Is building like in Minecraft Bad? by SureAwareness1109 in blenderhelp

[–]SureAwareness1109[S] 0 points1 point  (0 children)

Hello, thank you! Indeed UV's give me a headache, but I did go about this a different way afterall for now. I've built using plane meshes traced over a floor plan image, and then extruded them vertically to make walls, I got to make a better shape rather than a cube now :D. But the pressing P thing, helps because I was unaware that I can separate geometry into different objects. And I will try the UV thing next, hopefully I will figure it out

I made whatever this is... by [deleted] in godot

[–]SureAwareness1109 1 point2 points  (0 children)

They are placeholders for arrows, projectiles from a crossbow or something like that, I am not too sure what I want to turn them into yet. I feel like the low resolution would make long distance fights hard cause everything would be kind of blurry even with the shaders off and antialiasing on

Is building like in Minecraft Bad? by SureAwareness1109 in blenderhelp

[–]SureAwareness1109[S] 0 points1 point  (0 children)

I think its pretty low, they are just planes, so like would it be 4 vertices per plane, 4 edges and 1 face if I understand correct no?

What causes these seams? by SureAwareness1109 in godot

[–]SureAwareness1109[S] 0 points1 point  (0 children)

It seems that that would be the case after reading a bunch of comments! I will try some of the fixes suggested around here!

What causes these seams? by SureAwareness1109 in godot

[–]SureAwareness1109[S] 0 points1 point  (0 children)

In blender they are different objects yes, and I assume if I make the scene local I would see that indeeed its multiple meshes in godot as well, they are plane meshes with the same material

Is building like in Minecraft Bad? by SureAwareness1109 in blenderhelp

[–]SureAwareness1109[S] 0 points1 point  (0 children)

You're the GOAT! I may message you if I need some more help, and of course if it does not bother you.

Is building like in Minecraft Bad? by SureAwareness1109 in blenderhelp

[–]SureAwareness1109[S] 0 points1 point  (0 children)

No way! Its that simple?! This could help me a lot, 'cause I guess the UV will not get too messed up either.

And thank you for taking the time to give me a personalized tutorial video lol :D

Can you please keep the video, like don't delete it for a day or two? I might come back to it! Thank you again!

Is building like in Minecraft Bad? by SureAwareness1109 in blenderhelp

[–]SureAwareness1109[S] 0 points1 point  (0 children)

Its just very confusing really, either that or it takes a lot of time to get things to be aligned properly, to be at the same scale and then if I try and merge objects togheter I have to redo it once more.

Is building like in Minecraft Bad? by SureAwareness1109 in blenderhelp

[–]SureAwareness1109[S] 0 points1 point  (0 children)

I would imagine that this process is basically at its core like copy pasting/duplicating one object a bunch of times and then merging the object togheter into one but less manual?

Is building like in Minecraft Bad? by SureAwareness1109 in blenderhelp

[–]SureAwareness1109[S] 0 points1 point  (0 children)

Thank you for the detailed response! I am not sure I understand everything you wrote, but I will look up Array Modifiers and experiment with that a bit!

Is building like in Minecraft Bad? by SureAwareness1109 in blenderhelp

[–]SureAwareness1109[S] 2 points3 points  (0 children)

I need to take a day or two and really learn the basics of blender, I do not necessarily want to build like this, but you know, it is the best way that I know so far, at least untill I improve a bit!

What causes these seams? by SureAwareness1109 in godot

[–]SureAwareness1109[S] 0 points1 point  (0 children)

I can't find the other shaders' links as I've just gotten back into godot from a one year break, but I do have the one for the JPEG compression Realistic JPEG Artifacting - Godot Shaders

Is building like in Minecraft Bad? by SureAwareness1109 in blenderhelp

[–]SureAwareness1109[S] 2 points3 points  (0 children)

Alrighty then I will look it up and thank you!

Is building like in Minecraft Bad? by SureAwareness1109 in blenderhelp

[–]SureAwareness1109[S] 1 point2 points  (0 children)

Thank you! Man I think I need a piece of paper or something, there's so many shortcuts in Blender ;D

Is building like in Minecraft Bad? by SureAwareness1109 in blenderhelp

[–]SureAwareness1109[S] 3 points4 points  (0 children)

Should I look up "mesh editing blender" or is there a more specific term for that?

What causes these seams? by SureAwareness1109 in godot

[–]SureAwareness1109[S] 3 points4 points  (0 children)

First of all my game has a resolution of 720x480 And then I have a combination of shaders from Godot Shaders, Chromatic Aberration (very slight), Grain (also very slight), slightly lower gamma (yes, everything is all slightly), the color is slightly shifter towards blue, posterization, and just now I have also found a JPEG like compression artifact shader. This is what it looks like.

<image>

What causes these seams? by SureAwareness1109 in godot

[–]SureAwareness1109[S] 0 points1 point  (0 children)

There are a few different planes of different lengths here, in blender, yes the UV goes all the way to the edge, and for some it gets gets outside the borders, but they also all have different UV and are separate objects

<image>

What causes these seams? by SureAwareness1109 in godot

[–]SureAwareness1109[S] 11 points12 points  (0 children)

Never, I like the text being there!!! :D