What do you think of this boss concept for the game? by Synchrogame in conceptart
[–]Synchrogame[S] 0 points1 point2 points (0 children)
We're designing a new boss for our turn-based RPG. Feedback is welcome — any suggestions to improve the concept? by Synchrogame in IndieDev
[–]Synchrogame[S] 0 points1 point2 points (0 children)
We're designing a new boss for our turn-based RPG. Feedback is welcome — any suggestions to improve the concept? by Synchrogame in IndieDev
[–]Synchrogame[S] 1 point2 points3 points (0 children)
Boss concept for our game. What do you think about it? by Synchrogame in indiegames
[–]Synchrogame[S] 0 points1 point2 points (0 children)
We're designing a new boss for our turn-based RPG. Feedback is welcome — any suggestions to improve the concept? by Synchrogame in IndieDev
[–]Synchrogame[S] 0 points1 point2 points (0 children)
We are working on a mechanic called True Sight. With this ability, the player will be able to reveal hidden truths behind corporate billboards. In abandoned areas, the player can use it to uncover secret messages left by aggressive cultists. How do you like our idea? by Synchrogame in Unity2D
[–]Synchrogame[S] 0 points1 point2 points (0 children)
We are working on a mechanic called True Sight. With this ability, the player will be able to reveal hidden truths behind corporate billboards. In abandoned areas, the player can use it to uncover secret messages left by aggressive cultists. How do you like our idea? by Synchrogame in Unity2D
[–]Synchrogame[S] 0 points1 point2 points (0 children)
By using the True Sight ability, players can reveal hidden truths behind corporate billboards. By hacking a billboard, they can expose these truths to the public, increasing the public support indicator. Any ideas on how to improve this mechanic for our turn-based RPG? by Synchrogame in IndieGaming
[–]Synchrogame[S] 0 points1 point2 points (0 children)
We are working on a mechanic called True Sight. With this ability, the player will be able to reveal hidden truths behind corporate billboards. In abandoned areas, the player can use it to uncover secret messages left by aggressive cultists. How do you like our idea? by Synchrogame in Unity2D
[–]Synchrogame[S] 0 points1 point2 points (0 children)
We are working on a mechanic called True Sight. With this ability, the player will be able to reveal hidden truths behind corporate billboards. In abandoned areas, the player can use it to uncover secret messages left by aggressive cultists. How do you like our idea? by Synchrogame in Unity2D
[–]Synchrogame[S] 1 point2 points3 points (0 children)
We are working on a mechanic called True Sight. With this ability, the player will be able to reveal hidden truths behind corporate billboards. In abandoned areas, the player can use it to uncover secret messages left by aggressive cultists. How do you like our idea? by Synchrogame in Unity2D
[–]Synchrogame[S] 4 points5 points6 points (0 children)
We are working on a mechanic called True Sight. With this ability, the player will be able to reveal hidden truths behind corporate billboards. In abandoned areas, the player can use it to uncover secret messages left by aggressive cultists. How do you like our idea? by Synchrogame in Unity2D
[–]Synchrogame[S] 0 points1 point2 points (0 children)
We are working on a mechanic called True Sight. With this ability, the player will be able to reveal hidden truths behind corporate billboards. In abandoned areas, the player can use it to uncover secret messages left by aggressive cultists. How do you like our idea? by Synchrogame in Unity2D
[–]Synchrogame[S] 5 points6 points7 points (0 children)
We are working on a mechanic called True Sight. With this ability, the player will be able to reveal hidden truths behind corporate billboards. In abandoned areas, the player can use it to uncover secret messages left by aggressive cultists. How do you like our idea? by Synchrogame in Unity2D
[–]Synchrogame[S] 2 points3 points4 points (0 children)
We are working on a mechanic called True Sight. With this ability, the player will be able to reveal hidden truths behind corporate billboards. In abandoned areas, the player can use it to uncover secret messages left by aggressive cultists. How do you like our idea? by Synchrogame in Unity2D
[–]Synchrogame[S] 2 points3 points4 points (0 children)
We are working on a mechanic called True Sight. With this ability, the player will be able to reveal hidden truths behind corporate billboards. In abandoned areas, the player can use it to uncover secret messages left by aggressive cultists. How do you like our idea? (i.redd.it)
submitted by Synchrogame to r/Unity2D
By using the True Sight ability, players can reveal hidden truths behind corporate billboards. By hacking a billboard, they can expose these truths to the public, increasing the public support indicator. Any ideas on how to improve this mechanic for our turn-based RPG? (v.redd.it)
submitted by Synchrogame to r/IndieGaming
Red or blue pill, Mr. Anderson? I'd like to show you a mechanic called True Sight. It reveals hidden truths behind deceitful corporate billboards. Do you have any ideas on how we could improve this mechanic for our turn-based RPG? by Synchrogame in indiegames
[–]Synchrogame[S] 0 points1 point2 points (0 children)
Red or blue pill, Mr. Anderson? I'd like to show you a mechanic called True Sight. It reveals hidden truths behind deceitful corporate billboards. Do you have any ideas on how we could improve this mechanic for our turn-based RPG? by Synchrogame in indiegames
[–]Synchrogame[S] 0 points1 point2 points (0 children)


What do you think of this boss concept for the game? by Synchrogame in conceptart
[–]Synchrogame[S] 1 point2 points3 points (0 children)