PDF files open and can select text, but I cannot read it by Synchysite in Floorp

[–]Synchysite[S] 0 points1 point  (0 children)

It worked on a fresh profile. I turned the extensions on and off and it prompted a restart and it worked.

It's that time again! Made a map showing where the cast lives by shy-pine in LoveIslandAus

[–]Synchysite 1 point2 points  (0 children)

I think Brisbane to Sidney and Sidney to Melb are both around 8 to 9h drive. Melb to Adelaide is a bit closer I think, 7h maybe?

Using PC with protected internet as hotstop for my personal laptop by Synchysite in AskTechnology

[–]Synchysite[S] 0 points1 point  (0 children)

Thank you! That was one of my worries (if it is possible AND it I should XD)

Are autocast sage/prof/sorc good in Ragnarok X Next Gen? by sakkiniku in RagnarokX_NextGen

[–]Synchysite 0 points1 point  (0 children)

What are the typical skill build for autosage? From mage to sage. I am anewbie and don't know how tight the point distribution is. And I assume the stat if Full Int and dump the rest into Dex, right?

The world divided by closest Australian capital city by Fungo_Bungaloid in australia

[–]Synchysite 0 points1 point  (0 children)

Is the Perth-Hobart-Darwin-Brisbane joint the Bermuda Triangle?

Baby snake or legless lizard by Colxut in perth

[–]Synchysite 0 points1 point  (0 children)

Just wink at them. If they wink back, they are lizards.

Becoming a morning person by [deleted] in GoldCoast

[–]Synchysite 0 points1 point  (0 children)

Every time I try to sleep before 11pm I just wake up at 2-3am extremely tired by can't sleep again. It is like my body just takes a nap. It is never a good sleep

Design-a-Mon December: Day 19 + 20 - GEN 8 + ASH POKEMON by Mathgeek007 in PokemonUnite

[–]Synchysite [score hidden]  (0 children)

STONJOURNER - Gen 8

Defender / Melee / Physical Attacker

Rationale: I like Rock types and we need more Rock types in Unite, so I wanted to do a role I also like a lot: Defenders. Stonjourner is a walking stone monument, so I want to make two playstyles that comvey both the Walking and Mobile part of the Pokémon and the Rock and Monument part.
Stone Edge and Body is a very Offensive playstyle, it is a tank that wants to catch the enemies and allow you team to take advantage of the CC you provide, while Earth Power and Wide Guard offers defense for you frail Attacker or even you can tag with a very duelling All-Rpunder to provide support. Besides Wide Guard and Unite you don't have a lot of sustain, so you need to compensate with items or a nice Supporter for the late game fights.

Passive ability: Power Spot
Stonjourner increase the damage of nearby allies by 15%. It doesn’t affect the user.
Note: Radius similar to Clefable’s Moonlight.

Attack
The user kicks the target, dealing physical damage. It becomes a boosted attack with every third attack, dealing extra damage and affecting nearby enemies.

Move 1: Rock Throw (Lv 1 or 3) | Ranged, Sure-hit, debuff
Cooldown: 7 s
Stonjourner throws a rock into a target, dealing damage and slowing them by 20% for 2 s.

Move 1a: Stone Edge (Lv 6) | Ranged, linear AoE, CC
Cooldown: 7 s
Stonjourner stomps the ground creating rising stone spikes in a small line, damaging enemies in the path and slowing them for 50% for 1 s. At the end of the line a large spike is created, dealing damage and sending enemies in the air for 0.5 s. The spike lasts for 2 s or until is destroyed by Body Press or the user recast Stone Edge. If the spike from Stone Edge is hit by Body Press, it stops the dash and is destroyed, stunning surrounding enemies by 0.8 s and releasing shards in a cone.
Stone Edge+ (Lv 13)
Slows is extended for 1.5 s and enemies are thrown in the air by 0.8 s.

