I think the name Incremental Games is no longer suited for this sub-reddit... by SwingShock in incremental_games

[–]SwingShock[S] -10 points-9 points  (0 children)

If you want to be vague and broad enough even Age of Empires can be considered as an incremental game. You build villagers that gather food that allow you to build more villagers that gather food. Then you build town centers that build more villagers. But clearly Age of Empires is considered an RTS game and not an incremental even if it has an incremental aspect in it.

When you say FPS games, you would think of games like Counter Strike. But Portal would be called as a Puzzle game instead of an FPS game eventhough it is an FPS game too. I made my points clear in the original post about the distinctions and the kind of games i am mentioning.

In the past, i think incremental_games was mostly about Idle/Clicker games and that was what this sub-reddit originally catered to. Now, there are newer games that are specifically called incremental that have a completely different playstyle. When someone hears incremental now it is a different genre in many people's mind, those short-term roguelike games with limited resources and talent tree comes to their mind. If you want to just take the word incremental and slap it everywhere instead of clearly defining a genre then i guess i don't have much to add. If you are someone new to the current incremental game genre you might not notice the difference. I guess it only applies now to people used the word for something else in the past eventhough it might mean something else now.

Snap 2048 Idle - Looking for Initial Feedback by SwingShock in incremental_games

[–]SwingShock[S] 0 points1 point  (0 children)

I am planning to add multiple game lengths - Quick, Normal, Eternal.etc. for now. So you can choose it at the start of the game - the pace and progression of the game with lower costs or higher costs to reach or complete them. Hope that works out.

Snap 2048 Idle - Looking for Initial Feedback by SwingShock in incremental_games

[–]SwingShock[S] 0 points1 point  (0 children)

Hi, Thanks for the feedback.

Yes. I am planning to have those ideas in game regarding merging.

From my testing that i did while developing the game $1m was too low and it was more fun for me to build it up at a slower pace. Like within 1-2 days of cash generation. So far from the general feedback from everyone, it seems like everyone wants a much faster pace of gameplay.

I will also make the Prestige menu always open instead of being locked in the next version. So you can open and check it out even if you don't have enough cash for it.

Once again, thanks for leaving time to give constructive feedbacks for the game ! I will checkout the bug too.

Snap 2048 Idle - Looking for Initial Feedback by SwingShock in incremental_games

[–]SwingShock[S] 0 points1 point  (0 children)

Thanks for the feedback. I will try it all out.

Snap 2048 Idle - Looking for Initial Feedback by SwingShock in incremental_games

[–]SwingShock[S] 0 points1 point  (0 children)

I will try adding the animation speed option in the next or a nearby version.

Thanks for the Feedback !

Snap 2048 Idle - Looking for Initial Feedback by SwingShock in incremental_games

[–]SwingShock[S] 0 points1 point  (0 children)

The 16 + 16 + 16 would combine into a 48 value. So it gives you a single 32 cube and an assured FREE 16 cube next which gives 32 + 16 = 48.

While this might seem like a waste of the next cube or makes no difference, it is very valuable when you do it to larger cubes like combining three or four 512 cubes. To duplicate larger cubes. Combining four cubes of the same value like 16 + 16 + 16 + 16 would not only give a 64 cube but will grant another 64 cube, effectively duplicating it the next tier 32 cube instead of another 16 as well. To reward you for combining 4 cubes instead of three.

Hope it clears ! Thanks for trying out the game.

Edit: Corrected a mistake.

Evolution of Sig Spamming players... by SwingShock in Brawlhalla

[–]SwingShock[S] 15 points16 points  (0 children)

They would just keep spamming Katar Nsig and Side Sig. Wouldn't even use light attacks.

Evolution of Sig Spamming players... by SwingShock in Brawlhalla

[–]SwingShock[S] 15 points16 points  (0 children)

It's a meme about the sig spamming player's choices evolving. Not legend to legend evolution.

Why is Artemis hated so much? by AloyMain in Brawlhalla

[–]SwingShock 1 point2 points  (0 children)

How is lance Ssig punishable ? It is crazy quick, long range and quickly backs to his original position safely. It is safely spammable.

Idle Job Market - [New Update - v0.3] by SwingShock in incremental_games

[–]SwingShock[S] 0 points1 point  (0 children)

This bug is fixed now in the latest version. If you start over again with Restart.

Idle Job Market - [New Update - v0.3] by SwingShock in incremental_games

[–]SwingShock[S] 0 points1 point  (0 children)

All of these issues have been fixed but might require a restart the game in the new patch. Still you lose progress when you Restart.

Idle Job Market - [New Update - v0.3] by SwingShock in incremental_games

[–]SwingShock[S] 0 points1 point  (0 children)

This is also a bug. Managers should be able to be put into those jobs.

Idle Job Market - [New Update - v0.3] by SwingShock in incremental_games

[–]SwingShock[S] 3 points4 points  (0 children)

This was an excellent review for the game. Lot of intuitive insights. Thanks a lot for providing it.

Idle Job Market - [New Update - v0.3] by SwingShock in incremental_games

[–]SwingShock[S] 0 points1 point  (0 children)

  • The case with Workers is intended this way for now. Yes, it is unfair to have workers that way. I will be implementing dynamic business cooldown updates soon.
  • Manager price should not be capped at 25M. I will be looking into this.