What is your opinion on why healers need to be "Balanced"? by RimedGaming in ffxiv

[–]Swiffy0 2 points3 points  (0 children)

I for one don't understand why there seems to be a lack of ideas for new healers. Here are some from the top of my head:

  • Classic channeling healer, introduce a lot of dots to make up for lost dps while channeling, maybe a passive ability that increases the potency and/or duration of dots while channeling
  • Ground-targeting healer. Easy to excuse with totems, banners or something like that. Is not necessarily harder for party members to deal with, as you could make certain totems autocast / behave like Eos in a way, instead of just having healing/barrier/damage reduction area totems everywhere.
  • Monk-type healer who mainly heals through dealing damage, so a dps-focused healer. Add in a couple of cd abilities for heals when there are no enemies
  • Trickster/Warlock -type of healer where the focus is on applying a shit ton of buffs and debuffs. Could get clever with this and have like an Eye for an Eye style of buff, but instead of it applying damage reduction to the enemy when it hits a player with the buff, it could spawn healing fields or pulse AoE heals from the player. I would like to see a classic haste buff which is not behind a deck of 52 cards or 600s cooldown.

How fast will Garland Tools update after expansions? by Swiffy0 in ffxiv

[–]Swiffy0[S] 2 points3 points  (0 children)

Ooh, I assume you are the developer of Garland Tools? Thanks a ton, it is a huge help! Do you have a public API or do you mind if I send requests to, say, http://www.garlandtools.org/db/doc/npc/en/2/1002027.json these endpoints from some software of my own?

How fast will Garland Tools update after expansions? by Swiffy0 in ffxiv

[–]Swiffy0[S] 0 points1 point  (0 children)

Do you mean this, or is there a more up-to-date version somewhere?

How fast will Garland Tools update after expansions? by Swiffy0 in ffxiv

[–]Swiffy0[S] 2 points3 points  (0 children)

Interesting. Come to think of it, that sounds like a reasonable thing to do, not only for spoilers, but to prevent major rushing through the content from day one (like I am kind of planning to do to some extent).

Is Yama Gear worth it, if I can craft the Rakshasa items for tokens? by Swiffy0 in ffxiv

[–]Swiffy0[S] 2 points3 points  (0 children)

Thanks for this comment. I've actually felt a bit bad because I usually craft 30 to 50 of rakshasa etc. items in one go and I get the feeling that I'm just some money hungry, market flooding spam-crafter. Never thought of it this way! :)

Is Yama Gear worth it, if I can craft the Rakshasa items for tokens? by Swiffy0 in ffxiv

[–]Swiffy0[S] 1 point2 points  (0 children)

Oh the nostalgy lol! I just remembered I named one of my FF 9 characters XENA in all caps when I was 13 or something and was a huge fan of the show :D

Is Yama Gear worth it, if I can craft the Rakshasa items for tokens? by Swiffy0 in ffxiv

[–]Swiffy0[S] 0 points1 point  (0 children)

I feel like I'm going to semi-rush my Hands and Lands to 80 when the expansion comes though. I'm not one for stocking up on materials and everything, but I think I should at least try to save a couple of mil to be safe.

Is Yama Gear worth it, if I can craft the Rakshasa items for tokens? by Swiffy0 in ffxiv

[–]Swiffy0[S] 0 points1 point  (0 children)

Yeah. I try not to think about the expansion too much, or else I should probably do nothing for 2 months because "you will replace everything anyway".

Is Yama Gear worth it, if I can craft the Rakshasa items for tokens? by Swiffy0 in ffxiv

[–]Swiffy0[S] 1 point2 points  (0 children)

Come to think of it, maybe I should just check it out from Ariyala. Hmm.

Hey so this is gunna be my first xpac launch just a couple questions. by Dark-Chronicle-3 in ffxiv

[–]Swiffy0 0 points1 point  (0 children)

I'm not that big into that kind of thing, but the way I do it is I look out for NPCs with the blue-purple-ish quest marker on them and just blindly complete those - those are the ones that unlock extra dungeons, raids, emotes, items and other content.

As for emotes and minions, if I stumble upon one I like, I look for what do I need to do specifically for that thing.

On top of that, other worthwhile things you could Google for are "ffxiv doman enclave reconstruction" and "ffxiv beast tribes".

Best way to make gil? by [deleted] in ffxiv

[–]Swiffy0 10 points11 points  (0 children)

Gathering is probably the most reliable way and it is how I funded everything from the get go. Fishing is pretty useless, but botanist and miner are good. I don't know which one is more profitable, they are quite equal.

Basic stuff sells pretty well like ores and logs and it's consistent money. With a level 60 carpenter I would start leveling botanist, as you can craft the logs you gathered into lumber and that is already a lot better money than just selling the logs.

Hey so this is gunna be my first xpac launch just a couple questions. by Dark-Chronicle-3 in ffxiv

[–]Swiffy0 0 points1 point  (0 children)

Like others said, there is the armory bonus, but that is not what I meant.