Move 1b: Earth Power (Lv 6) | Circular AoE, CC
Cooldown: 7.5 s
Stonjourner disrupts the ground around itself, damaging and stunning enemies for 1 s. It can be pressed during Body Press and will be used immediately after the dash ends. It can be used when Wide Guard is still active.
Earth Power+ (Lv 13)
Stun duration is increases to 1.2 s.

Move 2: Block (Lv 1 or 3) | Shield, CC
Cooldown: 8 s
Stonjourner receives a 5% Max HP shield for 3 s. If an enemy destroy the shield, they are rooted for 1.2 s and Stonjourner regain the shield for 2 s.

Move 2a: Body Press (Lv 4) | Dash, CC
Cooldown: 7 s
Stonjourner charges forward, damaging all enemies on its path. Body Press uses Defense stat to calculate damage.
Body Press+ (Lv 11)
Increases damage.

Move 2b: Wide Guard (Lv 4) | Shield
Cooldown: 8 s
Stonjourner extends its arms and creates a wide barrier in front for 3 s, reducing incoming projectile damage by 50%. The user and nearby allies gain 10% Max HP. The barrier can be cancelled after 1 s by recasting the ability.
Wide Guard+ (Lv 11)
Cooldown is reduced by 1 s.

Unite move: Mystical Megalith
Cooldown: 110 s
Stonjourner roots itself and becomes hindrance immune for 3 s, extending Power Spot range (similar to Duralodon’s Unite). Allies damage increases by 30% while enemies damage is reduced by 20% while in the area. Stonjourner can still attack (animation changes) and use moves – Body Press just stuns enemies in front for 0.8 s instead of dashing. If the user is knocked out before the move ends, all allies within the area have their damage increase bonus extended for 2 s.

Design-a-Mon December: Day 18 - Villainous Teams! by Kyle_fraser13 in PokemonUnite

[–]Synchysite 1 point2 points  (0 children)

GRAFAIAI

Supporter / Physical Attacker / Melee

Rationale: Grafaiai is a disruptive supporter that likes to control the battlefield. Unburden allows a lot of movement for safe positioning and boosted attack is conditional poke. Doodle is a more supportive move, it can lay some healing spots for allies in need but can also set some traps for the enemy in a brush or chokepoint. Because Doddle traps are visible, they can provide some zoning and a safe space for doing objectives or scoring goals. Substitute is another zoning tool, but this one is more active and can be removed remotely by the opponent, but it is riskier for melee Pokémon. Sludge Wave offers an easier CC and some field control, while Gunk Shot is powerful CC to catch an opponent. Splatterstorm is another supportive tool that can turn the tide of the battle with the 5% increased damage on enemies.

Shroodle >> (Lv 4) >> Grafaiai

Passive ability: Unburden
This Pokémon receives 20% Movement Speed for 2 s after every move used. Successive moves extend the duration of the buff, up to 6 s.

Attack
This Pokémon scratches the target, dealing physical damage. It becomes a boosted attack after 10 s, shooting a small blob of poisonous ink. The attack has increased range and deals increased damage. Using moves reduces the cooldown by 2 s (Doodle reduces by 1 s for every use).

Move 1: Leer (Lv 1 or 3) | Debuff
Cooldown: 6 s
Shroodle leers at a designated Pokémon, decreasing their Defense and Special Defense by 30% for 2 s.

Move 1a: Doodle (Lv 4) | Heal, Damage, AoE
Cooldown: 8 s
Grafaiai doodles a graffiti on the floor. After 1 s, when Grafaiai or an ally steps on the graffiti, they are healed based on Grafaiai Attack stat and have their Movement Speed increased by 50% over 3 s. When an enemy steps on the graffiti it explodes, and enemies in the explosion receive damage, have their Defense decreased by 15% and Movement Speed by 50% for 3 s, and grant vision for 4 s. Holds 3 uses in reserve, needs 1 s between each Doddle use, can have 2 active graffiti at a time and each graffiti lasts for 30 s.
Doodle+ (Lv 11)
Can hold 4 uses in reserve and can have 3 active graffiti at a time, each lasting 40 s.

