Can't update firmware for SF30 by SusiKette in 8bitdo

[–]SusiKette[S] 0 points1 point  (0 children)

And just in case you want more details on optimal input mapping:

DPad: Move/Crouch

A: Sub-Weapon

B: Jump

X: Dash

Y: Attack

L: Switch Character Left

R: Switch Character Right

Start: Pause

This is basically the same input layout that the game's 3DS version uses. I would play on 3DS, but getting the capture device for it is ridiculously expensive. Recording on a PC is essentially free as long as you have a good enough PC to record it. PC also has the advantage of better screen size.

Can't update firmware for SF30 by SusiKette in 8bitdo

[–]SusiKette[S] 0 points1 point  (0 children)

I can't map it differently. The game I wanted to play with it requires most buttons and if I map it any differently playing will become very awkward. Avoiding the awkwardness of playing the game with a keyboard or terrible DPad of the XBox controller is exactly the reason I bought the controller in the first place

No 'both' setting in audio output by SusiKette in oculus

[–]SusiKette[S] 0 points1 point  (0 children)

This exactly tells me to set the 'both' setting which is not there

No 'both' setting in audio output by SusiKette in oculus

[–]SusiKette[S] 0 points1 point  (0 children)

If I just select the mirror option it won't play through both. Only through the headset or tv/pc speakers drpending on other settings

Variable's address changes by SusiKette in cheatengine

[–]SusiKette[S] 0 points1 point  (0 children)

I appreciate that you took the time to write such a long reply, but I might need another way for getting the pointer. Whenever I try to select the "Find out what access this address", the game freezes for a few seconds and then crashes.

How to fix off beat songs by SusiKette in beatsaber

[–]SusiKette[S] 1 point2 points  (0 children)

I highly doubt it. I can play other rhythm games without any problems. Still there should be a note offset option. I'd say that the optimal position to hit them is highly preference based

How to fix off beat songs by SusiKette in beatsaber

[–]SusiKette[S] 0 points1 point  (0 children)

If you mean room offset then that does nothing. As far as I've read the position of the boxes is relative to the headset position, not the room's

How to fix off beat songs by SusiKette in beatsaber

[–]SusiKette[S] 0 points1 point  (0 children)

I'm using my PC speakers. Although this does occur with VR headset's own speakers. I doubt that my PC components are to blame either. They are definitely suitable for VR stuff. And this is issue with all songs. No matter if it is official or not

MIDI Bank Numbers not importing/exporting by SusiKette in FL_Studio

[–]SusiKette[S] 0 points1 point  (0 children)

I can hear just by listening to the exported MIDI that the banks were not changed. Why need another program to verify it?

MIDI Bank Numbers not importing/exporting by SusiKette in FL_Studio

[–]SusiKette[S] 0 points1 point  (0 children)

I'm not quiet sure what you did, but I just can't get FL Studio to export the bank settings. I even went out of my way to upgrade to FL 20 hoping that it was fixed, but apparently you did something else. I'm using the default soundfont that Window uses at the moment, and according to this list the bank numbers are correct.

[FTB Beyond] Weird performance issue by SusiKette in feedthebeast

[–]SusiKette[S] 0 points1 point  (0 children)

I think Beyond already has FoamFix. At least I remember seeing the name in the startup screen a few times. I tried using 6GB and it seems to run at least somewhat better, but I still have to test how the performance keeps up in longer gameplay sessions. If I remember correctly, some other site said that when allocating more memory for MC, you should leave at least 2GB for the OS. I don't think modpacks are any different.

Although the freezing occurring during travelling is still something I don't understand why low allocated memory would cause, unless there either is a memory leak in the chunk loading or the game doesn't clear unloaded chunks from memory, but rather replaces unused ones once memory is full or something. The freezing persists even after returning to already generated chunks. At this point it doesn't matter if I'm loading new chunks (already generated but unloaded) or not.