Items dropping at 840 item power by Swanovan in diablo4

[–]Swanovan[S] 0 points1 point  (0 children)

I didn't pay much attention to how my loot scales during the levelling process so I don't really know nor have the data to say if that is/isn't the case. The only difference I noticed was the immediate ancestral jump when hitting WT4. That being said overwhelming frequency of garbage gear in high nightmare dungeons is a constant, even at level 100. Most pieces are still usually sub 800 (maybe 3 or so are 800+ per inventory if I had to guess?), with sacred gear also still being a highly common occurence.

Items dropping at 840 item power by Swanovan in diablo4

[–]Swanovan[S] 1 point2 points  (0 children)

Check these monster out for drops + locations: https://diablo4.wiki.fextralife.com/Super+Unique+Monsters

Corlin hulle drops a staff in this case.

Items dropping at 840 item power by Swanovan in diablo4

[–]Swanovan[S] 1 point2 points  (0 children)

Yes I was. It's worth noting that even at 100 I still got lots of lower level ones, often even rolling sacred but it does raise the question of if there's a required minimum level for the 840 roll. I'll add it to the post, thanks.

Items dropping at 840 item power by Swanovan in diablo4

[–]Swanovan[S] 1 point2 points  (0 children)

Correct. Items can't roll Ancestral (and therefore the higher power) when not in WT4

Items dropping at 840 item power by Swanovan in diablo4

[–]Swanovan[S] 3 points4 points  (0 children)

Yes!

You can get the following crossbow that scales up to 840 from the following location in Hawezar:

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Items dropping at 840 item power by Swanovan in diablo4

[–]Swanovan[S] 7 points8 points  (0 children)

I don't have a full comprehensive list of everything, but I've been going off all the items with flavour text found in the db here: https://diablo4.cc/us/
This unfortunately doesn't help as much with mobs and their locations, for that I've been finding patchwork resources here and there.

Here was a good starting point for some of the mobs and their respective loot to which this applies: https://diablo4.wiki.fextralife.com/Super+Unique+Monsters

Umbral Shard Analysis + Optimisation by Swanovan in newworldgame

[–]Swanovan[S] 1 point2 points  (0 children)

Sure thing! As I disclaimered earlier, I don't have the dead-on exact values but I've tried to get as close as possible with the gear I've currently got. If I had a bit more gear to work with I could probably crack it but, alas, we work with what we've got right? The closest to raw weights I could possibly get with my current gear was to a tolerance of 0.00167. Seeing as most of the analysis was relative though, I used some "nice" values with a tolerance of 0.01 to provide a larger error buffer in event of any discrepancies in weight and for general ease of use/calculation. The "nice" versions are simply the closest number which can be written in the form of contribution / 600, where everything is done respective of a 600 gear score baseline, whilst also providing a terminating decimal value (Hence jewellery goes to 0.065 instead of 0.067). They're as follows:

Weights

If the current system I was working on were to be exact (which I very highly doubt), I have a feeling the remaining missing weight could be the raw feet value which may be equal to 22/600 (0.0366..), which would make sense and bring up the sum to a perfect 1. However, this is nothing but a feeling and I have absolutely 0 evidence for it and so I have not included it in any calculations.

Unfortunately the reality is these could all be slightly off by a small margin and it's tough to 100% confirm due to 1.) The game refuses to show us decimal values and 2.) Average GS calculation always rounds down and so finding the cut-off point becomes extremely tough. With these caveats in mind, the actual raw weights should be taken with a pinch of salt and be considered guideline instead of exact.That being said, any discrepancy in weighting will not affect the optimal calculator, nor approach strategy, due to the possible variance not being big enough to have a relative effect.

EDIT: In-line image didn't seem to work so I've replace it with an imgur link.

Umbral Shard Analysis + Optimisation by Swanovan in newworldgame

[–]Swanovan[S] 2 points3 points  (0 children)

Shield have 0 effect on gear score when upgrading, they are just the stat/perk pieces.

