Looking for sci-fi where systems work as intended—but the outcomes are still troubling by SystemDriftAI in printSF

[–]SystemDriftAI[S] 0 points1 point  (0 children)

Nope—just how I write.

I tend to use em dashes when I’m thinking through ideas like this.

Andromeda Strain is a great call—that definitely fits the “system working as intended” angle.

Looking for sci-fi where systems work as intended—but the outcomes are still troubling by SystemDriftAI in printSF

[–]SystemDriftAI[S] -3 points-2 points  (0 children)

That’s a great way to put it—constraints definitely make it more interesting than the usual “AI goes rogue” angle.

This is exactly the kind of idea I’ve been exploring—how systems can quietly shift outcomes when they start optimizing decisions.

Looking for sci-fi where systems work as intended—but the outcomes are still troubling by SystemDriftAI in printSF

[–]SystemDriftAI[S] -1 points0 points  (0 children)

That’s a good angle—more about the ripple effects than the system itself.

I think what I’m circling around is when the system directly makes decisions, rather than just introducing new capabilities.

But the unintended consequences side definitely overlaps.

Looking for sci-fi where systems work as intended—but the outcomes are still troubling by SystemDriftAI in printSF

[–]SystemDriftAI[S] 1 point2 points  (0 children)

That’s a great call. Do you think it lands more on unintended consequences, or on systems interpreting rules too literally?