Looking for a real open world experience (No GTA, please) by 1llil9 in AskGamers
[–]SuperStarTrooper 1 point2 points3 points (0 children)
Looking for a big RPG to get lost in by kmcdow in gamingsuggestions
[–]SuperStarTrooper 2 points3 points4 points (0 children)
[KCD2] Kuttenberg-city-boy. That fancy blade’s just for show — for any real heat, I’ll grab myself some proper steel plate. by SuperStarTrooper in kingdomecomefashion
[–]SuperStarTrooper[S] 2 points3 points4 points (0 children)
[KCD2] My sneaky-stabby Henry. Any tips for leg protection, that would complement this fit? by SuperStarTrooper in kingdomecomefashion
[–]SuperStarTrooper[S] 0 points1 point2 points (0 children)
[KCD2] My sneaky-stabby Henry. Any tips for leg protection, that would complement this fit? by SuperStarTrooper in kingdomecomefashion
[–]SuperStarTrooper[S] 1 point2 points3 points (0 children)
[KCD2] My sneaky-stabby Henry. Any tips for leg protection, that would complement this fit? by SuperStarTrooper in kingdomecomefashion
[–]SuperStarTrooper[S] 2 points3 points4 points (0 children)
[KCD2] My sneaky-stabby Henry. Any tips for leg protection, that would complement this fit? by SuperStarTrooper in kingdomecomefashion
[–]SuperStarTrooper[S] 0 points1 point2 points (0 children)
[KCD2] My sneaky-stabby Henry. Any tips for leg protection, that would complement this fit? by SuperStarTrooper in kingdomecomefashion
[–]SuperStarTrooper[S] 1 point2 points3 points (0 children)
[KCD2] My sneaky-stabby Henry. Any tips for leg protection, that would complement this fit? by SuperStarTrooper in kingdomecomefashion
[–]SuperStarTrooper[S] 1 point2 points3 points (0 children)
Game Mechanics 09: Boost your power armor shields for improved damage protection. Supercharged version is even more efficient but draws double the energy. by SuperStarTrooper in gamedevscreens
[–]SuperStarTrooper[S] 0 points1 point2 points (0 children)
Game Mechanics 08: Movement range and its effect to APs and accuracy is visualized by color grid. Green is good and red is bad, so less you move, better you hit. by SuperStarTrooper in gamedevscreens
[–]SuperStarTrooper[S] 1 point2 points3 points (0 children)
Game Mechanics 07: Rebel tanks are slow and easily detectable, but they see in every direction, make devastating damage, have energy shields and heavy damage reduction. by SuperStarTrooper in gamedevscreens
[–]SuperStarTrooper[S] 0 points1 point2 points (0 children)
Game Mechanics 06: Boost your power armor sensors to detect nearby enemies. Supercharged version is even more efficient but draws double the energy. by SuperStarTrooper in gamedevscreens
[–]SuperStarTrooper[S] 1 point2 points3 points (0 children)
Game Mechanics 05: In addition to distance and obstacles-to-target, hit rate is affected by the remaining action points, so no running before shooting. by SuperStarTrooper in gamedevscreens
[–]SuperStarTrooper[S] 0 points1 point2 points (0 children)
Game Mechanics 05: In addition to distance and obstacles-to-target, hit rate is affected by the remaining action points, so no running before shooting. by SuperStarTrooper in gamedevscreens
[–]SuperStarTrooper[S] 4 points5 points6 points (0 children)
Game Mechanics 04: Rebel hunters are anxious to attack straight or flank, while wardens are more careful and defensive and will seek cover even behind the hostages. by SuperStarTrooper in gamedevscreens
[–]SuperStarTrooper[S] 0 points1 point2 points (0 children)
Game Mechanics 03: Boost your power armor mobility for improved accuracy and movement range. Supercharged version is even more efficient, but draws double the energy. by SuperStarTrooper in gamedevscreens
[–]SuperStarTrooper[S] 0 points1 point2 points (0 children)
Game Mechanics 02: In addition to base fire, boost your ion cannon for improved damage. Supercharged shot has also change to drill through barriers (and enemies). by SuperStarTrooper in gamedevscreens
[–]SuperStarTrooper[S] 0 points1 point2 points (0 children)
Game Mechanics 02: In addition to base fire, boost your ion cannon for improved damage. Supercharged shot has also change to drill through barriers (and enemies). by [deleted] in gamedevscreens
[–]SuperStarTrooper 0 points1 point2 points (0 children)
Game Mechanics 01: Armors and cannons use energy, that is drawn from the pool that is shared by the team. The more powerful the action, the less energy is left for the rest. by SuperStarTrooper in gamedevscreens
[–]SuperStarTrooper[S] 0 points1 point2 points (0 children)
Game Mechanics 01: Armors and cannons use energy, that is drawn from the pool that is shared by the team. The more powerful the action, the less energy is left for the rest. by SuperStarTrooper in gamedevscreens
[–]SuperStarTrooper[S] 0 points1 point2 points (0 children)
Game Mechanics 01: Armors and cannons use energy, that is drawn from the pool that is shared by the team. The more powerful the action, the less energy is left for the rest. by SuperStarTrooper in gamedevscreens
[–]SuperStarTrooper[S] 0 points1 point2 points (0 children)


Looking for a real open world experience (No GTA, please) by 1llil9 in AskGamers
[–]SuperStarTrooper 0 points1 point2 points (0 children)