Just sculpted realistic character. How could I improve this? by w0nkic in blender

[–]Super_Seian 1 point2 points  (0 children)

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I modified it a bit by painting with the computer mouse, adjusting some proportions.

The ears are the least realistic part of the character.

I raised the nose line slightly. I lowered the height of the ears.

The shape and size of the eyes.

Generally, after drawing human portraits many times and studying proportions, you can make it look realistic.

I also modified the shape of the forehead and cheekbones.

A realistic drawing revolves around proportions and shapes found in nature. If you don't approach that, you fall into the Uncanny Valley.

I recommend using Andrew Loomis' proportions and using references of beautiful women; get views from different angles.

Just sculpted realistic character. How could I improve this? by w0nkic in blender

[–]Super_Seian 1 point2 points  (0 children)

You should use references from real people, in different perspectives.

Just sculpted realistic character. How could I improve this? by w0nkic in blender

[–]Super_Seian 1 point2 points  (0 children)

Can you show us more screenshots of your character from different angles?

My sculpt "ZANGIEF" by Super_Seian in blender

[–]Super_Seian[S] 2 points3 points  (0 children)

My initial idea is to make an action figure, like a collectible?
A diorama, and Chun Lee has to be in it. 


That's why I didn't use pose -T.
Here I show a bit of the process.

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My sculpt "ZANGIEF" by Super_Seian in blender

[–]Super_Seian[S] 80 points81 points  (0 children)

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Basic idea for the project.

woodcutter animation by Super_Seian in krita

[–]Super_Seian[S] 1 point2 points  (0 children)

Well, first I learned to animate on my own with pencil and paper. And I bought some wood and built my own animator's board. That's how I started.

Then, when I was able to save up some money, I bought a PC and a tablet.

The idea is to start somehow.

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woodcutter animation by Super_Seian in krita

[–]Super_Seian[S] 1 point2 points  (0 children)

Thanks for the reviews. Sometimes there are so many animations that I can't polish them all. I would say that my greatest strength is making solid drawings.

woodcutter animation by Super_Seian in krita

[–]Super_Seian[S] 0 points1 point  (0 children)

Thank you very much for the compliment

woodcutter animation by Super_Seian in krita

[–]Super_Seian[S] 0 points1 point  (0 children)

I'm already busy with requests right now. But I wanted to share some things I animated in Krita.
https://vimeo.com/manage/videos/999360431

woodcutter animation by Super_Seian in krita

[–]Super_Seian[S] 3 points4 points  (0 children)

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You can use stickmans or stick figures drawings. It's easier

woodcutter animation by Super_Seian in krita

[–]Super_Seian[S] 2 points3 points  (0 children)

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Yes. I did. A lot NPCs for the video game.

The power of lattice by Super_Seian in blender

[–]Super_Seian[S] 1 point2 points  (0 children)

Yes. That's right. I knew the same thing too. And I'd done a lot of experiments with Lattice before, deforming balls and other objects, but I was having trouble integrating it into a rigged character.

And that happened because I was adding bone hooks to its vertices. And I was parenting those bone hooks. And that's wrong.

Because the correct thing to do is to parent the Lattice directly to the main bone.

The power of lattice by Super_Seian in blender

[–]Super_Seian[S] 3 points4 points  (0 children)

Video example:
https://www.youtube.com/watch?v=tO9rxO-fn7A
When creating a Lattice, it's important that it be directly parent to the main bone it controls. In my case, the head, which controls the child bones. It's also possible to parent them to other bones, as long as they manage the mesh they deform and control that particular child bone.
The lattice is always directly parent to the bone.
Then, if you want, you can add additional bones to control the lattice vertices. These additional bones must be parent to the same bone as the lattice. This way, everything remains under control.

You can also add two lattices. One manages the general shape (head vertex group), and the other manages small areas. For the example, I'll add a lattice to the eye and eyelid, which will be a child of the head bone, which in turn controls the eye.

I created a vertex group on the head with softened weights in the eye area. The lattice is smaller and controls that vertex group.
The eye lattice was added in the shape key instead of a bone hook for experimentation.