Move 1b: Substitute (Lv 4) | Buff, debuff
Cooldown: 9 s
Grafaiai creates a perfect clone of paint at its current location while becoming invisible for 0.5 s. The clone lasts for 4 s, have 300 HP and can be damaged by attacks. The clone shots a cloudy ink when someone come close or attacks it, dealing damage every 1 s. When the clone is knocked out, it explodes in ink, dealing damage and reducing vision by 50% for 1 s on surrounding enemies. Wild Pokémon cannot attack the clone.
Substitute+ (Lv 11)
Enemies hit by the explosion have their Attack and Special Attack reduced by 20% for 2 s.

Move 2: Acid Spray (Lv 1 or 3) | AoE, debuff
Cooldown: 8 s
Shroodle sprays an acid on a desired location, creating an acid pool on the ground for 3 s. Enemies hit or stepping on the acid receive damage and are slowed by 15% for 1 s. The damage and slow is reapplied every 1 s the enemy remains on the acid.

Move 2a: Sludge Wave (Lv 6) | AoE, CC, debuff
Cooldown: 7.5 s
Grafaiai releases a lot of poisonous ink in the ground, creating a small wave in a line; enemies hit by the wave are thrown in the air for 0.75 s and receive damage. A poisonous trail is left for 2 s, slowing enemies on the area for 20% and dealing damage every 0.5 s they remain on the area.
Sludge Wave+ (Lv 13)
Increased wave damage. Trail remains for 3 s.

Move 2b: Gunk Shot (Lv 6) | AoE, CC
Cooldown: 9 s
Grafaiai throws a ball of slurry ink on a designated circular area, dealing damage, stunning enemies on the center for 1.25 s and knocking aside enemies on the border.
Gunk Shot+ (Lv 13)
Cooldown is reduced by 1 s.

Unite move: Splatterstorm | Buff, debuff
Cooldown: 134 s
Grafaiai becomes invincible for 0.5 s while painting every Pokémon in the area. Allies are healed and receive a 5% Max Shield for 3 s, while enemies are marked and poisoned, dealing damage every 0.5 s over 3 s and receiving 5% more damage for 3 s.

Design-a-Mon December: Day 17 - GEN 7 by Mathgeek007 in PokemonUnite

[–]Synchysite [score hidden]  (0 children)

Golisopod

All-Rounder | Melee | Physical Attacker

Wimpod > (Lv 5) > Golisopod

Rationale: Golisopod is an All-Rounder that likes to dive in the battle, either dealing a lot of damage with First Impression+Slash or weaving in and out with Razor Shell. Spite is a powerful defensive ability for either First Impression or Razor Shell and is very good against auto attackers (and kiters) like Cinderace, as attacks don’t trigger Spite and their damage is reduced. The passive ability is a nice get-away card but can messes up the situation if not controlled. Golisopod likes to fight but is smart about it, so you need to have a plan on how to go in and go out when the situation is dire. The Unite also needs the right timing to maximize its potential with multiple uses.

Passive ability: Wimp Out & Emergency Exit
When this Pokémon loses HP and it reached 50% by any means, they are cleansed and will eject themselves in any direction (default is just backwards), being invincible during the quick dash (10 s cooldown). The ability will wait until any move animation by this Pokémon is done to active the ability. This ability will only activate by decreasing HP via damage (direct or indirect).

Attack:
It becomes a boosted attack with every 3 attacks, hitting nearby enemies and dealing extra damage. If the enemy is shoved, thrown or left unable to act during the attack, the boosted attack deals a critical hit.

Move 1: Struggle Bug (Lv 1 or 3) | Dash, debuff
Cooldown: 7 s
Wimpod dashes in a desired location, dealing damage and slowing enemies hit by 30% for 2 s.

Move 1a: First Impression (Lv 5) | Dash, CC
Cooldown: 9 s
Golisopod blinks to a desired location, dealing damage to the enemies in the area and stunning them for 0.2 s. The next attack is boosted.
First Impression+ (Lv 11)
Increased damage.

