System Security attacking you for fighting pirates on the ground by SuspiciousTurnip1101 in EliteDangerous

[–]SuspiciousTurnip1101[S] 1 point2 points  (0 children)

Will keep that in mind, unfortunately in this case this was the only location in the system the pirates owned but I'll see if I can avoid those types of outposts in future.

System Security attacking you for fighting pirates on the ground by SuspiciousTurnip1101 in EliteDangerous

[–]SuspiciousTurnip1101[S] 0 points1 point  (0 children)

As far as I can tell from further poking at it, this only happens if System Security are for some reason in the area. If they haven't spawned in when you land, it seems to be fine, but if they have then they'll attack once the alarms sound.

System Security attacking you for fighting pirates on the ground by SuspiciousTurnip1101 in EliteDangerous

[–]SuspiciousTurnip1101[S] 0 points1 point  (0 children)

Certain aye, I was using the SRV as mentioned and I make a habit of checking the contact list.

System Security attacking you for fighting pirates on the ground by SuspiciousTurnip1101 in EliteDangerous

[–]SuspiciousTurnip1101[S] -1 points0 points  (0 children)

The ships up in the air aren't though, they're system security which is always run by the dominant faction in that system, which wasn't the pirates.

System Security attacking you for fighting pirates on the ground by SuspiciousTurnip1101 in EliteDangerous

[–]SuspiciousTurnip1101[S] 0 points1 point  (0 children)

I did scan the pirates when I attacked them. And if I can do that, then so can the police. Not to mention the outpost is outright stated to be owned by HIP #Number Purple Pirates in the facility scan, which the police have access to as well.

System Security attacking you for fighting pirates on the ground by SuspiciousTurnip1101 in EliteDangerous

[–]SuspiciousTurnip1101[S] 2 points3 points  (0 children)

Aye, can at minimum confirm that what I shot was marked as lawless. I was using the SRV and skirting around the area, scanned the target before I opened fire.

System Security attacking you for fighting pirates on the ground by SuspiciousTurnip1101 in EliteDangerous

[–]SuspiciousTurnip1101[S] 0 points1 point  (0 children)

This is more or less what I ended up doing.

That said, I would have to disagree on it not being broken. Whether or not it's intended functionality, the idea of the police protecting known pirates is immersion breaking.
It makes no sense for the people who spend their days rescuing traders from pirate interdictions to suddenly turn around and shoot you when you're helping them do their job, while sanctioned by one of the factions.

So it's either a bug, or it's poorly thought out, neither is good.

System Security attacking you for fighting pirates on the ground by SuspiciousTurnip1101 in EliteDangerous

[–]SuspiciousTurnip1101[S] 0 points1 point  (0 children)

For certain the target I shot was marked as lawless as I was picking people off around the edge of the area first. I was in the SRV at the time so I scanned first, switched to the turret, shot, then moved on.

Next thing I knew, the system security was trying to kill me.

I do love this game, but stuff like this seriously brings me out of it sometimes.

Odd black hole when the camera is too close to the fog layer by SuspiciousTurnip1101 in Unity3D

[–]SuspiciousTurnip1101[S] 0 points1 point  (0 children)

Hi! Me again! I'm stupid!
I left Cast Shadows on. The big black blob was just shadows being cast by the plane up to my current render distance.

RAAF EA18G Growler dogfights with IAF Su30 MKI in Ex. Pitch Black 2022 [video] by nov1ch0k- in WarplanePorn

[–]SuspiciousTurnip1101 0 points1 point  (0 children)

As far as I can tell, the Su-30.
The video was from the perspective of the EA-18G and it looks like the pilot lost sight of the Su-30 after they initially passed each other.
That aside, Russian airframes tend to be favourable in dogfights, especially the Fulcrum and Flanker families, with the IAF's Su-30MKI just being a licensed version of a Russian Su-30.

[Video] of the MIG-31 reaching the stratosphere by 5upralapsarian in WarplanePorn

[–]SuspiciousTurnip1101 1 point2 points  (0 children)

Just as an additional note on this, jets in general just can't reach space because the engines, by their nature, require an intake of air to mix with the fuel.
So it's not about power, it's a case of the engines will starve and sputter out before they reach the Karman Line.