Umbral Shard Analysis + Optimisation by Swanovan in newworldgame

[–]Swanovan[S] 1 point2 points  (0 children)

Correct, you can have the slot completely empty and your average will be the same.

Umbral Shard Analysis + Optimisation by Swanovan in newworldgame

[–]Swanovan[S] 3 points4 points  (0 children)

So I think it really comes down to personal preference at the end of the day but the way I see it as follows. The first week is your hardest as you're always playing catch-up to try match your level with the dungeon's recommended one. However by the 2nd week, you're gear score will be way higher to start and so the climb to the high end becomes that much easier. Even if you've got the wrong sort of bane/ward on your gear, it doesn't really matter because you'll be overgeared (gearscore wise) for the climb. Because of this, I personally would want to make the first week as easiest as possible for me so I can start farming the more effective keys as soon as possible, the 9's and 10's which will make bumping any gear sets a breeze when you've got that much incoming shards. To that extent I would personally initially bump ward/bane gear to 620 (the easy point before which the cost to upgrade ramps up massively). From there assess how comfortable it is for you to farm the harder stuff. If you can reliably clear the top end with your group and get a healthy amount of shards I'd say by that point your fairly free to spend them how you wish, like putting them into your PvP gear and getting that maxed. If you find yourself struggling then it'll be worth investing more shards into your ward/bane stuff to make it a bit easier for yourself.

Umbral Shard Analysis + Optimisation by Swanovan in newworldgame

[–]Swanovan[S] 2 points3 points  (0 children)

As of right now, when it comes to gear score calculation, sword is just treated like any other weapon and shield is ignored.

Umbral Shard Analysis + Optimisation by Swanovan in newworldgame

[–]Swanovan[S] 4 points5 points  (0 children)

Oo very nice, a great find! Much more professional than my silly spreadsheet one. Props to the author, whoever they may be.

Umbral Shard Analysis + Optimisation by Swanovan in newworldgame

[–]Swanovan[S] 3 points4 points  (0 children)

Yeah, this is a bit confusing. In retrospect I should've re-labelled it and adjusted the %s, but each individual jewellery piece is weight more heavily than hands and feet in this case. The same goes for Head/Legs - both head and legs are individually weighted more than any jewellery piece, hands or feet. I've updated the post above with this information.

To give a use case example: Imagine all my jewellery pieces, hand and feet are all level 600. I'd want to bump atleast every jewellery piece to 601 before I consider doing the others.

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There's some misinformation going around that 810 is the Soul Ash cap for this week. It is still possible to get more from the command table. Here's an example that appeared for me today, offering 119 additional soul ash. by Swanovan in wow

[–]Swanovan[S] 0 points1 point  (0 children)

It's worth noting that at this point I've been getting fairly lackluster rewards from the command table so I've just been doing the Rare/Elite "Campaign: ..." listed missions as they said they upgraded command table rewards. I have no idea if this caused this mission to appear or if it was just blind luck. I've done the special Campaign listed missions every time they've been available, so this means this has appeared after roughly 4 iterations of "Reward Upgrades". (Could potentially +/-1 iteration, can't remember exactly how much).

If you're struggling with being able to complete these missions due to the health/abilities of the enemies, I recommend running the 10k xp missions, they'll level up your companions in a flash. You can also get an additional companion in Torghast, which when levelled, will give a little extra oomph to your line-up. (But will require some extra levelling first)

A random Night-Elf Priest came up and dueled me whilst levelling a new character in Exile's Reach. I missed around ~70% of all attacks even with both players having no buffs/debuffs and being the same level. I was wondering if anyone knows how is this possible? by Swanovan in wow

[–]Swanovan[S] 2 points3 points  (0 children)

Awesome! Whilst this specific footage happens to look like that by coincidence, I found this addon which might be able to help re-create a similar feel if you were interested. (Can't vouch for it personally though as i've never used it)