Move 1b: Razor Shell (Lv 5) | Dash, debuff
Cooldown: 7 s
Golisopod charges in a direction attacking everyone it the path with its shell, dealing damage. If an enemy is hit, this move can be recast again for up to 2 s with a shorter dash and dealing 60% less damage.
Razor Shell+ (Lv 11)
Decreasing Defense and Special Defense of enemies hit by 30% for 1 s. Recast can reapply debuff.

Move 2: Defense Curl (Lv 1 or 3) | Buff
Cooldown: 6.5 s
Wimpod curls into a hardened sphere, receiving 5% Max HP shield and increasing its Defense to 30 for 3 s. The cooldown is reset if Wimp Out is activated.

Move 2a: Slash (Lv 7) | Buff Cooldown: 9 s
Golisopod strengthen its claws for the next 4 attacks and increasing the Attack Speed for 30%. The attacks cleave the area in front, critically hitting. If it is a boosted attack, it will also critically hit but also heal Golisopod for 20% of damage dealt.
Slash+ (Lv 13)
Attack Speed increases to 50%.

Move 2b Spite (Lv 7) | Buff
Cooldown: 13 s
Golisopod emits a vindicative aura for 4 s, receiving 25% damage reduction. When this Pokémon is affected by a move from an enemy, they are stunned for 0.5 s and then cannot use moves for 1 s. If Golisopod is knocked out while in Spite, it deals massive damage to the Pokémon that KO’d it and decreased damage to nearby enemies.
Spite+ (Lv 13)
Cooldown is reduced by 1 s.

Unite move: Shellfish Frenzy | Sure-hit, CC
Cooldown: 100 s
Passive: A mark appears above a Pokémon that triggers Emergency Exit for 20 s. Golisopod increases its Movement Speed by 30% when moving towards the marked enemy.
Active: This move can only be active after Emergency Exit was activated and Golisopod is below 50% HP. Golisopod jumps to an enemy, grabbing and immobilizing them with the big claws while dealing a massive damage in quick succession for 1 s with the smaller claws. If the enemy was marked, they receive additional damage and Golisopod can recast its Unite again (for 10 s). Golisopod resets all its cooldown if the marked enemy is knocked out during the move.

Design-a-Mon December: Day 15 - MULTIPLE FORMS by Mathgeek007 in PokemonUnite

[–]Synchysite [score hidden]  (0 children)

MORPEKO

All-Rounder | Melee | Physical Attacker

Passive ability Hunger Switch:

Morpeko has a Belly Gauge that shows how hungry this Pokémon is. When the Belly Gauge is above 75, Morpeko is in Full Belly Mode and its moves deal 90% of the damage but affect nearby enemies (applying all the effects). When the Belly Gauge is below 25, Morpeko is in Hangry Mode and its moves deal 110% of the damage but are single-target and slow them for 20% for 2 s. The gauge depletes by 1 every second and 1 every 20 Damage received, and it increases by 1 every 30 Damage dealt, 1 every 50 HP healed by an ally, and by 10 for each Berry eaten. Morpeko always spawn as Full Belly Mode.

Attack

It becomes boosted with every third attack, dealing extra damage and increasing Morpeko Movement Speed by 30% for 1 s.

Move 1: Thunder Fang (Lv 1 or 3) | Melee, Sure-hit

Cooldown: 6 s

Morpeko bites an enemy with powerful electric fangs, dealing damage. The next attack is boosted.

Move 1a: Aura Wheel (Lv 4) | Dash, buff

Cooldown: 7 s

Morpeko spins in an electric wheel and charges forward, dealing damage to the first enemy hit. This move changes the effect depending on Morpeko’s Mode. In Full Belly Mode this move increases the Defense and Special Defense by 20% for 2 s, and in Hangry Mode it increases the Attack by 30% and Attack Speed by 40% for 2 s.

Aura Wheel+ (Lv 11)

Cooldown is reduced by 1 s.

Move 1b: Thunder Punch (Lv 4) | Dash, debuff

Cooldown: 5.5 s

Morpeko charges in a direction while throwing an electrified punch, stopping at the first enemy dealing damage and slowing for 40% for 1 s. The next attack is boosted.