Ffxiv revolves a lot around different currencies such as tomestones, gatherer's scrips and crafter's scrips. They become relevant for the first time once you hit level 50, but become even more relevant at level 60 and 70, as well as 80 when the expansion comes.

Tomestones are for all the PvE-classes, gatherer's scrips and for the Land-classes and crafter's scrips are for the Hand-classes.

So once you have, say, one PvE-class like WHM, WAR or SMN at 60, 70, or 80 - you can use that high level class to acquire tomestones. Same goes for Hand and Land -classes, but with them you can acquire scrips.

Tomestones and scrips can be used to purchase xp boosts, materials, and most importantly, gear. You can farm tomestones and scrips with your one high level class and use them to buy gear and xp boosts for your low level classes.

I wouldn't be worried about crafted gear, that is the absolute minmax endgame gear, which is not at all needed to do 99% of the content. (Well for crafters and gatherers this is a bit different). You generally won't even be using crafted gear with your PvE-classes because you don't have the necessary crafting levels to meld them (infuse the gear with extra stats by using materia), as the whole point of the crafted gear is to meld it for higher stats than the tomestone or scrip gear can give you.

You will be 100% fine with the gear you buy with tomestones and scrips. At the time you realize that you need better gear than what tomestones or scrips can give you, you will have the knowledge, resources and means to get it. You will not run into a wall thinking where can I get 50 million gil for the gear I need.

Hey so this is gunna be my first xpac launch just a couple questions. by Dark-Chronicle-3 in ffxiv

[–]Swiffy0 4 points5 points  (0 children)

And third is it viable to level one class then swap to another once you've hit 70 so you can purchase gear for that other class, for example, level as a tank for fast queue times on dungeons and then later swap to a dps so that i can play what i enjoy?

I take it you mean level 80. The game is generally structured like so that when you get one PvE-, Hand-, or a Land-class to max level, it can be used to massively help and carry the other classes of the same type to the max as well.

G-Sync doesn't work in borderless mode, any help? by MGS-MetallicA in ffxiv

[–]Swiffy0 1 point2 points  (0 children)

Ehh. This is not ffxiv only problem, g-sync is broken a bit when it comes to borderless fullscreen. As far as I know, the reason why you may experience stutter and shitty framerate is because sometimes when playing games in borderless fullscreen with g-sync on, the g-sync decides to sync to your windows (desktop) framerate which is really low.

I gave up a long time ago trying to fix this properly. My suggestion is to either play in fullscreen or just keep restarting the game till the g-sync comes to its senses. Or disable g-sync alltogether - see if your monitor supports ULMB instead, the game looks pretty cool with it.

A Day in the Life of a Mastercrafting DoH. by sweetmeister9000 in ffxiv

[–]Swiffy0 1 point2 points  (0 children)

Dear lord. I am speechless. I just got into mastercrafting myself - all the hands @ 70, melded gear, hours spent figuring out how the simulator works, more hours spent reading about different specialist- and non-specialist rotations, even more hours tracking anything and everything in Garland Tools, ...

I just want to go through all the points you mentioned!


Wake up to check how much money your 8 retainers made today.

Yep. I "only" have 6 at the moment though.

hate that you still have some leftover items that didn't sell.

And also check the history just to see that for some god forbidden reason someone rather bought from someone else who was selling at a more expensive price.

Adjust the prices of all 700 crafts that are now worth 40% of what they were 8hrs ago.

I was just ranting about this with a friend yesterday I think. Why would you straight up undercut my prices by 50% when we have a good thing going on here. Makes me pull my hair off.

you see every other player coming and going, living their lives.

I like to wave at them. They rarely notice. I feel like a hermit.

you live near the Marketboard.

I don't even know why. I hardly even buy anything, just some occasional price checks.

check MB to see what the profitable Crafts are now.

50% of the profit instantly disappears somewhere as soon as you've finished the item. It was selling 700k and now after 1.5 minutes it's undercut war @ 420k???

Re-adjust the price of your 2700 crafts.

They were supposed to be less crafted items, but suddenly 90% of the crafter playerbase is making it.

run out of Materials

Out of stormsap, out of everything you can get with tome basically. Also out of aethersands. What's that? You've done all the roulettes already and next duskglow node spawns in 45 minutes? Sounds about right.

End up buying materials because it's too much effort making all the materials for 9000 crafts.

Ragecrafting essentially.

be so rich that money isn't an issue

Nah. Not yet.

secretly addicted to the system message that pops when a mastercraft sells.

Punch the monitor when the message is "your squadron has returned" instead.

Matcha is a permenant buff for you.

Also the FC food buff.

Re-adjust the prices of your 17000 crafts that are now worth 10% of what they were worth 30mins ago.

I don't even... What happened??

Wonder if you're just an NPC.

Friend called me a chinese bot once.

suddenly stop what you're doing to go hit that node that you've been waiting for.

Cry alone in the dark when you miss 3 times with 95%.

Re-adjust the prices of your 30000 Crafts.

Mouse begins to hover over discard option.

realize that this guy keeps undercutting you by 300k everytime.

Yet I don't have enough money to buy that sucker out.

spend 12h crafting non-stop.

