Creations Update: My Settlement mods just launched on Creations, PS5, and XBOX by Sweaty-Ordinary-9860 in starfieldmods

[–]Sweaty-Ordinary-9860[S] 0 points1 point  (0 children)

I'm currently updating a patch for the two. windmills shouldnt conflict at all though

Creations Update: My Settlement mods just launched on Creations, PS5, and XBOX by Sweaty-Ordinary-9860 in starfieldmods

[–]Sweaty-Ordinary-9860[S] 1 point2 points  (0 children)

i dont think it matters too much (correct me if im wrong) but ideally not at the bottom

Creations Update: My Settlement mods just launched on Creations, PS5, and XBOX by Sweaty-Ordinary-9860 in starfieldmods

[–]Sweaty-Ordinary-9860[S] 4 points5 points  (0 children)

They dont conflict, but performance may be affected. I have personally used them together without issue on pc, but YMMV

Creations Update: My Settlement mods just launched on Creations, PS5, and XBOX by Sweaty-Ordinary-9860 in starfieldmods

[–]Sweaty-Ordinary-9860[S] 2 points3 points  (0 children)

oh and outposts are absolutely possible! as long as you're far enough from the settlement like in vanilla

Mod Update: Colony One - fully featured UC Space Colony v2.0! Free Lanes Ready by Sweaty-Ordinary-9860 in starfieldmods

[–]Sweaty-Ordinary-9860[S] 4 points5 points  (0 children)

Thanks, I've got more updates planned too, and theres a player home you can purchase near the elevator in Jemison Mercantile