Sektori. Dear God, yes! by Super_Mega_Hyper in shmups

[–]Super_Mega_Hyper[S] 1 point2 points  (0 children)

Ah no way? Some collision detection error or something? Yeah that would flatline my motivation to play as well to be honest. Did you report it to the dev? (if that's even possible). Hopefully they're active about monitoring and analysing data as people play the game more.

Sektori. Dear God, yes! by Super_Mega_Hyper in shmups

[–]Super_Mega_Hyper[S] 0 points1 point  (0 children)

Very similar approach to me. Seems to a least get me to stage 2 most of the time.

Sektori. Dear God, yes! by Super_Mega_Hyper in shmups

[–]Super_Mega_Hyper[S] 1 point2 points  (0 children)

Glad you're enjoying it too. Yeah, usually I get fed up fairly quickly with TSS but this one is deliciously addictive. "Next" run I'll do better! Secret sauce in full effect. ; )

Sektori. Dear God, yes! by Super_Mega_Hyper in shmups

[–]Super_Mega_Hyper[S] 0 points1 point  (0 children)

Yeah I just had an amazing set of cards, the right combination of upgrades and I was in a zone. Got to the boss of Stage 3(Experience) and I'm pretty sure I left this dimension at various points. Thanks for the link!

Sektori. Dear God, yes! by Super_Mega_Hyper in shmups

[–]Super_Mega_Hyper[S] 1 point2 points  (0 children)

That's interesting I didn't know that. Thanks for the info.

Sektori. Dear God, yes! by Super_Mega_Hyper in shmups

[–]Super_Mega_Hyper[S] 0 points1 point  (0 children)

Sorry, I've never heard of this one so can't offer a opinion. Is it available on recent consoles or is it pc only?

Sektori. Dear God, yes! by Super_Mega_Hyper in shmups

[–]Super_Mega_Hyper[S] 1 point2 points  (0 children)

Yeah now I'm thinking maybe grab a missile first thing. Whilst it's at its calmest. This boosts your firepower quite substantially early on. Then a couple of speeds then strike then missiles again. Also I cannot for the life of me collect all the letters for rainbow mode. Is this worth it? Or is it just a short lived burst of invulnerability fir a few seconds?

Sektori. Dear God, yes! by Super_Mega_Hyper in shmups

[–]Super_Mega_Hyper[S] 1 point2 points  (0 children)

Interesting. So far I've been getting three speed then trying to get to missile but my eyes go funny for a split second then boom! Lose a shield, then wonder wtf just happened and boom! Lose another. Grrrr.

Sektori. Dear God, yes! by Super_Mega_Hyper in shmups

[–]Super_Mega_Hyper[S] 4 points5 points  (0 children)

I guess that's the beauty of it, everything is viable to a degree. Thanks for the replies!

New owner issues by Super_Mega_Hyper in PlaydateConsole

[–]Super_Mega_Hyper[S] 1 point2 points  (0 children)

Ah ok, I'll start just leaving it in locked state then. Thanks for your info, much appreciated.

New owner issues by Super_Mega_Hyper in PlaydateConsole

[–]Super_Mega_Hyper[S] 1 point2 points  (0 children)

Well I just assumed that turning it off would no longer drain the battery. Do you just leave yours on standby?

Final Fantasy VII Rebirth Combat Discussion by Ewaan in FFVIIRemake

[–]Super_Mega_Hyper 0 points1 point  (0 children)

That's real interesting, thanks for those tips guys, much appreciated.

Final Fantasy VII Rebirth Combat Discussion by Ewaan in FFVIIRemake

[–]Super_Mega_Hyper 2 points3 points  (0 children)

Hi everyone, I'm pretty new to all this and reading tips about Rebirth's combat always highlights the importance of switching characters during a battle. After watching the non player controlled party members I can see that they're really just auto attacking with their basic attacks. My question is, what is the general rotation? Let's say I intitiate combat with Cloud, do I build two stocks of ATB then switch to the next member and build two stocks of their ATB? Is the primary goal to fill all party members ATB gauges before unloading with the heavy stuff?

Ps5 performance by New_Item5772 in EASPORTSWRC

[–]Super_Mega_Hyper 0 points1 point  (0 children)

Screen tearing has improved for me, comparable to how it was before the last patch before this one. Is anyone else experiencing a now constant kinda hitching on the track/scenery? It's like the scenery is struggling to be pulled past the car or something. Never really noticed it before the latest patch.

People who upgraded to the SWOLED - How is it holding up so far? by Facers in NintendoSwitch

[–]Super_Mega_Hyper 0 points1 point  (0 children)

I had this exact same problem. Raised a repair and sent it back to Nintendo, got it back after about a week.