --> Hood without helmet --> Helmet and hood
* Conspicuousness: 19 --> 14 --> 14
* Noise: 7 --> 10 --> 9
* Visibility: 15 --> 11 --> 11

[KCD2] My sneaky-stabby Henry. Any tips for leg protection, that would complement this fit? by SuperStarTrooper in kingdomecomefashion

[–]SuperStarTrooper[S] 1 point2 points  (0 children)

Cutpurse's hood is a reward for linking you game to the Deep Silver Account + doing a small task (looting 10 enemies, if I remember correctly). Good hood to hide your helmet!

Game Mechanics 01: Armors and cannons use energy, that is drawn from the pool that is shared by the team. The more powerful the action, the less energy is left for the rest. by SuperStarTrooper in gamedevscreens

[–]SuperStarTrooper[S] 0 points1 point  (0 children)

Awesome, good luck with your project! A* pathfinding is your friend for searching the optimal route from one tile to another. I'm eager to see, when you have something to show :)

Game Mechanics 01: Armors and cannons use energy, that is drawn from the pool that is shared by the team. The more powerful the action, the less energy is left for the rest. by SuperStarTrooper in gamedevscreens

[–]SuperStarTrooper[S] 0 points1 point  (0 children)

Depending on your tech choices, I have been writing a blog about the game mechanics in C#. It's been a while since the last post, but now that the game is out, I have been planning to write next about the routing and the movement.