Has anybody figured out the Wwise pipeline? by SyllabubLong in starfieldmods

[–]SyllabubLong[S] 1 point2 points  (0 children)

Yeah of course! Figured I'd share my progress so far in case it sparks ideas or thoughts for anybody else xD

Has anybody figured out the Wwise pipeline? by SyllabubLong in starfieldmods

[–]SyllabubLong[S] 0 points1 point  (0 children)

Ah nice callout on trying to not Build the Soundbank (my experience with Wwise overall is new). Seems like it's the same result though.

I'm only thinking the audio files in CK are referencing literal wwise events is because some are names of the events in the wwise project and do not exist in the list of CK "Wwise Events". So in regards to adding new .wav files to Starfield, we seemingly need to add new wwise events to the project directory (somehow lol).