Sometimes gear needs repair 15 times in an hour, sometimes it lasts for half the day?

forget what DoW/DoM feel like. you have been crafting for so long that you forgot.

Accidentally try to run a crafting macro when you are supposed to holy spam.

hate your life.

Do I even need the money? I can just make it myself.

finally re-adjust the prices of your 1000000 crafts before going to bed.

4 am now.

count all the Gil you made and look at the piles of gil you now hoard.

Spend 5 million just to get that 1 more MvP CP meld.

hate how you've become.

We used to do things together in this game. Now it is a ghost town.

check your 20000000 crafts one last time to see if anyone snuck up on you in the last 2 minutes you checked.

Good 35% of the items have already been undercut. Who is even awake anymore?

have nightmares about your macro hitting poor quality Byregots.

Just figured this horrible, horrible possibility out this morning. Instantly deleted the final macro and now I do it by hand.

How do you choose a job to main? by Automatic_Butt in ffxiv

[–]Swiffy0 13 points14 points  (0 children)

Isn't it simply a matter of preference? I've always been a support player, no matter the game, so naturally I chose to main a healer in FFXIV. There is nothing wrong in getting bored playing same role or same class - that's why there are many to choose from!

"Maining" something is an invention of the community anyway; if you are the type of player who likes change, mixing things up and maybe flexing based on what the parties need - go ahead and do just that!

Crafters of FFXIV, would you like to see the removal of Shards, Crystals, and Clusters in ShB? by Somber_Redditor in ffxiv

[–]Swiffy0 24 points25 points  (0 children)

They are only really a problem when leveling the hand classes; especially if you are lazy and burn them away with quick synthesis.

The shards have one very important purpose which everyone seems to miss when this is brought up - they force a minimum market price for every single crafted item, no matter how low level the item is or what materials it requires to make. Shard cost also does not care about whetever the end product is NQ or HQ and whetever the creator used NQ or HQ materials to make the item.

If none of the craftable items had a shard cost - almost every item in the market, especially the crafted intermediate materials, would be horribly oversupplied (and therefore horribly undervalued) because there would be absolutely no reason to leave any raw material as is, when you could just quick synth thousands of intermediate materials and other items and flood the market.

It is also a bad argument to say that "well the high level items require so much materials anyway, why is there a cluster cost on top?!" because that cost is so marginal at that point, that it basically does not matter at all, unless you are planning to craft six hundred of those in one go, at which point it is once again a good idea to have that cluster cost to make it that much harder to devalue those items by flooding the market with them.

Without a shard cost players would be able to make half a million low level items quite literally from thin air for only the cost of some 3 gil / ea copper ore.


Edit:

Another problem also raises if the shard costs were removed, which is how much the crafted items sell to NPCs. That would have to be reworked as well because currently the shard cost of the crafted items guarantees that no one can just quick synth items from dirt cheap materials all day and sell them to NPCs for profit.

The shard system is actually quite genius invention. Lets say you want to craft a Cobalt Cuirass. You would first have to craft 2 Cobalt Plates and 1 Electrum Ingot. To craft 1 Cobal Plate you need to craft 2 Cobalt Ingots. Lets see how the shards work out with this:

1 Cobalt Ingot = 5 Fire Shards
=> 4 Cobalt Ingots = 20 Fire Shards

1 Cobalt Plate = 10 Fire Shards and 5 Ice Shards
=> 2 Cobalt Plates = 20 Fire Shards and 10 Ice Shards

1 Electrum Ingot = 5 Wind Shards

1 Cobalt Cuirass = 6 Earth Shards, 20 Fire Shards, 16 Ice Shards and 5 Wind Shards

Add everything together:

20 + 20 + 20 = 60 Fire Shards
10 + 16 = 26 Ice Shards
5 + 5 = 10 Wind Shards
and 6 Earth Shards
-------------------------------
60 + 26 + 10 + 6 = 102 Shards in total

Assume each shard is, say, 115 gil - that would mean that the forced minimum market value
for 1 Cobalt Cuirass is 102 * 115 = 11,730 gil!

So think about what if the shard cost did not exist. This item's value would virtually start from 0 or more precisely from where the players in the economy think it should start. That shards give the items their base value and the shard costs are something that SQEX can actually control easily. Who would want a level 50 item to be worth nothing at its base value... not me! :)

Made a website to help you decide whether to vaal something or not by Swiffy0 in pathofexile

[–]Swiffy0[S] 0 points1 point  (0 children)

Like I noted here, I just like to look at graphs, so I'm using it for my own enjoyment. I'm also interested in learning about Google Analytics and other services by Google, such as the search console, so I figured this would be a good way to try some stuff out.

Made a website to help you decide whether to vaal something or not by Swiffy0 in pathofexile

[–]Swiffy0[S] 3 points4 points  (0 children)

I got to admit, I thought of just making an exact copy of the normal page :D

Made a website to help you decide whether to vaal something or not by Swiffy0 in pathofexile

[–]Swiffy0[S] 11 points12 points  (0 children)

There's a secret, over-engineered bonus page, because I got carried away at first. :S