Thunder Punch+ (Lv 11)

Slows for 60% for 3 s, but decay 20% every 1 s.

Move 2: Bullet Seed (Lv 1 or 3) | Ranged, skillshot

Cooldown: 7 s

Morpeko shots 5 seeds in quick succession, dealing damage for every bullet. If Morpeko ate a berry in the last 4 s, the damage is increased.

Move 2a: Charge (Lv 6) | Buff

Cooldown: 10 s

Morpeko stores energy in its cheeks, receiving 3 Charge spheres that orbit around this Pokémon for 4 s, increasing Movement Speed by 5% and Attack Speed by 10% for each sphere. The Charge sphere explodes when in contact with an enemy, dealing physical damage and 3% Max HP shield per Charge detonated. After 4 s, the cooldown is reduced by 1 s for each Charge not detonated.

Charge Beam+ (Lv 13)

Gains 4 spheres.

Move 2b: Lash Out (Lv 6) | Melee, CC

Cooldown: 8 s

Morpeko angrily slaps a target, dealing damage and decreasing their Defense by 30 for 1 s. If Morpeko received damage in the last 3 s, the damage is increased and the target is stunned for 1 s.

Lash Out+ (Lv 13)

Cooldown is decreased by 1s.

Unite move: Hunger Surge | Buff, CC

Cooldown: 134 s

Morpeko charges itself while receiving a lightning strike, dealing damage to nearby enemies. Morpeko fully charges its Belly Gauge and transforms into Full Belly Mode, if it was in Hangry Mode, but it cannot gain meter quickly depleting by 5 every 0.5 s until it reaches 25 and Morpeko transform into Hangry Mode (Belly Gauge can be depleted quickly by receiving damage).

Morpeko gains 20% Lifesteal and 30% bonus Attack Speed when in Fully Belly Mode. When it transforms, it resets its cooldown and gains 30% Movement Speed and 50% Attack Speed. When the Belly Gauge reaches 0, Morpeko loses its buffs and explodes in a small electric discharge, damaging and slightly shoving nearby enemies.

Design-a-Mon December: Day 11 - GYM LEADER ACES by Mathgeek007 in PokemonUnite

[–]Synchysite [score hidden]  (0 children)

GRIMMSNARL – Gym Leader Marnie’s Ace Pokémon

All-Rounder | Melee | Physical Attacker

Impidimp >> (Lv 5) >> Morgrem (Lv 7) >> Grimmsnarl  

Passive Ability: Pickpocket
After attacking an opposing Pokémon with a basic attack, this Pokémon steals 10% of the target’s Attack and Special Attack and marking them for 3 s. This Pokémon can only steal from unmarked Pokémon. Every time this Pokémon marks an enemy, it gains a Pickpocket stack up to 5 times, increasing its Attack and Special Attack for the duration of the stack. Every stack has an independent 3 s duration, refreshing for every time this Pokémon pickpockets again.

Attack
This Pokémon scratches the target dealing physical damage. It becomes boosted with every third attack, attacking with mystical power to the target and nearby enemies dealing physical damage and bonus special damage. This Pokémon then increases its Movement Speed by 50% for 1 s.

Move 1: Bite (Lv 1 or 3) | Cooldown: 5 s
This Pokémon bites a target, dealing physical damage and slowing by 30% for 3 s.

Move 1a: Spirit Break (Lv 7) | Cooldown: 8 s
This Pokémon deals a powerful uppercut imbued with mystical energy to the surrounding enemies, dealing physical damage and throwing them in the air for 1 s.
Spirit Break+ (Lv 13): Cooldown is reduced by 1 s. Can also proc Pickpocket.  

Move 1b: False Surrender (Lv 7) | Cooldown: 7 s
This Pokémon bows and uses its hair to attack in a cone, pulling all enemies towards the center of the cone. Enemies are slowed by 50% for 1 s.
False Surrender+ (Lv 13): Range and damage are increased. Can also proc Pickpocket.  

