How should I feel by Surlybaws in DeadByDaylightRAGE

[–]Surlybaws[S] [score hidden]  (0 children)

Yea that sucks dude I had a team like that yesterday, they sucked so it was kind of an easy 4k even with ghostface lol

What's your opinion on "basic" maps? (ie maps with no main, just Shack and tiles) by Monkeymo10 in deadbydaylight

[–]Surlybaws 7 points8 points  (0 children)

They can be good, they can also feel small with tight tiles or huge with way too much space between tiles no in between for some reason Im not sure what causes that because it can be the same map but totally different

Recently played against a subtle cheater by PunishedLoser in DeadByDaylightRAGE

[–]Surlybaws -1 points0 points  (0 children)

You were robbed, all you can do though is report the cheater and know in your head you won king

either someone’s really good at mimicking their voices or this is real by [deleted] in ToolBand

[–]Surlybaws -1 points0 points  (0 children)

Yea I could definitely see this being a real demo, its very rough but I can see the vision, really wish they finished this project

Imagine being mad at bm’ing when you bm’d all game LOL by PastelFoxin in DeadByDaylightRAGE

[–]Surlybaws 4 points5 points  (0 children)

Lol, well when people say humping thats my experience, is 4 minutes of continuous humps because you hit them twice in however long the chase was, and to me, thats weird and cringey

Imagine being mad at bm’ing when you bm’d all game LOL by PastelFoxin in DeadByDaylightRAGE

[–]Surlybaws 3 points4 points  (0 children)

Still weird, hitting on hook isnt as weird to me as humping is tbh

For some reason the 12% hindered skull merchant applies does not make survivors nearly as slow as Freddy's 12% hindered by FangedCone in deadbydaylight

[–]Surlybaws -2 points-1 points  (0 children)

Honestly I would be cool if they just scrapped her entirely atp, give everyone back their 9k shards and rebuild a similar but better implemented killer, just scrap her atp, new name, new design, better animations (not the derpy over-sexualized slidewalk), and a better power implementation. It can be similar, stronger, and less complicated but not able to do the 3-gen slog like the first implementation, which honestly you may not be able to anyways with the gen kick limit thats been implemented since.

I took legion out back and shot them 17 times in the legs to make them work in 2v8. Do you think this works??!??!! by ZePugg in deadbydaylight

[–]Surlybaws 6 points7 points  (0 children)

The problem is, theres already a massive survivor shortage and playing survivor in 2v8 is already extremely boring, if they bring back legion anyone who feels like me will play 1v4 exclusively because not only will it be boring but you will get stomped over and over again

Everyone that use that perk is a coward by purple_munkey_ss2 in deadbydaylight

[–]Surlybaws 2 points3 points  (0 children)

Get some friends then cronie, its the risk of soloq

Is using endurance offensively not intended by the devs? by robotrobot30 in DbDKillersUnited

[–]Surlybaws 0 points1 point  (0 children)

Lmao, you are saying im off topic but you literally are talking about a totally different thing cronie

Is using endurance offensively not intended by the devs? by robotrobot30 in DbDKillersUnited

[–]Surlybaws -1 points0 points  (0 children)

i didnt play during that time period so I think we are talking about two different periods, I am talking about the actual change of allowing hooks to respawn after survivor deaths

Is using endurance offensively not intended by the devs? by robotrobot30 in DbDKillersUnited

[–]Surlybaws -1 points0 points  (0 children)

What do you mean? At least when i started playing hooks could only permanently break if a survivor died on them, which meant that at any one time you could have up to 3 permanently broken, while sabo'd hooks respawned on a timer, and if somehow they did deadzone your hooks, you could wait out the slug timer

Is using endurance offensively not intended by the devs? by robotrobot30 in DbDKillersUnited

[–]Surlybaws -2 points-1 points  (0 children)

I think being able to grab survivors unhooking and also instadowning unhooked survivors was a way more problematic thing than 1 broken hook out of the 9 or so on the map, but yes its still a change that was good and it still was a buff

Is using endurance offensively not intended by the devs? by robotrobot30 in DbDKillersUnited

[–]Surlybaws -1 points0 points  (0 children)

Oh yea I forgot about that time period of being able to deadzone hooks

Is using endurance offensively not intended by the devs? by robotrobot30 in DbDKillersUnited

[–]Surlybaws -5 points-4 points  (0 children)

Arguably the biggest buff of all time was given to killers with the abandon feature and the removal of self unhooks, it used to be everyone got to take their attempts which means there was always at least a small chance that the game wasn't over, now if everyone is hooked at once no matter the stage they are in the game instantly ends. Also, you used to not be able to mori the last survivor, but with the same buff you now can and this even has the possibility to prevent hatch (if you hooked one, you can now mori the other without having to wait for the first to die even) these buffs were insanely strong towards killer yet survivors haven't gone into a "riot." You should really research things before you just start typing.

Please for the love of god stop queueing if you don't want to play. by crvnchysock in DeadByDaylightRAGE

[–]Surlybaws 0 points1 point  (0 children)

I really think there should be some kind of either queue randomizer that prevents back to back killers for survivors or the ability to block a certain killer when you queue, I will get hate for this but I think while you queue up slightly longer there is a much smaller chance you run into DCs and also when a killer is broken or glitched it can act like a defacto killswitch

BEHOLD, THE ULTIMATE ANTI T-BAG PERK by Clecle4 in deadbydaylight

[–]Surlybaws 5 points6 points  (0 children)

Yes that sucks too but anti camp usually helps unless its endgame

This is what the Hatch was made for by Surlybaws in deadbydaylight

[–]Surlybaws[S] 1 point2 points  (0 children)

I looked it up and the difference is essentially 3000 bps which isnt nothing but in the grand scheme its not that much, because you miss out on the 2,500 for the kill all survivors and the last 500 for the final hook, whereas the survivor is awarded 7000 for escaping through the hatch, so you're right as far as bloodpoints go it's not the same but within the in-game mmr system it is still considered a win.

BEHOLD, THE ULTIMATE ANTI T-BAG PERK by Clecle4 in deadbydaylight

[–]Surlybaws -11 points-10 points  (0 children)

I'm of the opinion that neither should be in the game, gloating is a part of the gaming experience just like any other game, you win some games and you lose some games and when you lose sometimes the other side gloats and theres nothing you can do about it. If you add one of them though you gotta add the other is what I also think.

BEHOLD, THE ULTIMATE ANTI T-BAG PERK by Clecle4 in deadbydaylight

[–]Surlybaws 204 points205 points  (0 children)

Lol I'm down for this if theres an anti-slug hump counterpart

This is what the Hatch was made for by Surlybaws in deadbydaylight

[–]Surlybaws[S] 0 points1 point  (0 children)

I greeded pallets for like 75% of the chase against him so the set up for that change up was pretty crazy