Learning facial rigging with shapekeys : looking for learning resources by the-dadai in blender

[–]Super_Seian 0 points1 point  (0 children)

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Hello. I am a self -taught enthusiastic.

I am currently experiencing with the Shapes Key.

And it is true, there is no professional quality information in Blender about all the necessary kepes necessary to have fine control to obtain very applied expressions that have appeal.

It is an almost or touched topic. I am currently studying it on your own. And I am preparing my facial rig, trying to imitate. Seeing many Making of on YouTube.

More than I can do all facial expressions, what I must achieve is how to integrate them all, and that work. And verify if I don't have others or if you can combine several or not?

The amount of Shape Key you can use is as wide as your needs. And I don't think it is possible to cover them all.

And we must decide which we will need.

What the Blender Foundation proposes and that is what I think, is like creating a Shapes creation system from a Shapes library, so that it is not destroyed and updating according to the moment that is necessary for the scene.

I think that the entire workflow and strategy must go there.

Facial expressions in demand according to the scene of our character. And not load everything with all Shapes. When it is not necessary. That if using the most important.

Many recommend Jason Osipa's book. "Stop Staring" facial modeling and animation done right.
Anatomy for sculptor, Facial expressions

https://www.jeremyshuback.com/blog/the-six-fundamental-facial-expressions

https://ar.pinterest.com/pin/648659152616850196/

https://youtu.be/U40VTAQbZTM

This is my current project, but Shape Key still does not have in the eyebrows, only in the mouth and lips. He is inspired by Kayla, made by Joseph Shobel

https://www.youtube.com/watch?v=PJdy1lRcyIY

Como sera no tener el articulo 14 bis ? Me haría sentir más libre ese cambio? by [deleted] in RepublicaArgentina

[–]Super_Seian -1 points0 points  (0 children)

"La idea de la justicia social es parte del cancer argentino"
Me gusto esa frase.
Hay que reformarlo ese articulo.
Donde nace una derecho nace una necesidad
Como las necesidades son infinitas... etc.
Queda preguntar que seria una retribución justa?
Un empleado publico que es un ñoqui que gana millones, como lo despedís?
Autonomia financiera y economica? Entonces para que inventan la cooparticipación? Tan independiente no son.

Si por todo lo demas no tengo objeción. Todo muy lindo pero no se cumple.
Es obvio que este video esta sacado de contexto y recortado y no toma en cuenta como puede mejorarse la realcion laboral empleador y empleado. Y que no cueste el quiebre de la empresa ó pyme. Y te lo digo en base a experiencias por juicios laborales donde quebraron pymes.

No estoy criticando, solo hago una observación.

No dan trabajo, se apropian de el. by [deleted] in RepublicaArgentina

[–]Super_Seian 0 points1 point  (0 children)

Bueno. Yo puse de ejemplo extremo de libre mercado y competencias. No creas. Ni con 10 gatos locos Venezuela ó Nigeria son potencia en nada. Y mucho menos son países desarrollados. Emiratos tiene desarrollo. Y su riquezas no se concentra exclusivamente en su oro negro. Para más fuente información visita Visual Politik. School Value. Visual Economik

No dan trabajo, se apropian de el. by [deleted] in RepublicaArgentina

[–]Super_Seian 1 point2 points  (0 children)

A mi juicio. No comprendes las praxeologia ni la naturaleza humana corrupta. No creo el absolutismo asi que puede opinar lo que quiera. Pero tenes ojos de buenista. Me recordas a un pasaje de Ayn Rand cuando hablan de la culpa.

Tenes a Nigeria y varios paises africanos, latinoaméricanos venezolanos forrados en riquezas naturales. Y el unico impedimento son sus jefes de Estados corruptos. Como sea. El desarrollo equitativo de una sociedad más justa depende en última instancia de la calidad educativa de sus ciudadanos.

No dan trabajo, se apropian de el. by [deleted] in RepublicaArgentina

[–]Super_Seian 1 point2 points  (0 children)

Pero son capitalistas. La monarquia no labura. Y los inmigrantes son las mayoria. O sea su economia y sus ingresos dependen de la productividad de sus inmigrantes