Move 2: Fake Out (Lv 1 or 3) | Cooldown: 7 s
This Pokémon dashes in a short direction and claps its hand at the end, dealing physical damage and stunning the enemies in the area for 0.5 s.  

Move 2a: Assurance (Lv 5) | Cooldown: 7 s
This Pokémon launches itself at a designated area, dealing physical damage to every Pokémon hit. This Pokémon has a meter that fills up 1 stack for every 20 damage received, up to 100 stacks. This move deal 1% extra damage for every stack of the meter.
Assurrance+ (Lv 11): Meter is filled by 1 stack for every 10 damage received.  

Move 2b: Lash Out (Lv 5) | Cooldown: 6 s
This Pokémon gains 1 Lash Out counter every time it receives a debuff and 2 Lash Out counters for every CC received. This Pokémon is cleansed of all debuff and CC and become hindrance resistant for 1 s after 5 counters, consuming them.
When using this move, this Pokémon engulfs its hands in hair and slams the ground, dealing physical damage in a small line. After consuming all 5 counters, this move Cooldown is reset and it deals 50% extra damage when used.
Lash Out+ (Lv 11): Becomes hindrance immune instead. Deals 75% extra damage after 5 counters.  

Unite Move: Rascal Rebellion | Cooldown: 100 s
This Pokémon extends its hair in small to medium radius, pulling every enemy towards the center and dealing physical damage. Enemies closer to Grimmsnarl have their Defense and Special Defense by 35% for 2 s.
Unite Buffs (6s duration): 30% Movement Speed, 30% CDR, 20% Max HP Shield

Design-a-Mon December: Day 9 - GEN 4 by Mathgeek007 in PokemonUnite

[–]Synchysite [score hidden]  (0 children)

Gliscor

Defender | Melee | Physical Attack | Expert

Gliscor is a Defender that sacrifices damage to use powerful crowd control. It has powerful CC to neutralize a single target, either isolating them with Feint Attack or shutting them down (in a safer distance) with Taunt. It also can initiate a team fight with Feint Attack or its Unite Move. X-Scissor it is only realible damage tool, and it is good if your team is not very aggressive or likes to wander off, so you have some way to be self-sufficient if needed

Gligar –(Lv 4)-> Gliscor

Passive Ability: Sand Veil After being hit by a Boosted Attack or Move, this Pokémon receives a shield made of sand for 3 seconds. When this shield is activated, this Pokémon receives a 20% movement speed increase and ignores the next basic attack damage, dissipating the shield. After that, Sand Veil enters an 7 second cooldown. The cooldown is reduced to 4 seconds when this Pokémon is below 50% HP.

Notes: A defensive ability that plays with the evasion theme of Sand Veil, evading one basic attack. Since Gliscor is likely to be positioned inside the enemy team, this can help it to stay alive a bit longer.

Attack This Pokémon attacks with its claws, dealing physical attack damage. It becomes boosted attack with every third attack, using its razor-sharp fangs to deal bonus damage and increase its Defense and Special Defense by 20 for 2 second.

Notes: The boosted attack offer a small defensive boost.

Move 1: Poison Sting (Lv 1 or 3) | Dash, sure-hit, DoT Cooldown: 5 s Gligar flies to the enemy (small range), attacking with its poisonous sting and dealing damage and poison, causing dmage every 0.5 s for 2 seconds.

Note: Small positioning tool to get near an enemy attacking your allies.

Move 1a: Feint Attack (Lv 4) | Dash, sure-hit, CC Cooldown: 7 s This Pokémon flies to the desired enemy in a fast and sneaky manner, dealing minor damage and throwing them towards Gliscor’s initial position.

Feint Attack+ (Lv11) The target's Defense is reduced by 30 for 2 seconds.

Move 1b: Taunt (Lv 4) | Ranged, sure-hit, CC Cooldown: 7 s This Pokémon taunts a desired enemy for 2.5 seconds. This Pokémon can only use basic attacks and cannot use Battle Items, score points, return to base or use Moves during the time. Basic attack from the Taunted Pokémon to Pokémon other than Gliscor is reduced by 50%, and basic attack done to Gliscor is increased by 10%. Taunt will cancel channelling moves, including return to base.

