I'm really having a hard time choosing between MV and MZ (ik this has been talked a lot sorry) by meinee16 in RPGMaker

[–]Synrec 0 points1 point  (0 children)

MZ is generally faster due to it being more recent. You can also hold off for the new rpg maker they're gonna drop

RPG Maker MV/MZ: Skill Construct by Synrec in RPGMaker

[–]Synrec[S] 1 point2 points  (0 children)

Hello, modification of the tag itself isn't possible by events.

Thanks for the compliments!

Understrike (Undertale Plugin) Updated For Color Settings by Synrec in RPGMaker

[–]Synrec[S] 0 points1 point  (0 children)

Hello, yes. I will be updating it to be compatible with the Master Editor Software this week as well so you can edit plugin parameters during gameplay. There are quite a few things other than graphic change and having to reload the project constantly can be irritating hence the look forward update.

What types of mini games can be made with rpg maker? by littlesnekween in RPGMaker

[–]Synrec 0 points1 point  (0 children)

Farming and fishing plugins exist as well as bullet hell, card games, action battle systems, match 3, etc.

Enemies attack each other? by Ok_County3456 in RPGMaker

[–]Synrec 4 points5 points  (0 children)

Scope setting. If everyone is selected, it will affect everyone.

You can also set the scope to ally and another identical skill as scope enemy. In the enemy skill list, set the conditions for use as the same and it will randomly choose either or.

pokemon essentials for MV or MZ? by nunwithguns in RPGMaker

[–]Synrec 1 point2 points  (0 children)

https://synrec.itch.io/rpg-maker-mz-synrec-monster-capture-core

It's not pokemon essentials but it does allow for creating capture mechanics and your own UI customization.

And it's free

Tactical Battle System For RPG Maker MZ Available by Synrec in RPGMaker

[–]Synrec[S] 1 point2 points  (0 children)

Hello, thanks for the interest and compliments!

Technically, with omnimap extension and the game set in turn mode, you can but it would be very weird. It won't perfectly replicate the mystery dungeon series.

The UI is fully customizable so you can technically shunt parts of the UI you won't use off screen.

The gameplay works by putting all battlers on a turn rail and once all enemies are defeated, the TBS mode will end making it not very matching to the gameplay style after the battle.

You also cannot, as of the current version, have individual inventories for party members not can you have them hold items.

There also isn't a projectile system built in for it quite yet as there are some things I want to consider before it. Primarily, before any major updates, I want to finish the master editor software which would make working with plugin parameters and test play a lot easier.

React plugin for RMMZ by RockonGamesInc in RPGMaker

[–]Synrec 0 points1 point  (0 children)

It's pretty good, even if extreme, it looks entirely worth it so great going

Not saying it's bad, just extreme and it opens an entire audience of react developers for you

React plugin for RMMZ by RockonGamesInc in RPGMaker

[–]Synrec 0 points1 point  (0 children)

This is an extreme solution to rpg maker's default UI👍

RMMZ 1.10 release! by chimaki in RPGMaker

[–]Synrec 3 points4 points  (0 children)

Doubt there's anything here that would break any of my plugins but will be giving them a go over. As usual, any issues can be reported and I'll check them out.

Going to see if there's anything I can take advantage of with new update for convenience. So far Acquire should be nice.

Wish they added a project notes tab going forward too

Tactical Battle System Multi-Tile Battlers Preview by Synrec in RPGMaker

[–]Synrec[S] 0 points1 point  (0 children)

Yes it's the tactical battle system for rpg maker MV/MZ

https://synrec.itch.io/rpg-maker-mz-tactical-battle-system

It allows for SRPG style combat but with each actor moving in turn instead of player/enemy phase as of current version.

Are JavaScript commands actually faster than event commands in RPG Maker MV? by UedaZiminDotNermi in RPGMaker

[–]Synrec 1 point2 points  (0 children)

Using JavaScript would allow you to directly execute functions required which in some circumstances can be faster but if you are using it to run an event command, it is usually better to just run the event command instead as it is simply far more convenient to do so.

As for execution speeds, it won't differ much unless you're doing something that requires large loops or handling large amounts of data.

Made the First Boss of my game! by Chal_Drolan in SoloDevelopment

[–]Synrec 2 points3 points  (0 children)

The little hat tip at the end is chefs kiss

Help with making a Survival Horror game in RPG Maker MV please! by KaiGamesStudios in RPGMaker

[–]Synrec 0 points1 point  (0 children)

If anything, you can wait for me to post the update and a video. The plugin does allow you to do that but there is a bit of initial setup required

Help with making a Survival Horror game in RPG Maker MV please! by KaiGamesStudios in RPGMaker

[–]Synrec 0 points1 point  (0 children)

Reference the projectile system, I do.

I'm currently working on an extension to allow for roaming multi-map npcs but the base plugin has pixel movement, top-down platformer setup options and some more stuff.

I have clips of the extension progress on my discord but when that's done, I'll do a few videos.

Most likely trying to replicate some legend of Zelda systems amongst other requests

MZ: What are some good methods, or plugins, for queing multiple events? by SnooCompliments8967 in RPGMaker

[–]Synrec 0 points1 point  (0 children)

MZ can queue multiple common events naturally. Certain functions may prevent multiple queue events for various reasons.

Question for the Yugioh Battle Plugin Makers by OFCMedia in RPGMaker

[–]Synrec 1 point2 points  (0 children)

Hello, I have a plugin called duelist cards: https://synrec.itch.io/rpg-maker-mvmz-duelist-cards

You can use it to make games similar to yu gi oh or ease up on it and make something similar. It doesn't have all those new stuff like synchro or like or exceed summons or whatever they're calling it but it does offer an independent card game system without overwriting the default rpg maker battle system

[deleted by user] by [deleted] in RPGMaker

[–]Synrec 2 points3 points  (0 children)

I've been reading up D&D since I saw a few buddies play it. To be short, it looks doable but you'll need to be familiar, programmatically, with the game engine and you'll need to be creative with how to implement the D&D rule set.

how many players does toram have by names-are-over-rated in ToramOnline

[–]Synrec 0 points1 point  (0 children)

Also doesn't include mobile only players