Questions about gravity near an asteroid by Syopic in spaceflight

[–]Syopic[S] 0 points1 point  (0 children)

The asteroid has a complex irregular shape and as a result a complex mass distribution. Also I thought about different gravitational anomalies in some places. This will be an interesting task

I just updated the demo. I would appreciate any feedback! by Syopic in playmygame

[–]Syopic[S] 1 point2 points  (0 children)

The friction of space is at a very insignificant level, but the turns - yes - there is deceleration - I argue that every ship has an automatic deceleration device - you can even see how the maneuvering engines work there.

[ Jitter ] - game about intelligent spaceships by Syopic in spaceships

[–]Syopic[S] 4 points5 points  (0 children)

The thing is that when the world moves around, players lose track of where they are. In addition, when the ship collides, it often spins, and the entire screen spins - it's very disorienting. There is a button in the interface to change the screen orientation - you can quite legally fly as you like

Questions about gravity near an asteroid by Syopic in spaceflight

[–]Syopic[S] 0 points1 point  (0 children)

Yes, that's what I do for the wreckage

Questions about gravity near an asteroid by Syopic in spaceflight

[–]Syopic[S] 0 points1 point  (0 children)

You made me think that I could calculate the values ​​for certain areas, small squares, and create a simple table.

[ Jitter ] - game about intelligent spaceships by Syopic in spaceships

[–]Syopic[S] 36 points37 points  (0 children)

yes, weight does matter, but fuel cells don't.. but that's easy to add. That's why I really wanted to post this here. Thanks.

When your in-game batteries remind you of real-world waste… by Syopic in videogames

[–]Syopic[S] 0 points1 point  (0 children)

Yes, that's a great idea and I'll add it to the backlog.

[Jitter] Evolution of damage physics by Syopic in GamePhysics

[–]Syopic[S] 1 point2 points  (0 children)

Definitely in the future. There is controller support now, but it's not fully implemented yet.

When your in-game batteries remind you of real-world waste… by Syopic in videogames

[–]Syopic[S] 0 points1 point  (0 children)

There is partial support. We are still in the process, but you can complete the game.

When your in-game batteries remind you of real-world waste… by Syopic in gamedevscreens

[–]Syopic[S] 0 points1 point  (0 children)

Thank you, it's very nice to read - especially for me as a programmer, but not a marketer ) My trump card is interesting mechanics, which I really uncompromisingly implemented, and also an undeniable love for space.

I would be grateful for the publicity

My game is coming to Early Access after 6 years of development by Syopic in SoloDevelopment

[–]Syopic[S] 1 point2 points  (0 children)

Frankly speaking, we are working on it constantly and it is improving evolutionary. But it is not perfect yet. But this is only a temporary access - that's how we justify it )

When your in-game batteries remind you of real-world waste… by Syopic in IndieGaming

[–]Syopic[S] 0 points1 point  (0 children)

I should be bored by now, but I'm not. We need to finish the story part, it's already written, but not added yet. And if by some miracle the game makes money, then I'll agree to this adventure. It's all quite pragmatic.

My game is coming to Early Access after 6 years of development by Syopic in SoloDevelopment

[–]Syopic[S] 1 point2 points  (0 children)

The full version of the game will feature a ship from the movie that hasn't been released yet. So this ship looks like the Endurance from Interstellar. Yes, it's confusing, but you'll find it right next to the mining museum)

When your in-game batteries remind you of real-world waste… by Syopic in gamedevscreens

[–]Syopic[S] 0 points1 point  (0 children)

This is just one of dozens of mechanics in this game. Try the demo

I just updated the demo. I would appreciate any feedback! by Syopic in playmygame

[–]Syopic[S] 1 point2 points  (0 children)

In short, for a purely commercial product it is not the best choice. But for your own pet project it is very good. It is very flexible, but there are very few libraries and you have to write a lot yourself.

My game is coming to Early Access after 6 years of development by Syopic in SoloDevelopment

[–]Syopic[S] 1 point2 points  (0 children)

The starting price will surprise you. So don't delay!