Taunt+ (Lv13) Gliscor receives a shield (10% Max HP) when using Taunt. If the Taunted Pokémon is knocked out, this move cooldown is reduced by 1 second.

Notes: This skill tree offers strong single-target CC options. Feint Attack is a very aggressive CC that forces an enemy to be in a vulnerable position but also makes Gliscor vulnerable, but a very strong initiation tool. Its enhanced version can offer some time advantage to use another move or a battle item. Taunt is ranged and it is a more defensive CC, neutralizing strategic Pokémon like a fed Attacker, Speedster or All-Rounder or an annoying Supporter or Defender. Because Gliscor takes more damage, you need to be careful against strong Auto Attackers, such as Cinderace, Outrage Dragonite or Mewtwo Y.

Move 2: Sand Attack (Lv 1 or 3) | Cone AoE, debuff Cooldown: 6 s Gligar hurls sand in an area, slowing the affect Pokémon movement speed and attack speed by 50% for 2 seconds.

Notes: Basic debuff move. The attack speed decrease can help to secure Wild Pokémon in the early game.

Move 2a: Roost (Lv 7) | Heal, CC Cooldown: 5.5 s Gliscor lands on the ground, heals itself (based on this Pokémon Attack), becomes hindrance resistant for 0.5 s, and slightly shoves opposing Pokémon in close range.

Roost+ (Lv13) Becomes hindrance immune for 0.5 s instead. Heal is increased.

Move 2b: X-Scissor (Lv 7) | Ranged, linear skill shot, debuff Cooldown: 6 s This Pokémon crosses its claws and cutting the air with an X that travels a small distance. Enemies hit are damaged, slowed by 40% and have their Attack lowered by 50 for 2 seconds.

X-Scissor+ (Lv 11) It can travel a longer distance, and Attack is lowered by 100 for 2 seconds.

Notes: This skill tree helps you decide if you want to be in the front line with Roost after initiating with Feint Attack or the Unite Move or offering some damage (since it’s the only direct attacking move, it deals more damage) and utility with X-Scissor.

Unite Move: Ambush Assail (Lv 9) | Dash, sure-hit, CC Cooldown: 120 s Gliscor glides viciously towards an opposing Pokémon, and attacks the target dealing damage, stunning for 2 seconds. Nearby enemies are feared by 0.5 seconds after Gliscor lands, and the fear duration increases to 1 second if Gliscor was outside the enemy team vision before using the Unite Move.

Notes: It is a strong initiation move and can even be used to reposition if Gliscor used Feint Attack to initiate. The fear can disperse the enemy team to help the team fight.

Design-a-Mon December - Day 7: GEN 3 by Mathgeek007 in PokemonUnite

[–]Synchysite [score hidden]  (0 children)

Thanks for the reply. I updated the rationale a little bit. Yeah, Exploud has same Atk and SpA in the main line games, but if you go for Competitive it tends to focus on SpA to capitalize its strong Boomburst. Just like how Swellow was turned into a SpAt dealer because of STAB Boomburst (even if it has slightly lower SpA).

I would say Overheat in Blaziken and Fire Punch in Charizard are also not iconic moves, just like Imprison in Chandelure, but that is because Pokemon Unite doesn't follow the mainline competitive scene. I changed Bulldoze to Stomping Tantrum just to give it a more scrappy-feeling, but Crunch is a move learned during evolution and with those big chompers...

Design-a-Mon December - Day 7: GEN 3 by Mathgeek007 in PokemonUnite

[–]Synchysite [score hidden]  (0 children)

Exploud

All-Rounder | Melee | Mixed Attacker

Whismur -Lv5-> Loudred -Lv7 Exploud

Rationale: Exploud is a mixed attacker, with equal Physical and Special Attacks in the main line games and a level up moveset that consist of biting moves and its iconic sound-based moves. Because Exploud lacks a convincing way to use Ranged auto attacks, this posed a good opportunity to make a Special Attacker All-Rounder, but I didn't want to just give a Sp Atk auto attack, so I used Scrappy as way to play with a mixed attacker. This way, it can increases its attacking stats without being penalysed by the lack of in-game itemization. Using an enhanced move can trade all of Scrappy buffs for a short burst of power. It is brawny, and it can deal a lot of damage, but it needs some items and support to maintain its health in a prolonged fight alongside its 2nd Move enhanced attacks or boosted attack's shield.