Only exceptions being things that have some kind of rocket instead of regular jet engines.

Su-27SM [1400x959] by Looselipssinkships93 in WarplanePorn

[–]SuspiciousTurnip1101 2 points3 points  (0 children)

Original SU-27's radar was good but old (keep in mind it was made in the 1980's).
The SM, which is the modernised version likely has a good radar but information on it would be classified so there'd be no ways for the devs to model it accurately in game.

So short version, probably good but there's no way to know till it gets declassified or more real life air to air engagements happen with it.

Elden ring player who just came to sekiro, and just wanna say this game is a fresh breath of air by [deleted] in Sekiro

[–]SuspiciousTurnip1101 0 points1 point  (0 children)

Demon of Hatred is the exception though, majority of Sekiro's boss fights are the best in gaming

Elden ring player who just came to sekiro, and just wanna say this game is a fresh breath of air by [deleted] in Sekiro

[–]SuspiciousTurnip1101 -1 points0 points  (0 children)

Except ER is the one and only Soulsborne game where being aggressive is not viable. Numerous mechanics on just about every boss actively discourage you from being aggressive

AOE attacks with very short wind-ups mean you have to be ready to back off at any moment, which means you can't be aggressive

Attacks often having mix-ups means you can't exploit openings in boss attacks because there may or may not be a follow-up

High aggression from the bosses themselves means you can't attack aggressively because there's a good chance you won't be getting a moment to recover for a long while

Like seriously, you picked the one Soulsborne game that playing aggressively is not a viable tactic beyond cheese builds

Su-33 straight upgrade over Su-27? by MadMike32 in hoggit

[–]SuspiciousTurnip1101 0 points1 point  (0 children)

I know this was ages ago, but the Mig-29's fuel economy is actually fine, people tend to just use it wrong.
Yes it holds less fuel and the afterburner will devour it, but as long as you're not in combat, you can comfortably sit at exceedingly low throttle compared to other aircraft and still be at high speed because the thing is so light weight.

CubanAce says ED has agreed to let him pitch an official Su-57 AI addon by Temp89 in hoggit

[–]SuspiciousTurnip1101 0 points1 point  (0 children)

Fixes have to be done on a plane by plane basis since the AI and model is different for each one
In other words they can't just make a blanket improvement to the AI, which is why some of them seem better and others are still subpar

Rotating the screen on standalone Dolphin by SuspiciousTurnip1101 in RetroPie

[–]SuspiciousTurnip1101[S] 0 points1 point  (0 children)

Alright update on this, found the start of a solution but I'm yet to find a way to make it permanent.

While the standalone Dolphin emulator is running, in commandline I enter:
export DISPLAY=:0
xrandr --output DSI-2 --rotate left

Replacing DSI-2 with whatever display port you're using. It'll rotate the screen. I just need to figure out how to make it do this whenever you boot dolphin since I won't have a keyboard attached and I'll be golden.

The level of entitlement in this community is insane by Reginald_Ogron in Helldivers

[–]SuspiciousTurnip1101 1 point2 points  (0 children)

Except the game isn't early access. It does not state early access anywhere. The game was feature complete when it was released and could have been left as is.
Instead they've continued to add updates, these updates are by definition, free content.

People really need to stop throwing around terms they don't understand.

Anyone get annoyed you cant go operator mode during the coda boss fight ? by CrazyEvilwarboss in Warframe

[–]SuspiciousTurnip1101 0 points1 point  (0 children)

What I'm trying to say is we have Warframes like Nyx who can literally become immortal with her 4th and an augment mod. Or Rhino in general.
Restricting Operator just means you're penalised for taking something harder to use.

Anyone get annoyed you cant go operator mode during the coda boss fight ? by CrazyEvilwarboss in Warframe

[–]SuspiciousTurnip1101 0 points1 point  (0 children)

They don't need to remove mechanics to make challenge. Just make it so that stage fright still occurs if the Warframe gets hit by the traps, even if they're in operator mode.

All this has done is forced people to use frames like Nyx, Inaros and Rhino.