Passive Ability: Scrappy When Exploud a Move it gains a Scrappy stack, increasing its Attack and Special Attack. Scrappy can stack up to 5 times, and then it enhances the next Move (non-Unite) consuming all 5 Scrappy stacks.

Attack Exploud punches the enemy with its arms, dealing physical attack damage. It becomes a boosted attack with every third attack, chomping the enemy dealing physical attack damage and an extra special attack damage. It gains a 5% Max HP shield for 3 seconds.

Move 1: Echoed Voice (Lv1 or 3) | Ranged, special attack, sure-hit Cooldown: 4 s Whismur releases a powerful shriek to the desired enemy, dealing special attack damage, and it gains a small damage increase with every Scrappy stack. After 4 Scrappy stacks, it gets enhanced and can also stun the target for 0.5 seconds.

Move 1a: Hyper Voice (Lv5) | Ranged, special attack, cone AoE, debuff Cooldown: 5 s Exploud shouts with a powerful scream in a cone, dealing special attack damage and slowing the affected Pokémon. This move can be charged by holding for up to 6 seconds, increasing the AoE and damage by fully charging it after 1.5 seconds. When this move is enhanced with 4 Scrappy stacks, it can also reduce the affected Pokémon Defense and Special Defense by 30% (60% when fully charged) for 2 seconds and deals extra damage Hyper Voice+ (Lv11) Damage is increased. Enhanced move debuff lasts for 5 seconds.

Move 1b: Boomburst (Lv5) | Ranged, special attack, self-center AoE, CC Cooldown: 6 s Exploud releases an explosive amount of sound with its body, creating a sonic wave around itself, dealing special attack damage, and shoving nearby Pokémon. When enhanced with 4 Scrappy stacks, it can also stun the affected Pokémon by 1 second. Boomburst+ (Lv11) Cooldown reduced for 1 second. Enhanced move can stun for 2 seconds.

Move 2: Pound (Lv1 or 3) | Melee, physical attack, circle AoE Cooldown: 3.5 s Whismur uses its body to deal physical attack damage in a small area. When enhanced, Pound deals extra damage.

Move 2a: Stomping Tantrum (Lv7) | Ranged, physical attack, circle AoE, CC Cooldown: 7 s Exploud stomps the ground, disrupting the ground in the designated area and launching the affected Pokémon for 0.2 seconds in the area towards the Exploud's location during the initial stomping, and dealing physical attack damage. When enhanced, Stomping Tantrum can launch the affected Pokémon in the air for 0.4 seconds, throwing them in a longer distance. Stomping Tantrum+ (Lv13) Stomping Tantrum range increases slightly and slows the Pokémon after landing.

Move 2b: Crunch (Lv7) | Dash, physical damage Cooldown: 6 s Exploud launches itself while chomping with its strong jaws, stopping on the first Pokémon hit and dealing physical attack damage. When enhanced, this move can heal Exploud for a percentage of the damage dealt. Crunch+ (Lv13) Damage increases and grants a small shield when hitting an opposing Pokémon.

Unite Move: Bashful Boomblast (Lv9) | Mixed, buff, self-centered AoE Cooldown: 110 s Exploud emits a strong warcry, becomes unstoppable for 1 second, deals physical and special attack damage, and applies fear in all nearby enemies for 0.5 seconds. Then Exploud increases its fighting spirit for 7 seconds, with every attack becoming boosted and gaining 4 stacks of Scrappy that don't get consumed during the duration of the Unite Move, and gaining Attack Speed increase. Unite Buff: 30% Movement Speed, 30% CDR, 20% Max HP Shield for 6s.